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pulse: take queued data into account when asking for more
Don't use always ask for the maximum amount of data in the write_callback but subtract the queued amount of data from it or else we will queue too much and cause huge lag. Fixes #258
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commit
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1 changed files with 11 additions and 2 deletions
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@ -552,10 +552,16 @@ static void stream_process(void *data)
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update_timing_info(s);
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if (s->direction == PA_STREAM_PLAYBACK) {
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pa_timing_info *i = &s->timing_info;
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uint64_t queued, writable;
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queue_output(s);
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if (s->write_callback && s->state == PA_STREAM_READY)
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s->write_callback(s, s->maxblock, s->write_userdata);
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queued = i->write_index - SPA_MIN(i->read_index, i->write_index);
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writable = s->maxblock - SPA_MIN(queued, s->maxblock);
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if (s->write_callback && s->state == PA_STREAM_READY && writable > 0)
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s->write_callback(s, writable, s->write_userdata);
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}
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else {
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pull_input(s);
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@ -1843,6 +1849,9 @@ int pa_stream_get_latency(pa_stream *s, pa_usec_t *r_usec, int *negative)
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else
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*r_usec = time_counter_diff(s, t, c, negative);
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pw_log_debug("stream %p: now:%"PRIu64" stream:%"PRIu64
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" res:%"PRIu64, s, t, c, *r_usec);
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return 0;
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}
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