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Remove vfunc from port
Update docs Remove virtual functions from port, we don't want this to be changed.
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3 changed files with 102 additions and 163 deletions
101
doc/design.txt
101
doc/design.txt
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@ -7,7 +7,7 @@ and consume media to/from.
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Some of the requirements are:
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- must be efficient for raw video using fd passing
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- must be able to provide media from any process
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- must be able to provide/consume/process media from any process
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- streaming media only (no seeking)
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- policy to restrict access to devices and streams
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@ -16,9 +16,7 @@ only and should be able to handle compressed video and other
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streamable media as well.
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The design is in some part inspired by pulseaudio, hence its original
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name. We however are not concerned with playback of any of the media,
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this should be handled by a separate consumer rendering the media to
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a specific output device.
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name. Increasinly we also seem to add functionality of jack.
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Objects
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@ -46,21 +44,21 @@ DBus protocol
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The main daemon is registered on the session bus with name: org.pinos
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Various Source1 objects are registered in the server based on the available
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sources of content. Source1 has properties and has format descriptions of
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Various Node1 objects are registered in the server based on the available
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sources or sinks of content. Source1 has properties and has format descriptions of
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what it can provide.
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First a client needs to register with pinos by calling
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org.pinos.Daemon1.ConnectClient(). This creates a new Client1 object that
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the client must use for further communication.
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A client can then do org.pinos.Client1.CreateSourceOutput() to create a
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new SourceOutput1 to retrieve data from a source. It can specify a source
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explicitly or let the server choose a source. The client must provide a list
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A client can then do org.pinos.Client1.CreateChannel() to create a
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new Channel to retrieve/send data from/to a node. It can specify a node/port
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explicitly or let the server choose a port. The client must provide a list
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of formats it can handle along with extra properties that can help with
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selecting an appropriate source.
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selecting an appropriate port.
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A client can then call org.pinos.SourceOutput1.Start() to negotiate the final
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A client can then call org.pinos.Channel1.Start() to negotiate the final
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media format and start the data transfer. A new fd is returned to the client
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along with the negotiated format and properties.
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@ -82,36 +80,30 @@ managed.
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* server side
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v4l2src pinospay multisocketsink
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make buffer |--------->| |
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| | (1) |
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| |------------>| (2) ----->
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| | |
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| |<------------|
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| (4)| ............| (3)
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|... | ... |
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| |<------------| (5) <-----
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| (6)| |
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v4l2src pinossocketsink
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make buffer |--------->|
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| | (1)
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| | (2) ----->
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| | (3)
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|... | ...
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| | (4) <-----
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|<---------|
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(1) pinospay generates the pinos message for the v4l2 input
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buffer. It is assumed in the next steps that the payloader
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(1) pinossocketsink generates the pinos message from the v4l2 input
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buffer. It is assumed in the next steps that the sink
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receives fd-memory from v4l2src and that the memory is only
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freed again when no clients are looking at the fd.
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(2) multisocketsink sends the buffer to N Pinos clients
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(3) for each client that is sent a buffer, multisocketsink sends an
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event with the client object and buffer in it.
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(4) pinospay uses the fdmanager object to map the fd-index that was
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(2) pinossocketsink sends the buffer to N Pinos clients
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(3) for each client that is sent a buffer, pinossocketsink uses the
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fdmanager object to map the fd-index that was
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sent, to the buffer and client. The buffer is reffed and kept
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alive for as long as the client is using the buffer.
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(5) when a message is received from a client, multisocketsink sends an
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event upstream.
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(6) pinospay parses the message and instructs the fdmanager to release
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(4) when a message is received from a client, pinossocketsink
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parses the message and instructs the fdmanager to release
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the fd-index again. When all clients release the fd, the buffer
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will be unreffed and v4l2src can reuse the memory.
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@ -157,34 +149,33 @@ make buffer |--------->| |
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* client producer, server side
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socketsrc pinospay multisocketsink
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------> (1) | (2)| |
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|----------->| |
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| |------------>| (3) -------->
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| | | ....
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| (5)|<------------| (4)
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| | ...... |
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| (7)|<------------| (6) <--------
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<------- (8)|<-----------| |
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socketsrc pinossocketsink
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------> (1) | (2)|
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|----------->|
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| | (3) -------->
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| | ....
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| (4)|
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| | ....
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| (6)| (5) <--------
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<------- (7)|<-----------|
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(1) pinos buffer arrives from a client. socketsrc wraps the
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fd
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(2) pinospay sets a weak-ref on the buffer to know when it is
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(2) pinossocketsink sets a weak-ref on the buffer to know when it is
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freed.
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(3) multisocketsink sends the buffer to the clients
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(4) for each buffer that is sent, an event is sent to the payloader
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(5) the payloader uses the fdmanager to map the fd-index to a buffer
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and a client. it keeps a ref on the buffer
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(6) release-fd is received from a client
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(7) pinospay removes the fd-index from the fdmanager. If all
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(3) pinossocketsink sends the buffer to the clients
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(4) for each buffer that is sent, the sink uses the fdmanager to map the
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fd-index to a buffer and a client. it keeps a ref on the buffer
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(5) release-fd is received from a client
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(6) pinossocketsink removes the fd-index from the fdmanager. If all
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clients released the fd, the buffer will be freeds, triggering
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the DestroyNotify. This will then trigger an event with a release-fd
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message to the source.
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(8) the source sends the release-fd message to Pinos
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(7) the source sends the release-fd message to Pinos
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* client remove
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