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Don't use SPA_AUDIO_MAX_CHANNELS directly
Make a MAX_CHANNELS define and use that one in code. This makes it easier to change the constant later.
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parent
eb096bfb62
commit
13b8c23767
30 changed files with 136 additions and 108 deletions
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@ -163,10 +163,10 @@ static int alsa_set_param(struct state *state, const char *k, const char *s)
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int fmt_change = 0;
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if (spa_streq(k, SPA_KEY_AUDIO_CHANNELS)) {
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state->default_channels = atoi(s);
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if (state->default_channels > SPA_AUDIO_MAX_CHANNELS) {
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if (state->default_channels > MAX_CHANNELS) {
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spa_log_warn(state->log, "%p: %s: %s > %d, clamping",
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state, k, s, SPA_AUDIO_MAX_CHANNELS);
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state->default_channels = SPA_AUDIO_MAX_CHANNELS;
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state, k, s, MAX_CHANNELS);
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state->default_channels = MAX_CHANNELS;
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}
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fmt_change++;
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} else if (spa_streq(k, SPA_KEY_AUDIO_RATE)) {
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@ -1584,8 +1584,8 @@ static int add_channels(struct state *state, bool all, uint32_t index, uint32_t
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spa_log_debug(state->log, "channels (%d %d) default:%d all:%d",
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min, max, state->default_channels, all);
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min = SPA_MIN(min, SPA_AUDIO_MAX_CHANNELS);
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max = SPA_MIN(max, SPA_AUDIO_MAX_CHANNELS);
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min = SPA_MIN(min, MAX_CHANNELS);
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max = SPA_MIN(max, MAX_CHANNELS);
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if (state->default_channels != 0 && !all) {
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if (min > state->default_channels ||
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