Rework how clients connect.

Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
This commit is contained in:
Wim Taymans 2016-05-17 09:38:30 +02:00
parent e85c3002f7
commit 4a5ed1e1f5
35 changed files with 3111 additions and 761 deletions

View file

@ -792,6 +792,7 @@ on_node_proxy (GObject *source_object,
NULL);
g_task_return_pointer (task, node, (GDestroyNotify) g_object_unref);
g_object_unref (task);
return;
@ -799,6 +800,7 @@ node_failed:
{
g_warning ("failed to get node proxy: %s", error->message);
g_task_return_error (task, error);
g_object_unref (task);
return;
}
}
@ -839,6 +841,7 @@ create_failed:
{
g_warning ("failed to create node: %s", error->message);
g_task_return_error (task, error);
g_object_unref (task);
return;
}
}