pipewire/src/modules/module-protocol-native/v0/protocol-native.c

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protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
/* PipeWire
*
* Copyright © 2017 Wim Taymans <wim.taymans@gmail.com>
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
*/
#include <stdio.h>
#include <errno.h>
#include "spa/pod/parser.h"
#include "spa/pod/builder.h"
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
#include "spa/debug/pod.h"
#include "spa/utils/string.h"
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
#include "pipewire/pipewire.h"
#include "pipewire/private.h"
#include "pipewire/protocol.h"
#include "pipewire/resource.h"
#include "pipewire/extensions/protocol-native.h"
#include "pipewire/extensions/metadata.h"
#include "pipewire/extensions/session-manager.h"
#include "pipewire/extensions/client-node.h"
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
#include "interfaces.h"
#include "typemap.h"
#include "../connection.h"
PW_LOG_TOPIC_EXTERN(mod_topic);
#define PW_LOG_TOPIC_DEFAULT mod_topic
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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#define PW_PROTOCOL_NATIVE_FLAG_REMAP (1<<0)
SPA_EXPORT
2019-12-11 11:21:43 +01:00
uint32_t pw_protocol_native0_find_type(struct pw_impl_client *client, const char *type)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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{
uint32_t i;
for (i = 0; i < SPA_N_ELEMENTS(type_map); i++) {
if (spa_streq(type_map[i].type, type))
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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return i;
}
return SPA_ID_INVALID;
}
static void
update_types_server(struct pw_resource *resource)
{
struct spa_pod_builder *b;
struct spa_pod_frame f;
uint32_t i;
b = pw_protocol_native_begin_resource(resource, PW_CORE_V0_EVENT_UPDATE_TYPES, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", 0,
"i", SPA_N_ELEMENTS(type_map), NULL);
for (i = 0; i < SPA_N_ELEMENTS(type_map); i++) {
spa_pod_builder_add(b, "s", type_map[i].type, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static void core_marshal_info(void *data, const struct pw_core_info *info)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
struct pw_impl_client *client = pw_resource_get_client(resource);
struct protocol_compat_v2 *compat_v2 = client->compat_v2;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
uint32_t i, n_items;
uint64_t change_mask = 0;
struct spa_pod_frame f;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct pw_protocol_native_message *msg;
#define PW_CORE_V0_CHANGE_MASK_USER_NAME (1 << 0)
#define PW_CORE_V0_CHANGE_MASK_HOST_NAME (1 << 1)
#define PW_CORE_V0_CHANGE_MASK_VERSION (1 << 2)
#define PW_CORE_V0_CHANGE_MASK_NAME (1 << 3)
#define PW_CORE_V0_CHANGE_MASK_COOKIE (1 << 4)
#define PW_CORE_V0_CHANGE_MASK_PROPS (1 << 5)
if (compat_v2->send_types) {
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
update_types_server(resource);
change_mask |= PW_CORE_V0_CHANGE_MASK_USER_NAME |
PW_CORE_V0_CHANGE_MASK_HOST_NAME |
PW_CORE_V0_CHANGE_MASK_VERSION |
PW_CORE_V0_CHANGE_MASK_NAME |
PW_CORE_V0_CHANGE_MASK_COOKIE;
compat_v2->send_types = false;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
}
b = pw_protocol_native_begin_resource(resource, PW_CORE_V0_EVENT_INFO, &msg);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
n_items = info->props ? info->props->n_items : 0;
if (info->change_mask & PW_CORE_CHANGE_MASK_PROPS)
change_mask |= PW_CORE_V0_CHANGE_MASK_PROPS;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", info->id,
