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Use v4l2 monitor
Use the v4l2 monitor to dynamically add and remove nodes. Use the info from the monitor as parameter for the factory init and use it to configure the new node. Add info to the node. Use info from the factory as properties on the PinosNode
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23 changed files with 542 additions and 315 deletions
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@ -31,6 +31,8 @@
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#include <spa/memory.h>
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#include <spa/debug.h>
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extern const SpaHandleFactory spa_v4l2_source_factory;
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typedef struct _SpaV4l2Monitor SpaV4l2Monitor;
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typedef struct {
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@ -81,16 +83,14 @@ fill_item (V4l2Item *item, struct udev_device *udevice)
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if (udevice == NULL)
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return;
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item->item.id = udev_device_get_devnode (item->udevice);
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item->item.id = udev_device_get_syspath (item->udevice);
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item->item.flags = 0;
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item->item.state = SPA_MONITOR_ITEM_STATE_AVAILABLE;
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item->item.klass = "Video/Source";
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item->item.info = &item->info;
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item->item.factory = NULL;
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item->item.config = NULL;
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item->item.factory = &spa_v4l2_source_factory;
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item->info.items = item->info_items;
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i = 0;
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item->info_items[i].key = "udev-probed";
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item->info_items[i++].value = "1";
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@ -351,7 +351,7 @@ v4l2_monitor_clear (SpaHandle *handle)
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static SpaResult
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v4l2_monitor_init (const SpaHandleFactory *factory,
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SpaHandle *handle,
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const void *config)
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const SpaDict *info)
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{
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SpaV4l2Monitor *this;
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