rework: make client and server nodes

work on making nodes and ports on the client.
This commit is contained in:
Wim Taymans 2016-05-12 17:03:28 +02:00
parent c67d3d7f04
commit 8407430891
34 changed files with 1500 additions and 3844 deletions

View file

@ -37,8 +37,8 @@ typedef struct _PinosDaemon PinosDaemon;
typedef struct _PinosDaemonClass PinosDaemonClass;
typedef struct _PinosDaemonPrivate PinosDaemonPrivate;
#include <pinos/server/node.h>
#include <pinos/server/port.h>
#include <pinos/server/server-node.h>
#include <pinos/server/server-port.h>
#include <pinos/client/properties.h>
/**
@ -72,10 +72,10 @@ void pinos_daemon_stop (PinosDaemon *daemon);
gchar * pinos_daemon_export_uniquely (PinosDaemon *daemon, GDBusObjectSkeleton *skel);
void pinos_daemon_unexport (PinosDaemon *daemon, const gchar *name);
void pinos_daemon_add_node (PinosDaemon *daemon, PinosNode *node);
void pinos_daemon_remove_node (PinosDaemon *daemon, PinosNode *node);
void pinos_daemon_add_node (PinosDaemon *daemon, PinosServerNode *node);
void pinos_daemon_remove_node (PinosDaemon *daemon, PinosServerNode *node);
PinosPort * pinos_daemon_find_port (PinosDaemon *daemon,
PinosServerPort * pinos_daemon_find_port (PinosDaemon *daemon,
PinosDirection direction,
const gchar *name,
PinosProperties *props,