"l", change_mask,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
"s", info->user_name,
"s", info->host_name,
"s", info->version,
"s", info->name,
"i", info->cookie,
"i", n_items, NULL);
for (i = 0; i < n_items; i++) {
spa_pod_builder_add(b,
"s", info->props->items[i].key,
"s", info->props->items[i].value, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static void core_marshal_done(void *data, uint32_t id, int seq)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
b = pw_protocol_native_begin_resource(resource, PW_CORE_V0_EVENT_DONE, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_builder_add_struct(b, "i", seq);
pw_protocol_native_end_resource(resource, b);
}
static void core_marshal_error(void *data, uint32_t id, int seq, int res, const char *error)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
b = pw_protocol_native_begin_resource(resource, PW_CORE_V0_EVENT_ERROR, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_builder_add_struct(b,
"i", id,
"i", res,
"s", error);
pw_protocol_native_end_resource(resource, b);
}
static void core_marshal_remove_id(void *data, uint32_t id)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
b = pw_protocol_native_begin_resource(resource, PW_CORE_V0_EVENT_REMOVE_ID, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_builder_add_struct(b, "i", id);
pw_protocol_native_end_resource(resource, b);
}
static int core_demarshal_client_update(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_dict props;
struct spa_pod_parser prs;
struct spa_pod_frame f;
uint32_t i;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_push_struct(&prs, &f) < 0 ||
spa_pod_parser_get(&prs,
"i", &props.n_items, NULL) < 0)
return -EINVAL;
props.items = alloca(props.n_items * sizeof(struct spa_dict_item));
for (i = 0; i < props.n_items; i++) {
if (spa_pod_parser_get(&prs,
"s", &props.items[i].key,
"s", &props.items[i].value,
NULL) < 0)
return -EINVAL;
}
pw_impl_client_update_properties(client, &props);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
return 0;
}
static uint32_t parse_perms(const char *str)
{
uint32_t perms = 0;
while (*str != '\0') {
switch (*str++) {
case 'r':
perms |= PW_PERM_R;
break;
case 'w':
perms |= PW_PERM_W;
break;
case 'x':
perms |= PW_PERM_X;
break;
}
}
return perms;
}
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
static int core_demarshal_permissions(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_dict props;
struct spa_pod_parser prs;
struct spa_pod_frame f;
uint32_t i, n_permissions;
struct pw_permission *permissions, defperm = { 0, };
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_push_struct(&prs, &f) < 0 ||
spa_pod_parser_get(&prs, "i", &props.n_items, NULL) < 0)
return -EINVAL;
props.items = alloca(props.n_items * sizeof(struct spa_dict_item));
n_permissions = 0;
permissions = alloca(props.n_items * sizeof(struct pw_permission));
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
for (i = 0; i < props.n_items; i++) {
uint32_t id, perms;
const char *str;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
if (spa_pod_parser_get(&prs,
"s", &props.items[i].key,
"s", &props.items[i].value,
NULL) < 0)
return -EINVAL;
str = props.items[i].value;
/* first set global permissions */
if (spa_streq(props.items[i].key, PW_CORE_PERMISSIONS_GLOBAL)) {
size_t len;
/* <global-id>:[r][w][x] */
len = strcspn(str, ":");
if (len == 0)
continue;
id = atoi(str);
perms = parse_perms(str + len);
permissions[n_permissions++] = PW_PERMISSION_INIT(id, perms);
} else if (spa_streq(props.items[i].key, PW_CORE_PERMISSIONS_DEFAULT)) {
perms = parse_perms(str);
