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	pulse-server: set default channel_map
Set a default channel map when not otherwise set. Makes pulseeffects work.
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			@ -196,6 +196,8 @@ static int load_module(struct client *client, const char *name, const char *argu
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						channel_id2name(map.map[i]));
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			pw_properties_set(props, SPA_KEY_AUDIO_POSITION, s);
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			pw_properties_set(props, "channel_map", NULL);
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		} else if (pw_properties_get(props, SPA_KEY_AUDIO_POSITION) == NULL) {
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			pw_properties_set(props, SPA_KEY_AUDIO_POSITION, "FL,FR");
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		}
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		if ((str = pw_properties_get(props, "device.description")) != NULL) {
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			pw_properties_set(props, PW_KEY_NODE_DESCRIPTION, str);
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