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audioconvert: be more careful when clearing buffers
clean_convert() removes the internally negotiated formats but it does not set the format (or buffers) of the externally visible ports. Therefore, don't clear the buffers_set flags. Instead, clear the buffers_set flag when we explicitly reconfigure the ports, when we also clear the format. Also clear the port buffers when we set a NULL format. Fixes #178
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1 changed files with 11 additions and 5 deletions
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@ -389,8 +389,6 @@ static void clean_convert(struct impl *this)
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for (i = 0; i < this->n_links; i++)
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clean_link(this, &this->links[i]);
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this->n_links = 0;
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this->buffers_set[SPA_DIRECTION_INPUT] = false;
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this->buffers_set[SPA_DIRECTION_OUTPUT] = false;
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}
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static int setup_buffers(struct impl *this, enum spa_direction direction)
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@ -621,6 +619,7 @@ static int reconfigure_mode(struct impl *this, enum spa_param_port_config_mode m
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this->fmt[direction] = new;
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this->fmt_is_set[direction] = false;
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this->buffers_set[direction] = false;
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/* signal if we change nodes or when DSP config changes */
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do_signal = this->fmt[direction] != old ||
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@ -947,6 +946,9 @@ impl_node_port_set_param(void *object,
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spa_return_val_if_fail(this != NULL, -EINVAL);
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spa_log_debug(this->log, NAME " %p: set param %u on port %d:%d %p",
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this, id, direction, port_id, param);
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is_monitor = IS_MONITOR_PORT(this, direction, port_id);
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if (is_monitor)
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target = this->fmt[SPA_DIRECTION_INPUT];
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@ -955,8 +957,10 @@ impl_node_port_set_param(void *object,
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if (id == SPA_PARAM_Format && !is_monitor) {
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if (param == NULL ||
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this->mode[direction] == SPA_PARAM_PORT_CONFIG_MODE_convert)
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this->mode[direction] == SPA_PARAM_PORT_CONFIG_MODE_convert) {
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clean_convert(this);
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this->buffers_set[direction] = false;
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}
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}
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if ((res = spa_node_port_set_param(target,
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@ -998,11 +1002,13 @@ impl_node_port_use_buffers(void *object,
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direction, port_id, flags, buffers, n_buffers)) < 0)
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return res;
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if (buffers && this->buffers_set[SPA_DIRECTION_REVERSE(direction)]) {
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this->buffers_set[direction] = (buffers != NULL);
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if (this->buffers_set[direction] &&
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this->buffers_set[SPA_DIRECTION_REVERSE(direction)]) {
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if ((res = setup_buffers(this, SPA_DIRECTION_INPUT)) < 0)
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return res;
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}
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this->buffers_set[direction] = (buffers != NULL);
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return res;
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}
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