loop: add signal count to callback

Don't try to signal too many times
This commit is contained in:
Wim Taymans 2017-07-19 10:44:03 +02:00
parent aff9564518
commit 91d54364fc
8 changed files with 20 additions and 12 deletions

View file

@ -69,6 +69,7 @@ struct connection {
struct pw_protocol_native_connection *connection;
bool disconnecting;
bool flush_signaled;
struct pw_listener need_flush;
struct spa_source *flush_event;
};
@ -473,9 +474,11 @@ on_remote_data(struct spa_loop_utils *utils,
}
static void do_flush_event(struct spa_loop_utils *utils, struct spa_source *source, void *data)
static void do_flush_event(struct spa_loop_utils *utils, struct spa_source *source,
uint64_t count, void *data)
{
struct connection *impl = data;
impl->flush_signaled = false;
if (impl->connection)
if (!pw_protocol_native_connection_flush(impl->connection))
impl->this.disconnect(&impl->this);
@ -485,7 +488,11 @@ static void on_need_flush(struct pw_listener *listener, struct pw_protocol_nativ
{
struct connection *impl = SPA_CONTAINER_OF(listener, struct connection, need_flush);
struct pw_remote *remote = impl->this.remote;
pw_loop_signal_event(remote->core->main_loop, impl->flush_event);
if (!impl->flush_signaled) {
impl->flush_signaled = true;
pw_loop_signal_event(remote->core->main_loop, impl->flush_event);
}
}
static int impl_connect_fd(struct pw_protocol_connection *conn, int fd)