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synced 2025-11-03 09:01:54 -05:00
Rework how clients connect.
Add buffer flags. The idea is to make it possible to easily check when a buffer contains control information that we need to parse to update the port fields. Make the client create remote nodes and ports and set up proxies for them. Make a port base class implementing most of the logic to pass buffers locally and remotely. Remove most code from stream.c, it's now in the port. Make a portsink and portsrc that can write and read to/from any port. We use these in the server to send and receive data. Rework format negotiation. The final format is now sent in-line before the data. The server will select a format on output ports.
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35 changed files with 3111 additions and 761 deletions
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@ -109,6 +109,7 @@ pinos_main_loop_constructed (GObject * object)
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PinosMainLoopPrivate *priv = loop->priv;
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priv->mainloop = g_main_loop_new (priv->maincontext, FALSE);
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g_debug ("mainloop %p: contructed %p %p", loop, priv->maincontext, priv->mainloop);
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G_OBJECT_CLASS (pinos_main_loop_parent_class)->constructed (object);
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}
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@ -267,7 +268,9 @@ handle_mainloop (PinosMainLoop *loop)
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g_main_context_set_poll_func (priv->maincontext, do_poll);
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g_main_context_push_thread_default (priv->maincontext);
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g_debug ("mainloop %p: run mainloop %p context %p", loop, priv->mainloop, priv->maincontext);
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g_main_loop_run (priv->mainloop);
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g_debug ("mainloop %p: done", loop);
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g_main_context_pop_thread_default (priv->maincontext);
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g_main_context_set_poll_func (priv->maincontext, priv->poll_func);
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