mirror of
				https://gitlab.freedesktop.org/pipewire/pipewire.git
				synced 2025-11-03 09:01:54 -05:00 
			
		
		
		
	
		
			
	
	
		
			58 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
		
		
			
		
	
	
			58 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| 
								 | 
							
								#version 450
							 | 
						||
| 
								 | 
							
								#extension GL_ARB_separate_shader_objects : enable
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#define WORKGROUP_SIZE 32
							 | 
						||
| 
								 | 
							
								layout (local_size_x = WORKGROUP_SIZE, local_size_y = WORKGROUP_SIZE, local_size_z = 1 ) in;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct Pixel{
							 | 
						||
| 
								 | 
							
								  vec4 value;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								layout(std140, binding = 0) buffer buf
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								   Pixel imageData[];
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								layout( push_constant ) uniform Constants {
							 | 
						||
| 
								 | 
							
								  float time;
							 | 
						||
| 
								 | 
							
								  int frame;
							 | 
						||
| 
								 | 
							
								  int width;
							 | 
						||
| 
								 | 
							
								  int height;
							 | 
						||
| 
								 | 
							
								} PushConstant;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								float iTime;
							 | 
						||
| 
								 | 
							
								int iFrame;
							 | 
						||
| 
								 | 
							
								vec3 iResolution;
							 | 
						||
| 
								 | 
							
								vec4 iMouse;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void mainImage( out vec4 fragColor, in vec2 fragCoord );
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void main()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									iTime = PushConstant.time;
							 | 
						||
| 
								 | 
							
									iFrame = PushConstant.frame;
							 | 
						||
| 
								 | 
							
									iResolution = vec3(float(PushConstant.width), float(PushConstant.height), 0.0);
							 | 
						||
| 
								 | 
							
									iMouse = vec4(0.0, 0.0, 0.0, 0.0);
							 | 
						||
| 
								 | 
							
									vec2 coord = vec2(float(gl_GlobalInvocationID.x),
							 | 
						||
| 
								 | 
							
											iResolution.y - float(gl_GlobalInvocationID.y));
							 | 
						||
| 
								 | 
							
									vec4 outColor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if(coord.x >= iResolution.x || coord.y >= iResolution.y)
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									mainImage(outColor, coord);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									imageData[PushConstant.width * gl_GlobalInvocationID.y +
							 | 
						||
| 
								 | 
							
											gl_GlobalInvocationID.x].value = outColor;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//#include "plasma-globe.comp"
							 | 
						||
| 
								 | 
							
								#include "mandelbrot-distance.comp"
							 | 
						||
| 
								 | 
							
								//#include "ring-twister.comp"
							 | 
						||
| 
								 | 
							
								//#include "gears.comp"
							 | 
						||
| 
								 | 
							
								//#include "protean-clouds.comp"
							 | 
						||
| 
								 | 
							
								//#include "flame.comp"
							 | 
						||
| 
								 | 
							
								//#include "shader.comp"
							 | 
						||
| 
								 | 
							
								//#include "raymarching-primitives.comp"
							 | 
						||
| 
								 | 
							
								//#include "3d-primitives.comp"
							 |