a2dp: increase temp buffer

ldac frames are larger and need more space.

See #449
This commit is contained in:
Wim Taymans 2020-12-11 19:23:30 +01:00
parent 00295b64b5
commit 7763154239

View file

@ -138,7 +138,7 @@ struct impl {
uint16_t seqnum; uint16_t seqnum;
uint32_t timestamp; uint32_t timestamp;
uint64_t sample_count; uint64_t sample_count;
uint8_t tmp_buffer[512]; uint8_t tmp_buffer[4096];
uint32_t tmp_buffer_used; uint32_t tmp_buffer_used;
}; };
@ -639,6 +639,11 @@ static int do_start(struct impl *this)
this->block_size = this->codec->get_block_size(this->codec_data); this->block_size = this->codec->get_block_size(this->codec_data);
this->num_blocks = this->codec->get_num_blocks(this->codec_data); this->num_blocks = this->codec->get_num_blocks(this->codec_data);
if (this->block_size > sizeof(this->tmp_buffer)) {
spa_log_error(this->log, "block-size %d > %zu",
this->block_size, sizeof(this->tmp_buffer));
return -EIO;
}
spa_log_debug(this->log, NAME " %p: block_size %d num_blocks:%d", this, spa_log_debug(this->log, NAME " %p: block_size %d num_blocks:%d", this,
this->block_size, this->num_blocks); this->block_size, this->num_blocks);