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filter-graph: add a debug node
Add a node that logs audio or control data to the log.
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2 changed files with 66 additions and 1 deletions
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@ -580,7 +580,7 @@ extern struct spa_handle_factory spa_filter_graph_factory;
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* and that can be used to control the processing of the audio. Some of these ports
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* contain values in LUFS, or "Loudness Units relative to Full Scale". These are
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* negative values, closer to 0 is louder. You can use the lufs2gain plugin to
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* convert this value to again to adjust a volume (See below).
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* convert this value to a gain to adjust a volume (See below).
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*
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* "Momentary LUFS" contains the momentary loudness measurement with a 400ms window
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* and 75% overlap. It works mostly like an R.M.S. meter.
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@ -638,6 +638,16 @@ extern struct spa_handle_factory spa_filter_graph_factory;
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* control value "Gain". This gain can be used as input for the builtin `linear`
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* node, for example, to adust the gain.
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*
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* ### debug
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*
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* The debug plugin can be used to debug the audio and control data of other plugins.
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*
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* It has an "In" input port and an "Out" output data ports. The data from "In" will
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* be copied to "Out" and the data will be dumped into the INFO log.
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*
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* There is also a "Control" input port and an "Notify" output control ports. The
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* control from "Control" will be copied to "Notify" and the control value will be
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* dumped into the INFO log.
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*
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* ## General options
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*
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