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impl-node: only do unprepare once
There is not reason to do the unprepare logic twice and it might actually interfere with the actions of the client. See #4840 Fixes #4893
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3e574b314a
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1 changed files with 11 additions and 7 deletions
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@ -225,17 +225,21 @@ do_node_unprepare(struct spa_loop *loop, bool async, uint32_t seq,
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pw_log_trace("%p: unprepare %d remote:%d exported:%d", this, this->rt.prepared,
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pw_log_trace("%p: unprepare %d remote:%d exported:%d", this, this->rt.prepared,
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this->remote, this->exported);
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this->remote, this->exported);
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/* We mark ourself as finished now, this will avoid going further into the process loop
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if (!this->rt.prepared)
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* in case our fd was ready (removing ourselfs from the loop should avoid that as well).
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return 0;
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* If we were supposed to be scheduled make sure we continue the graph for the peers we
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* were supposed to trigger */
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/* The remote client will INACTIVE itself and remove itself from the loop to avoid
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* being scheduled.
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* The server will mark remote nodes as FINISHED and trigger the peers. This will
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* make sure the remote node will not trigger the peers anymore when it will
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* stop (it only triggers peers when it has PENDING_TRIGGER (<= AWAKE)). We have
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* to trigger the peers on the server because the client might simply be dead and
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* not able to trigger anything.
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*/
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old_state = SPA_ATOMIC_XCHG(this->rt.target.activation->status, PW_NODE_ACTIVATION_INACTIVE);
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old_state = SPA_ATOMIC_XCHG(this->rt.target.activation->status, PW_NODE_ACTIVATION_INACTIVE);
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if (PW_NODE_ACTIVATION_PENDING_TRIGGER(old_state))
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if (PW_NODE_ACTIVATION_PENDING_TRIGGER(old_state))
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trigger = get_time_ns(this->rt.target.system);
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trigger = get_time_ns(this->rt.target.system);
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if (!this->rt.prepared)
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return 0;
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if (!this->remote)
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if (!this->remote)
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spa_loop_remove_source(loop, &this->source);
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spa_loop_remove_source(loop, &this->source);
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