improve properties on objects

This commit is contained in:
Wim Taymans 2019-10-02 20:16:12 +02:00
parent 9c4e5f4e27
commit 6e0c279bc1
7 changed files with 56 additions and 10 deletions

View file

@ -104,6 +104,7 @@ static void *create_object(void *_data,
const char *factory_name;
struct node_data *nd;
int res;
struct pw_client *client;
if (properties == NULL)
goto error_properties;
@ -112,9 +113,16 @@ static void *create_object(void *_data,
if (factory_name == NULL)
goto error_properties;
client = resource ? pw_resource_get_client(resource) : NULL;
pw_properties_setf(properties, PW_KEY_FACTORY_ID, "%d",
pw_global_get_id(pw_factory_get_global(data->this)));
if (client) {
pw_properties_setf(properties, PW_KEY_CLIENT_ID, "%d",
pw_global_get_id(pw_client_get_global(client)));
}
node = pw_spa_node_load(core,
factory_name,
PW_SPA_NODE_FLAG_ACTIVATE,
@ -130,9 +138,8 @@ static void *create_object(void *_data,
pw_node_add_listener(node, &nd->node_listener, &node_events, nd);
if (resource) {
if (client) {
struct pw_resource *bound_resource;
struct pw_client *client = pw_resource_get_client(resource);
res = pw_global_bind(pw_node_get_global(node),
client,