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Add support for async results
Add an async result code and an event to signal the completion. Use async return values to signal completion of a method and potential state change. Add selected format to port update message. Make it possible to parse into a custom copy of the command memory. Remove state change events from the elements, we now just update the state. Implement async results in the proxy element Add support for removing buffers in the client. Fix up pinossink Deal with async return in the links.
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parent
27acab7532
commit
68148188fa
25 changed files with 456 additions and 406 deletions
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@ -96,6 +96,12 @@ reset_volume_props (SpaVolumeProps *props)
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props->mute = default_mute;
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}
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static void
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update_state (SpaVolume *this, SpaNodeState state)
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{
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this->node.state = state;
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}
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static SpaResult
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spa_volume_node_get_props (SpaNode *node,
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SpaProps **props)
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@ -152,31 +158,11 @@ spa_volume_node_send_command (SpaNode *node,
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return SPA_RESULT_INVALID_COMMAND;
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case SPA_NODE_COMMAND_START:
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if (this->event_cb) {
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SpaNodeEvent event;
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SpaNodeEventStateChange sc;
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event.type = SPA_NODE_EVENT_TYPE_STATE_CHANGE;
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event.data = ≻
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event.size = sizeof (sc);
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sc.state = SPA_NODE_STATE_STREAMING;
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this->event_cb (node, &event, this->user_data);
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}
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update_state (this, SPA_NODE_STATE_STREAMING);
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break;
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case SPA_NODE_COMMAND_PAUSE:
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if (this->event_cb) {
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SpaNodeEvent event;
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SpaNodeEventStateChange sc;
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event.type = SPA_NODE_EVENT_TYPE_STATE_CHANGE;
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event.data = ≻
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event.size = sizeof (sc);
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sc.state = SPA_NODE_STATE_PAUSED;
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this->event_cb (node, &event, this->user_data);
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}
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update_state (this, SPA_NODE_STATE_PAUSED);
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break;
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case SPA_NODE_COMMAND_FLUSH:
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