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audioconvert: use preallocated empty buffer to drain
Avoid calling memset on a large piece of memory when draining the resampler because it might use up all the allocated time in our realtime thread. Instead use a prealloced empty buffer.
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parent
d6be84ddd0
commit
801bd98233
1 changed files with 12 additions and 9 deletions
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@ -46,6 +46,7 @@
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#define DEFAULT_CHANNELS 2
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#define MAX_SAMPLES 8192
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#define MAX_ALIGN 16
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#define MAX_BUFFERS 32
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struct impl;
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@ -121,6 +122,8 @@ struct impl {
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unsigned int drained:1;
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struct resample resample;
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float empty[MAX_SAMPLES + MAX_ALIGN];
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};
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#define CHECK_PORT(this,d,id) (id == 0)
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@ -815,30 +818,30 @@ static int impl_node_process(void *object)
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flush_out = true;
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break;
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}
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src_datas = alloca(sizeof(void*) * this->resample.channels);
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dst_datas = alloca(sizeof(void*) * this->resample.channels);
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if (size == 0) {
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size = sb->datas[0].maxsize;
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for (i = 0; i < sb->n_datas; i++)
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memset(sb->datas[i].data, 0, size);
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src_datas[i] = SPA_PTR_ALIGN(this->empty, MAX_ALIGN, void);
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inport->offset = 0;
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flush_in = draining = true;
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} else {
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for (i = 0; i < sb->n_datas; i++)
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src_datas[i] = SPA_MEMBER(sb->datas[i].data, inport->offset, void);
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}
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for (i = 0; i < db->n_datas; i++)
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dst_datas[i] = SPA_MEMBER(db->datas[i].data, outport->offset, void);
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in_len = (size - inport->offset) / sizeof(float);
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out_len = (maxsize - outport->offset) / sizeof(float);
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src_datas = alloca(sizeof(void*) * this->resample.channels);
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dst_datas = alloca(sizeof(void*) * this->resample.channels);
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for (i = 0; i < sb->n_datas; i++)
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src_datas[i] = SPA_MEMBER(sb->datas[i].data, inport->offset, void);
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for (i = 0; i < db->n_datas; i++)
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dst_datas[i] = SPA_MEMBER(db->datas[i].data, outport->offset, void);
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#ifndef FASTPATH
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pin_len = in_len;
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pout_len = out_len;
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#endif
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passthrough = this->resample.i_rate == this->resample.o_rate &&
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(this->io_rate_match == NULL ||
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!SPA_FLAG_IS_SET(this->io_rate_match->flags, SPA_IO_RATE_MATCH_FLAG_ACTIVE));
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