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	audioadapter: always pass Start when passthrough
When we are operating in passthrough, let the Start command pass through to the follower in all cases. Only do the negotiate/buffers when not in passthrough. This fixes a case where the buffers are cleared on the alsa node and it Pauses but then never resumes in a Start because the node is already started. The real problem is probably somewhere else (in PipeWire) but for now this will improve things in passthrough.
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					 1 changed files with 7 additions and 14 deletions
				
			
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			@ -373,9 +373,6 @@ static int negotiate_buffers(struct impl *this)
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	struct spa_data *datas;
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	uint64_t follower_flags, conv_flags;
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	if (this->target == this->follower)
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		return 0;
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	spa_log_debug(this->log, "%p: n_buffers:%d", this, this->n_buffers);
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	if (this->n_buffers > 0)
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			@ -516,10 +513,9 @@ static int configure_format(struct impl *this, uint32_t flags, const struct spa_
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	this->have_format = format != NULL;
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	if (format == NULL) {
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		this->n_buffers = 0;
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	} else {
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	} else if (this->target != this->follower) {
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		res = negotiate_buffers(this);
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	}
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	return res;
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}
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			@ -846,9 +842,6 @@ static int negotiate_format(struct impl *this)
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	struct spa_pod_builder b = { 0 };
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	int res;
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	if (this->target == this->follower)
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		return 0;
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	spa_log_debug(this->log, "%p: have_format:%d", this, this->have_format);
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	if (this->have_format)
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			@ -920,12 +913,12 @@ static int impl_node_send_command(void *object, const struct spa_command *comman
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	switch (SPA_NODE_COMMAND_ID(command)) {
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	case SPA_NODE_COMMAND_Start:
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		spa_log_debug(this->log, "%p: starting %d", this, this->started);
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		if (this->started)
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			return 0;
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		if ((res = negotiate_format(this)) < 0)
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			return res;
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		if ((res = negotiate_buffers(this)) < 0)
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			return res;
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		if (this->target != this->follower) {
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			if (this->started)
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				return 0;
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			if ((res = negotiate_format(this)) < 0)
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				return res;
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		}
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		this->ready = true;
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		this->warned = false;
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		break;
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