Rework how clients connect.

Add buffer flags. The idea is to make it possible to easily check when a
buffer contains control information that we need to parse to update the
port fields.
Make the client create remote nodes and ports and set up proxies for
them.
Make a port base class implementing most of the logic to pass buffers
locally and remotely.
Remove most code from stream.c, it's now in the port.
Make a portsink and portsrc that can write and read to/from any port. We
use these in the server to send and receive data.
Rework format negotiation. The final format is now sent in-line before
the data. The server will select a format on output ports.
This commit is contained in:
Wim Taymans 2016-05-17 09:38:30 +02:00
parent e85c3002f7
commit 4a5ed1e1f5
35 changed files with 3111 additions and 761 deletions

View file

@ -30,6 +30,7 @@ typedef struct _PinosClientPortPrivate PinosClientPortPrivate;
#include <pinos/client/introspect.h>
#include <pinos/client/port.h>
#include <pinos/client/client-node.h>
#define PINOS_TYPE_CLIENT_PORT (pinos_client_port_get_type ())
#define PINOS_IS_CLIENT_PORT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), PINOS_TYPE_CLIENT_PORT))
@ -66,6 +67,10 @@ struct _PinosClientPortClass {
/* normal GObject stuff */
GType pinos_client_port_get_type (void);
PinosClientPort * pinos_client_port_new (PinosClientNode *node,
gpointer id,
GSocket *socket);
GBytes * pinos_client_port_get_formats (PinosClientPort *port,
GBytes *filter,
GError **error);