defperm = PW_PERMISSION_INIT(PW_ID_ANY, perms);
}
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
}
/* add default permission if set */
if (defperm.id == PW_ID_ANY)
permissions[n_permissions++] = defperm;
for (i = 0; i < n_permissions; i++) {
pw_log_debug("%d: %d: %08x", i, permissions[i].id, permissions[i].permissions);
}
return pw_impl_client_update_permissions(resource->client,
n_permissions, permissions);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
}
static int core_demarshal_hello(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
struct spa_pod_parser prs;
void *ptr;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_get_struct(&prs,
"P", &ptr) < 0)
return -EINVAL;
return pw_resource_notify(resource, struct pw_core_methods, hello, 0, 2);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
}
static int core_demarshal_sync(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
struct spa_pod_parser prs;
uint32_t seq;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_get_struct(&prs, "i", &seq) < 0)
return -EINVAL;
return pw_resource_notify(resource, struct pw_core_methods, sync, 0, 0, seq);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
}
static int core_demarshal_get_registry(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
struct spa_pod_parser prs;
int32_t version, new_id;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_get_struct(&prs,
"i", &version,
"i", &new_id) < 0)
return -EINVAL;
return pw_resource_notify(resource, struct pw_core_methods, get_registry, 0, version, new_id);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
}
SPA_EXPORT
2019-12-11 11:21:43 +01:00
uint32_t pw_protocol_native0_type_from_v2(struct pw_impl_client *client, uint32_t type)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
void *t;
uint32_t index;
struct protocol_compat_v2 *compat_v2 = client->compat_v2;
if ((t = pw_map_lookup(&compat_v2->types, type)) == NULL)
return SPA_ID_INVALID;
index = PW_MAP_PTR_TO_ID(t);
if (index >= SPA_N_ELEMENTS(type_map))
return SPA_ID_INVALID;
return type_map[index].id;
}
SPA_EXPORT
const char * pw_protocol_native0_name_from_v2(struct pw_impl_client *client, uint32_t type)
{
void *t;
uint32_t index;
struct protocol_compat_v2 *compat_v2 = client->compat_v2;
if ((t = pw_map_lookup(&compat_v2->types, type)) == NULL)
return NULL;
index = PW_MAP_PTR_TO_ID(t);
if (index >= SPA_N_ELEMENTS(type_map))
return NULL;
return type_map[index].name;
}
SPA_EXPORT
uint32_t pw_protocol_native0_name_to_v2(struct pw_impl_client *client, const char *name)
{
uint32_t i;
/* match name to type table and return index */
for (i = 0; i < SPA_N_ELEMENTS(type_map); i++) {
if (type_map[i].name != NULL && spa_streq(type_map[i].name, name))
return i;
}
return SPA_ID_INVALID;
}
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
SPA_EXPORT
2019-12-11 11:21:43 +01:00
uint32_t pw_protocol_native0_type_to_v2(struct pw_impl_client *client,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
const struct spa_type_info *info, uint32_t type)
{
const char *name;
/** find full name of type in type_info */
if ((name = spa_debug_type_find_name(info, type)) == NULL)
return SPA_ID_INVALID;
return pw_protocol_native0_name_to_v2(client, name);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
}
struct spa_pod_prop_body0 {
uint32_t key;
#define SPA_POD_PROP0_RANGE_NONE 0 /**< no range */
#define SPA_POD_PROP0_RANGE_MIN_MAX 1 /**< property has range */
#define SPA_POD_PROP0_RANGE_STEP 2 /**< property has range with step */
#define SPA_POD_PROP0_RANGE_ENUM 3 /**< property has enumeration */
#define SPA_POD_PROP0_RANGE_FLAGS 4 /**< property has flags */
