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stream: add some \code markers around code blocks
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1 changed files with 6 additions and 0 deletions
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@ -226,10 +226,12 @@ struct pw_stream_control {
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* value, and pw_time.ticks, were captured at pw_time.now and can be extrapolated
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* to the current time like this:
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*
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*\code{.c}
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* struct timespec ts;
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* clock_gettime(CLOCK_MONOTONIC, &ts);
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* int64_t diff = SPA_TIMESPEC_TO_NSEC(&ts) - pw_time.now;
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* int64_t elapsed = (pw_time.rate.denom * diff) / (pw_time.rate.num * SPA_NSEC_PER_SEC);
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*\endcode
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*
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* pw_time.delay contains the total delay that a signal will travel through the
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* graph. This includes the delay caused by filters in the graph as well as delays
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@ -255,6 +257,7 @@ struct pw_stream_control {
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* in milliseconds for the first sample in the newly queued buffer to be played
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* by the hardware can be calculated as:
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*
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*\code{.unparsed}
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* (pw_time.buffered * 1000 / stream.samplerate) +
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* (pw_time.queued * 1000 / app.rate) +
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* ((pw_time.delay - elapsed) * 1000 * pw_time.rate.num / pw_time.rate.denom)
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@ -262,8 +265,10 @@ struct pw_stream_control {
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* The current extrapolated time (in ms) in the source or sink can be calculated as:
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*
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* (pw_time.ticks + elapsed) * 1000 * pw_time.rate.num / pw_time.rate.denom
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*\endcode
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*
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*
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*\code{.unparsed}
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* stream time domain graph time domain
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* /-----------------------\/-----------------------------\
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*
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@ -275,6 +280,7 @@ struct pw_stream_control {
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* latency latency
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* \--------/\-------------/\-----------------------------/
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* queued buffered delay
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*\endcode
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*/
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struct pw_time {
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int64_t now; /**< the monotonic time in nanoseconds. This is the time
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