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	loop: return number of dispatched fds and update docs
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					 2 changed files with 31 additions and 4 deletions
				
			
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			@ -105,9 +105,11 @@ struct spa_loop {
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struct spa_loop_control_hooks {
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#define SPA_VERSION_LOOP_CONTROL_HOOKS	0
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	uint32_t version;
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	/** Executed right before waiting for events */
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	/** Executed right before waiting for events. It is typically used to
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	 * release locks. */
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	void (*before) (void *data);
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	/** Executed right after waiting for events */
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	/** Executed right after waiting for events. It is typically used to
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	 * reacquire locks. */
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	void (*after) (void *data);
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};
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			@ -124,15 +126,40 @@ struct spa_loop_control {
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	/** Add a hook
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	 * \param ctrl the control to change
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	 * \param hooks the hooks to add */
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	 * \param hooks the hooks to add
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	 *
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	 * Adds hooks to the loop controlled by \a ctrl.
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	 */
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	void (*add_hook) (struct spa_loop_control *ctrl,
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			  struct spa_hook *hook,
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			  const struct spa_loop_control_hooks *hooks,
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			  void *data);
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	/** Enter a loop
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	 * \param ctrl the control
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	 *
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	 * Start an interation of the loop. This function should be called
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	 * before calling iterate and is typically used to capture the thread
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	 * that this loop will run in.
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	 */
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	void (*enter) (struct spa_loop_control *ctrl);
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	/** Leave a loop
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	 * \param ctrl the control
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	 *
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	 * Ends the iteration of a loop. This should be called after calling
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	 * iterate.
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	 */
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	void (*leave) (struct spa_loop_control *ctrl);
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	/** Perform one iteration of the loop.
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	 * \param ctrl the control
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	 * \param timeout an optional timeout. 0 for no timeout, -1 for infinte
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	 *		timeout.
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	 *
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	 * This function will block
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	 * up to \a timeout and then dispatch the fds with activity.
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	 * The number of dispatched fds is returned.
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	 */
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	int (*iterate) (struct spa_loop_control *ctrl, int timeout);
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};
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			@ -364,7 +364,7 @@ static int loop_iterate(struct spa_loop_control *ctrl, int timeout)
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	}
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	process_destroy(impl);
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	return 0;
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	return nfds;
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}
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static void source_io_func(struct spa_source *source)
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