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	examples: improve examples
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					 4 changed files with 106 additions and 25 deletions
				
			
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			@ -103,14 +103,21 @@ static struct spa_pod *sdl_build_formats(SDL_RendererInfo *info, struct spa_pod_
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	uint32_t i, c;
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	struct spa_pod_frame f[2];
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	/* make an oject of type SPA_TYPE_OBJECT_Format and id SPA_PARAM_EnumFormat.
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	 * The object type is important because it defines the properties that are
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	 * acceptable. The id gives more context about what the object is meant to
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	 * contain. In this case we enumerate supported formats. */
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	spa_pod_builder_push_object(b, &f[0], SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat);
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	/* add media type and media subtype properties */
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	spa_pod_builder_prop(b, SPA_FORMAT_mediaType, 0);
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	spa_pod_builder_id(b, SPA_MEDIA_TYPE_video);
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	spa_pod_builder_prop(b, SPA_FORMAT_mediaSubtype, 0);
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	spa_pod_builder_id(b, SPA_MEDIA_SUBTYPE_raw);
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	/* build an enumeration of formats */
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	spa_pod_builder_prop(b, SPA_FORMAT_VIDEO_format, 0);
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	spa_pod_builder_push_choice(b, &f[1], SPA_CHOICE_Enum, 0);
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	/* first the formats supported by the textures */
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	for (i = 0, c = 0; i < info->num_texture_formats; i++) {
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		uint32_t id = sdl_format_to_id(info->texture_formats[i]);
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		if (id == 0)
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			@ -119,12 +126,14 @@ static struct spa_pod *sdl_build_formats(SDL_RendererInfo *info, struct spa_pod_
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			spa_pod_builder_id(b, id);
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		spa_pod_builder_id(b, id);
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	}
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	/* then all the other ones SDL can convert from/to */
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	for (i = 0; i < SPA_N_ELEMENTS(sdl_video_formats); i++) {
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		uint32_t id = sdl_video_formats[i].id;
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		if (id != SPA_VIDEO_FORMAT_UNKNOWN)
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			spa_pod_builder_id(b, id);
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	}
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	spa_pod_builder_pop(b, &f[1]);
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	/* add size and framerate ranges */
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	spa_pod_builder_add(b,
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		SPA_FORMAT_VIDEO_size,      SPA_POD_CHOICE_RANGE_Rectangle(
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							&SPA_RECTANGLE(WIDTH, HEIGHT),
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