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spa: add a header for ANSI color sequences
Makes the code more readable and guarantees we use the same sequences for the same colors everywhere.
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4 changed files with 204 additions and 9 deletions
112
spa/include/spa/utils/ansi.h
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112
spa/include/spa/utils/ansi.h
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/* Simple Plugin API
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*
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* Copyright © 2021 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef SPA_UTILS_ANSI_H
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#define SPA_UTILS_ANSI_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** \defgroup spa_utils SPA Utils
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*/
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/**
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* \addtogroup spa_utils
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* \{
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*/
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/**
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* Ansi escape sequences. Note that the color names are approximate only and
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* the actual rendering of the color depends on the terminal.
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*/
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#define SPA_ANSI_RESET "\x1B[0m"
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#define SPA_ANSI_BOLD "\x1B[1m"
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#define SPA_ANSI_ITALIC "\x1B[3m"
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#define SPA_ANSI_UNDERLINE "\x1B[4m"
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#define SPA_ANSI_BLACK "\x1B[0;30m"
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#define SPA_ANSI_RED "\x1B[0;31m"
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#define SPA_ANSI_GREEN "\x1B[0;32m"
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#define SPA_ANSI_YELLOW "\x1B[0;33m"
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#define SPA_ANSI_BLUE "\x1B[0;34m"
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#define SPA_ANSI_MAGENTA "\x1B[0;35m"
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#define SPA_ANSI_CYAN "\x1B[0;36m"
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#define SPA_ANSI_WHITE "\x1B[0;37m"
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#define SPA_ANSI_BRIGHT_BLACK "\x1B[90m"
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#define SPA_ANSI_BRIGHT_RED "\x1B[91m"
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#define SPA_ANSI_BRIGHT_GREEN "\x1B[92m"
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#define SPA_ANSI_BRIGHT_YELLOW "\x1B[93m"
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#define SPA_ANSI_BRIGHT_BLUE "\x1B[94m"
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#define SPA_ANSI_BRIGHT_MAGENTA "\x1B[95m"
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#define SPA_ANSI_BRIGHT_CYAN "\x1B[96m"
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#define SPA_ANSI_BRIGHT_WHITE "\x1B[97m"
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/* Shortcut because it's a common use-case and easier than combining both */
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#define SPA_ANSI_BOLD_BLACK "\x1B[1;30m"
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#define SPA_ANSI_BOLD_RED "\x1B[1;31m"
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#define SPA_ANSI_BOLD_GREEN "\x1B[1;32m"
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#define SPA_ANSI_BOLD_YELLOW "\x1B[1;33m"
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#define SPA_ANSI_BOLD_BLUE "\x1B[1;34m"
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#define SPA_ANSI_BOLD_MAGENTA "\x1B[1;35m"
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#define SPA_ANSI_BOLD_CYAN "\x1B[1;36m"
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#define SPA_ANSI_BOLD_WHITE "\x1B[1;37m"
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#define SPA_ANSI_DARK_BLACK "\x1B[2;30m"
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#define SPA_ANSI_DARK_RED "\x1B[2;31m"
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#define SPA_ANSI_DARK_GREEN "\x1B[2;32m"
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#define SPA_ANSI_DARK_YELLOW "\x1B[2;33m"
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#define SPA_ANSI_DARK_BLUE "\x1B[2;34m"
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#define SPA_ANSI_DARK_MAGENTA "\x1B[2;35m"
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#define SPA_ANSI_DARK_CYAN "\x1B[2;36m"
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#define SPA_ANSI_DARK_WHITE "\x1B[2;37m"
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/* Background colors */
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#define SPA_ANSI_BG_BLACK "\x1B[0;40m"
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#define SPA_ANSI_BG_RED "\x1B[0;41m"
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#define SPA_ANSI_BG_GREEN "\x1B[0;42m"
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#define SPA_ANSI_BG_YELLOW "\x1B[0;43m"
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#define SPA_ANSI_BG_BLUE "\x1B[0;44m"
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#define SPA_ANSI_BG_MAGENTA "\x1B[0;45m"
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#define SPA_ANSI_BG_CYAN "\x1B[0;46m"
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#define SPA_ANSI_BG_WHITE "\x1B[0;47m"
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#define SPA_ANSI_BG_BRIGHT_BLACK "\x1B[100m"
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#define SPA_ANSI_BG_BRIGHT_RED "\x1B[101m"
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#define SPA_ANSI_BG_BRIGHT_GREEN "\x1B[102m"
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#define SPA_ANSI_BG_BRIGHT_YELLOW "\x1B[103m"
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#define SPA_ANSI_BG_BRIGHT_BLUE "\x1B[104m"
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#define SPA_ANSI_BG_BRIGHT_MAGENTA "\x1B[105m"
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#define SPA_ANSI_BG_BRIGHT_CYAN "\x1B[106m"
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#define SPA_ANSI_BG_BRIGHT_WHITE "\x1B[107m"
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/**
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* \}
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*/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* SPA_UTILS_ANSI_H */
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