#define SPA_POD_PROP0_RANGE_MASK 0xf /**< mask to select range type */
#define SPA_POD_PROP0_FLAG_UNSET (1 << 4) /**< property value is unset */
#define SPA_POD_PROP0_FLAG_OPTIONAL (1 << 5) /**< property value is optional */
#define SPA_POD_PROP0_FLAG_READONLY (1 << 6) /**< property is readonly */
#define SPA_POD_PROP0_FLAG_DEPRECATED (1 << 7) /**< property is deprecated */
#define SPA_POD_PROP0_FLAG_INFO (1 << 8) /**< property is informational and is not
* used when filtering */
uint32_t flags;
struct spa_pod value;
/* array with elements of value.size follows,
* first element is value/default, rest are alternatives */
};
/* v2 iterates object as containing spa_pod */
#define SPA_POD_OBJECT_BODY_FOREACH0(body, size, iter) \
for ((iter) = SPA_PTROFF((body), sizeof(struct spa_pod_object_body), struct spa_pod); \
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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spa_pod_is_inside(body, size, iter); \
(iter) = spa_pod_next(iter))
#define SPA_POD_PROP_ALTERNATIVE_FOREACH0(body, _size, iter) \
for ((iter) = SPA_PTROFF((body), (body)->value.size + \
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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sizeof(struct spa_pod_prop_body0), __typeof__(*iter)); \
(iter) <= SPA_PTROFF((body), (_size)-(body)->value.size, __typeof__(*iter)); \
(iter) = SPA_PTROFF((iter), (body)->value.size, __typeof__(*iter)))
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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#define SPA0_POD_PROP_N_VALUES(b,size) ((size - sizeof(struct spa_pod_prop_body0)) / (b)->value.size)
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static int remap_from_v2(uint32_t type, void *body, uint32_t size, struct pw_impl_client *client,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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struct spa_pod_builder *builder)
{
int res;
switch (type) {
case SPA_TYPE_Id:
spa_pod_builder_id(builder, pw_protocol_native0_type_from_v2(client, *(int32_t*) body));
break;
/** choice was props in v2 */
case SPA_TYPE_Choice:
{
struct spa_pod_prop_body0 *b = body;
struct spa_pod_frame f;
void *alt;
uint32_t key = pw_protocol_native0_type_from_v2(client, b->key);
enum spa_choice_type type;
spa_pod_builder_prop(builder, key, 0);
switch (b->flags & SPA_POD_PROP0_RANGE_MASK) {
default:
case SPA_POD_PROP0_RANGE_NONE:
type = SPA_CHOICE_None;
break;
case SPA_POD_PROP0_RANGE_MIN_MAX:
type = SPA_CHOICE_Range;
break;
case SPA_POD_PROP0_RANGE_STEP:
type = SPA_CHOICE_Step;
break;
case SPA_POD_PROP0_RANGE_ENUM:
type = SPA_CHOICE_Enum;
break;
case SPA_POD_PROP0_RANGE_FLAGS:
type = SPA_CHOICE_Flags;
break;
}
if (!SPA_FLAG_IS_SET(b->flags, SPA_POD_PROP0_FLAG_UNSET) &&
SPA0_POD_PROP_N_VALUES(b, size) == 1)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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type = SPA_CHOICE_None;
spa_pod_builder_push_choice(builder, &f, type, 0);
if (b->value.type == SPA_TYPE_Id) {
uint32_t id;
if ((res = spa_pod_get_id(&b->value, &id)) < 0)
return res;
spa_pod_builder_id(builder, pw_protocol_native0_type_from_v2(client, id));
SPA_POD_PROP_ALTERNATIVE_FOREACH0(b, size, alt)
if ((res = remap_from_v2(b->value.type, alt, b->value.size, client, builder)) < 0)
return res;
} else {
spa_pod_builder_raw(builder, &b->value, size - sizeof(struct spa_pod));
}
spa_pod_builder_pop(builder, &f);
break;
}
case SPA_TYPE_Object:
{
struct spa_pod_object_body *b = body;
struct spa_pod *p;
struct spa_pod_frame f;
uint32_t type, count = 0;
/* type and id are switched */
