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audio-dsp: clean ports when the node is destroyed
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1 changed files with 7 additions and 0 deletions
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@ -158,7 +158,14 @@ static const struct pw_port_implementation port_implementation = {
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static void node_destroy(void *data)
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{
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struct node *n = data;
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struct port *p, *tmp;
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pw_properties_free(n->props);
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spa_list_for_each_safe(p, tmp, &n->ports, link) {
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spa_list_remove(&p->link);
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spa_handle_clear(p->spa_handle);
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free(p);
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}
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}
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static void node_port_init(void *data, struct pw_port *port)
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