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Don't use SPA_AUDIO_MAX_CHANNELS directly
Make a MAX_CHANNELS define and use that one in code. This makes it easier to change the constant later.
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parent
eb096bfb62
commit
13b8c23767
30 changed files with 136 additions and 108 deletions
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@ -22,9 +22,11 @@ PW_LOG_TOPIC_STATIC(alsa_log_topic, "alsa.ctl");
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#define VOLUME_MIN ((uint32_t) 0U)
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#define VOLUME_MAX ((uint32_t) 0x10000U)
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#define MAX_CHANNELS SPA_AUDIO_MAX_CHANNELS
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struct volume {
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uint32_t channels;
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long values[SPA_AUDIO_MAX_CHANNELS];
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long values[MAX_CHANNELS];
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};
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typedef struct {
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@ -498,7 +500,7 @@ static struct spa_pod *build_volume_mute(struct spa_pod_builder *b, struct volum
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spa_pod_builder_push_object(b, &f[0],
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SPA_TYPE_OBJECT_Props, SPA_PARAM_Props);
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if (volume) {
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float volumes[SPA_AUDIO_MAX_CHANNELS];
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float volumes[MAX_CHANNELS];
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uint32_t i, n_volumes = 0;
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n_volumes = volume->channels;
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@ -850,7 +852,7 @@ static void parse_props(struct global *g, const struct spa_pod *param, bool devi
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break;
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case SPA_PROP_channelVolumes:
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{
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float volumes[SPA_AUDIO_MAX_CHANNELS];
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float volumes[MAX_CHANNELS];
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uint32_t n_volumes, i;
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n_volumes = spa_pod_copy_array(&prop->value, SPA_TYPE_Float,
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