rename HAVE/NEED_BUFFER -> HAVE/NEED_DATA

It is more generic and works with control-only ports as well
This commit is contained in:
Wim Taymans 2019-09-16 12:55:23 +02:00
parent d648ea4ad3
commit 8b85cc225e
40 changed files with 176 additions and 176 deletions

View file

@ -987,9 +987,9 @@ static int handle_play(struct state *state, uint64_t nsec,
spa_log_trace_fp(state->log, "alsa-util %p: %d", state, io->status);
io->status = SPA_STATUS_NEED_BUFFER;
io->status = SPA_STATUS_NEED_DATA;
res = spa_node_call_ready(&state->callbacks, SPA_STATUS_NEED_BUFFER);
res = spa_node_call_ready(&state->callbacks, SPA_STATUS_NEED_DATA);
}
else {
res = spa_alsa_write(state, 0);
@ -1018,15 +1018,15 @@ static int handle_capture(struct state *state, uint64_t nsec,
if (!spa_list_is_empty(&state->ready)) {
io = state->io;
if (io != NULL && io->status != SPA_STATUS_HAVE_BUFFER) {
if (io != NULL && io->status != SPA_STATUS_HAVE_DATA) {
struct buffer *b = spa_list_first(&state->ready, struct buffer, link);
spa_list_remove(&b->link);
io->buffer_id = b->id;
io->status = SPA_STATUS_HAVE_BUFFER;
io->status = SPA_STATUS_HAVE_DATA;
}
}
spa_node_call_ready(&state->callbacks, SPA_STATUS_HAVE_BUFFER);
spa_node_call_ready(&state->callbacks, SPA_STATUS_HAVE_DATA);
return 0;
}