client-node: handle events, send them to the server part

This commit is contained in:
Wim Taymans 2021-10-19 12:28:23 +02:00
parent b4dc04c777
commit 100c12460f

View file

@ -1088,6 +1088,16 @@ static void node_active_changed(void *data, bool active)
pw_client_node_set_active(d->client_node, active); pw_client_node_set_active(d->client_node, active);
} }
static void node_event(void *data, const struct spa_event *event)
{
struct node_data *d = data;
pw_log_debug("%p", d);
if (d->client_node == NULL)
return;
pw_client_node_event(d->client_node, event);
}
static const struct pw_impl_node_events node_events = { static const struct pw_impl_node_events node_events = {
PW_VERSION_IMPL_NODE_EVENTS, PW_VERSION_IMPL_NODE_EVENTS,
.destroy = node_destroy, .destroy = node_destroy,
@ -1096,6 +1106,7 @@ static const struct pw_impl_node_events node_events = {
.port_info_changed = node_port_info_changed, .port_info_changed = node_port_info_changed,
.port_removed = node_port_removed, .port_removed = node_port_removed,
.active_changed = node_active_changed, .active_changed = node_active_changed,
.event = node_event,
}; };
static void client_node_removed(void *_data) static void client_node_removed(void *_data)