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								/** \page page_tutorial3 Tutorial - Part 3: Forcing A Roundtrip
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								\ref page_tutorial2 | \ref page_tutorial "Index" | \ref page_tutorial4
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								In this tutorial we show how to force a roundtrip to the server
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								to make sure an action completed.
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								We'll change our example from \ref page_tutorial2 "Tutorial 2" slightly
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								and add the extra code to implement the roundtrip.
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								Let's take the following small method first:
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								\snippet tutorial3.c roundtrip
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								Let's take a look at what this method does.
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								\code{.c}
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								        struct spa_hook core_listener;
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								        spa_zero(core_listener);
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								        pw_core_add_listener(core, &core_listener,
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											&core_events, NULL);
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								\endcode
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								First of all we add a listener for the events of the core
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								object. We are only interested in the `done` event in this
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								tutorial. This is the event handler:
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								\code{.c}
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								        int pending, done = 0;
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								        void core_event_done(void *data, uint32_t id, int seq) {
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								                if (id == PW_ID_CORE && seq == pending) {
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								                        done = 1;
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								                        pw_main_loop_quit(loop);
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								                }
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								        }
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								        const struct pw_core_events core_events = {
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								                PW_VERSION_CORE_EVENTS,
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								                .done = core_event_done,
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								        };
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								\endcode
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								When the done event is received for an object with id `PW_ID_CORE`
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								and a certain sequence number `seq`, this function will set the done
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								variable to 1 and call `pw_main_loop_quit()`.
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								Next we do:
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								\code{.c}
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								        pending = pw_core_sync(core, PW_ID_CORE, 0);
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								\endcode
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								This triggers the `sync` method on the core object with id
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								`PW_ID_CORE` and sequence number 0.
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								Because this is a method on a proxy object, it will be executed
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								asynchronously and the returns value will reflect this. PipeWire
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								uses the return values of the underlying SPA (Simple Plugin API)
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								helper objects (See also [error codes](spa-design.md#error-codes)).
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								Because all messages on the PipeWire server are handled sequentially,
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								the sync method will be executed after all previous methods are
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								completed. The PipeWire server will emit a `done` event with the
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								same ID and the return value of the original `pw_core_sync()`
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								method in the sequence number.
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								We then run the mainloop to send the messages to the server and
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								receive the events:
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								\code{.c}
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								        while (!done) {
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								                pw_main_loop_run(loop);
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								        }
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								\endcode
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								When we get the done event, we can compare it to the sync method
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								and then we know that we did a complete roundtrip and there are no
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								more pending methods on the server. We can quit the mainloop and
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								remove the listener:
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								\code{.c}
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								        spa_hook_remove(&core_listener);
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								\endcode
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								If we add this roundtrip method to our code and call it instead of the
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								`pw_main_loop_run()` we will exit the program after all previous methods
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								are finished. This means that the `pw_core_get_registry()` call
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								completed and thus that we also received all events for the globals
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								on the server.
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								\snippet tutorial3.c code
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								To compile the simple test application, copy it into a tutorial3.c file and
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								use:
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									gcc -Wall tutorial3.c -o tutorial3 $(pkg-config --cflags --libs libpipewire-0.3)
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								Now that our program completes, we can take a look at how we can destroy
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								the objects we created. Let's destroy each of them in reverse order that we
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								created them:
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								\code{.c}
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								        pw_proxy_destroy((struct pw_proxy*)registry);
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								\endcode
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								The registry is a proxy and can be destroyed with the generic proxy destroy
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								method. After destroying the object, you should not use it anymore. It is
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								an error to destroy an object more than once.
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								We can disconnect from the server with:
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								\code{.c}
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								        pw_core_disconnect(core);
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								\endcode
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								This will also destroy the core proxy object and will remove the proxies
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								that might have been created on this connection.
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								We can finally destroy our context and mainloop to conclude this tutorial:
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								\code{.c}
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								        pw_context_destroy(context);
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								        pw_main_loop_destroy(loop);
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								\endcode
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								\ref page_tutorial2 | \ref page_tutorial "Index" | \ref page_tutorial4
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								*/
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