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	use global_update_keys
First set the properties in the object itself and then copy them over to the global. This ensure that the global properties are also in the object and makes code a bit cleaner. It also make it possible to use the global id to make the property values unique, if we want to later .
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					 9 changed files with 32 additions and 72 deletions
				
			
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			@ -286,16 +286,10 @@ int session_init(struct session *this,
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	this->client_sess = client_sess;
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	this->props = properties;
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	properties = pw_properties_new(NULL, NULL);
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	if (!properties)
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		goto no_mem;
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	pw_properties_update_keys(properties, &this->props->dict, keys);
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	this->global = pw_global_new (context,
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			PW_TYPE_INTERFACE_Session,
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			PW_VERSION_SESSION,
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			properties, session_bind, this);
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			NULL, session_bind, this);
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	if (!this->global)
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		goto no_mem;
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			@ -306,6 +300,8 @@ int session_init(struct session *this,
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	this->info.id = pw_global_get_id(this->global);
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	this->info.props = &this->props->dict;
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	pw_global_update_keys(this->global, &this->props->dict, keys);
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	pw_resource_set_bound_id(client_sess->resource, this->info.id);
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	return pw_global_register(this->global);
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