pulse-server: avoid division by 0 in delay calculation

When we are not yet negotiated and the rate is not yet stored in the
stream sample spec, use a 0 delay instead of dividing by 0.
This commit is contained in:
Wim Taymans 2026-06-04 21:13:09 +02:00
parent d05905f871
commit 707e5e2643

View file

@ -2231,7 +2231,9 @@ static int do_get_playback_latency(struct client *client, uint32_t command, uint
if (stream == NULL || stream->type != STREAM_TYPE_PLAYBACK)
return -ENOENT;
delay = stream->delay.buffered * SPA_USEC_PER_SEC / stream->ss.rate;
delay = 0;
if (stream->ss.rate > 0)
delay += stream->delay.buffered * SPA_USEC_PER_SEC / stream->ss.rate;
if (stream->delay.rate.denom > 0)
delay += stream->delay.delay * SPA_USEC_PER_SEC *
stream->delay.rate.num / stream->delay.rate.denom;
@ -2288,7 +2290,9 @@ static int do_get_record_latency(struct client *client, uint32_t command, uint32
if (stream == NULL || stream->type != STREAM_TYPE_RECORD)
return -ENOENT;
delay = stream->delay.buffered * SPA_USEC_PER_SEC / stream->ss.rate;
delay = 0;
if (stream->ss.rate > 0)
delay += stream->delay.buffered * SPA_USEC_PER_SEC / stream->ss.rate;
if (stream->delay.rate.denom > 0)
delay += stream->delay.delay * SPA_USEC_PER_SEC *
stream->delay.rate.num / stream->delay.rate.denom;