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								#include <vulkan/vulkan.h>
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								#include <spa/buffer/buffer.h>
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								#include <spa/node/node.h>
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								#define MAX_STREAMS 2
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								#define MAX_BUFFERS 16
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								#define WORKGROUP_SIZE 32
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								struct pixel {
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									float r, g, b, a;
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								};
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								struct push_constants {
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									float time;
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									int frame;
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									int width;
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									int height;
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								};
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								struct vulkan_buffer {
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									int fd;
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									VkImage image;
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									VkImageView view;
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									VkDeviceMemory memory;
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								};
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								struct vulkan_stream {
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									enum spa_direction direction;
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									uint32_t pending_buffer_id;
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									uint32_t current_buffer_id;
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									uint32_t busy_buffer_id;
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									uint32_t ready_buffer_id;
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									struct vulkan_buffer buffers[MAX_BUFFERS];
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									uint32_t n_buffers;
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								};
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								struct vulkan_state {
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									struct spa_log *log;
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									struct push_constants constants;
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									VkInstance instance;
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									VkPhysicalDevice physicalDevice;
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									VkDevice device;
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									VkPipeline pipeline;
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									VkPipelineLayout pipelineLayout;
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									const char *shaderName;
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									VkShaderModule computeShaderModule;
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									VkCommandPool commandPool;
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									VkCommandBuffer commandBuffer;
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									VkQueue queue;
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									uint32_t queueFamilyIndex;
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									VkFence fence;
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									unsigned int prepared:1;
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									unsigned int started:1;
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									VkDescriptorPool descriptorPool;
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									VkDescriptorSetLayout descriptorSetLayout;
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									VkSampler sampler;
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									uint32_t n_streams;
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									VkDescriptorSet descriptorSet;
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									struct vulkan_stream streams[MAX_STREAMS];
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								};
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								int spa_vulkan_init_stream(struct vulkan_state *s, struct vulkan_stream *stream, enum spa_direction,
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										struct spa_dict *props);
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								int spa_vulkan_prepare(struct vulkan_state *s);
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								int spa_vulkan_use_buffers(struct vulkan_state *s, struct vulkan_stream *stream, uint32_t flags,
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										uint32_t n_buffers, struct spa_buffer **buffers);
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								int spa_vulkan_unprepare(struct vulkan_state *s);
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								int spa_vulkan_start(struct vulkan_state *s);
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								int spa_vulkan_stop(struct vulkan_state *s);
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								int spa_vulkan_ready(struct vulkan_state *s);
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								int spa_vulkan_process(struct vulkan_state *s);
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								int spa_vulkan_cleanup(struct vulkan_state *s);
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