mem: remove memory stuff

Remove the memory stuff from the spa API, we can do thing more simple
and efficiently if we always allocate buffers outside of the plugins and
only implement an alloc function on the node when it can do something
clever.
Move serialize code to the props/format/buffer code
Make it possible to copy a format and properties.
This commit is contained in:
Wim Taymans 2016-09-29 18:18:59 +02:00
parent fe37e2bc1b
commit 24108e01c1
46 changed files with 901 additions and 1546 deletions

View file

@ -25,7 +25,6 @@
#include <linux/videodev2.h>
#include <spa/node.h>
#include <spa/memory.h>
#include <spa/video/format.h>
#include <spa/debug.h>
#include <spa/queue.h>
@ -53,15 +52,11 @@ reset_v4l2_source_props (SpaV4l2SourceProps *props)
typedef struct _V4l2Buffer V4l2Buffer;
struct _V4l2Buffer {
SpaBuffer buffer;
SpaMeta metas[1];
SpaMetaHeader header;
SpaData datas[1];
SpaBuffer *outbuf;
SpaMetaHeader *h;
bool outstanding;
struct v4l2_buffer v4l2_buffer;
V4l2Buffer *next;
int dmafd;
};
typedef struct _V4l2Format V4l2Format;
@ -104,8 +99,7 @@ typedef struct {
enum v4l2_memory memtype;
struct v4l2_requestbuffers reqbuf;
SpaMemory *alloc_mem;
V4l2Buffer *alloc_buffers;
V4l2Buffer buffers[MAX_BUFFERS];
SpaQueue ready;
SpaPollFd fds[1];
@ -206,7 +200,7 @@ spa_v4l2_source_node_set_props (SpaNode *node,
return SPA_RESULT_OK;
}
res = spa_props_copy (props, &p->props);
res = spa_props_copy_values (props, &p->props);
return res;
}
@ -421,7 +415,7 @@ spa_v4l2_source_node_port_set_format (SpaNode *node,
spa_v4l2_format_init (f);
f->fmt.media_type = format->media_type;
f->fmt.media_subtype = format->media_subtype;
if ((res = spa_props_copy (&format->props, &f->fmt.props) < 0))
if ((res = spa_props_copy_values (&format->props, &f->fmt.props) < 0))
return res;
} else {
f = (V4l2Format*)format;