type = pw_protocol_native0_type_from_v2(client, b->id),
spa_pod_builder_push_object(builder, &f, type,
pw_protocol_native0_type_from_v2(client, b->type));
/* object contained pods in v2 */
SPA_POD_OBJECT_BODY_FOREACH0(b, size, p) {
if (type == SPA_TYPE_OBJECT_Format && count < 2) {
uint32_t id;
if (spa_pod_get_id(p, &id) < 0)
continue;
id = pw_protocol_native0_type_from_v2(client, id);
if (count == 0) {
spa_pod_builder_prop(builder, SPA_FORMAT_mediaType, 0);
spa_pod_builder_id(builder, id);
}
if (count == 1) {
spa_pod_builder_prop(builder, SPA_FORMAT_mediaSubtype, 0);
spa_pod_builder_id(builder, id);
}
count++;
continue;
}
if ((res = remap_from_v2(p->type,
SPA_POD_BODY(p),
p->size,
client, builder)) < 0)
return res;
}
spa_pod_builder_pop(builder, &f);
break;
}
case SPA_TYPE_Struct:
{
struct spa_pod *b = body, *p;
struct spa_pod_frame f;
spa_pod_builder_push_struct(builder, &f);
SPA_POD_FOREACH(b, size, p)
if ((res = remap_from_v2(p->type, SPA_POD_BODY(p), p->size, client, builder)) < 0)
return res;
spa_pod_builder_pop(builder, &f);
break;
}
default:
break;
}
return 0;
}
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static int remap_to_v2(struct pw_impl_client *client, const struct spa_type_info *info,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
uint32_t type, void *body, uint32_t size,
struct spa_pod_builder *builder)
{
int res;
switch (type) {
case SPA_TYPE_Id:
spa_pod_builder_id(builder, pw_protocol_native0_type_to_v2(client, info, *(int32_t*) body));
break;
case SPA_TYPE_Object:
{
struct spa_pod_object_body *b = body;
struct spa_pod_prop *p;
struct spa_pod_frame f[2];
uint32_t type;
const struct spa_type_info *ti, *ii;
ti = spa_debug_type_find(info, b->type);
ii = ti ? spa_debug_type_find(ti->values, 0) : NULL;
if (b->type == SPA_TYPE_COMMAND_Node ||
b->type == SPA_TYPE_EVENT_Node) {
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
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spa_pod_builder_push_object(builder, &f[0], 0,
pw_protocol_native0_type_to_v2(client, ii ? ii->values : NULL, b->id));
} else {
ii = ii ? spa_debug_type_find(ii->values, b->id) : NULL;
/* type and id are switched */
type = pw_protocol_native0_type_to_v2(client, info, b->type),
spa_pod_builder_push_object(builder, &f[0],
pw_protocol_native0_type_to_v2(client, ii ? ii->values : NULL, b->id), type);
}
info = ti ? ti->values : info;
SPA_POD_OBJECT_BODY_FOREACH(b, size, p) {
uint32_t key, flags;
uint32_t n_vals, choice;
struct spa_pod *values;
ii = spa_debug_type_find(info, p->key);
values = spa_pod_get_values(&p->value, &n_vals, &choice);
if (b->type == SPA_TYPE_OBJECT_Format &&
(p->key == SPA_FORMAT_mediaType ||
p->key == SPA_FORMAT_mediaSubtype)) {
uint32_t val;
if (spa_pod_get_id(values, &val) < 0)
continue;
spa_pod_builder_id(builder,
pw_protocol_native0_type_to_v2(client, ii ? ii->values : NULL, val));
continue;
}
flags = 0;
switch(choice) {
case SPA_CHOICE_None:
flags |= SPA_POD_PROP0_RANGE_NONE;
break;
case SPA_CHOICE_Range:
flags |= SPA_POD_PROP0_RANGE_MIN_MAX | SPA_POD_PROP0_FLAG_UNSET;
break;
case SPA_CHOICE_Step:
flags |= SPA_POD_PROP0_RANGE_STEP | SPA_POD_PROP0_FLAG_UNSET;
break;
case SPA_CHOICE_Enum:
flags |= SPA_POD_PROP0_RANGE_ENUM | SPA_POD_PROP0_FLAG_UNSET;
break;
case SPA_CHOICE_Flags:
flags |= SPA_POD_PROP0_RANGE_FLAGS | SPA_POD_PROP0_FLAG_UNSET;
break;
}
key = pw_protocol_native0_type_to_v2(client, info, p->key);
spa_pod_builder_push_choice(builder, &f[1], key, flags);
if (values->type == SPA_TYPE_Id) {
uint32_t i, *id = SPA_POD_BODY(values);
for (i = 0; i < n_vals; i++) {
spa_pod_builder_id(builder,
pw_protocol_native0_type_to_v2(client, ii ? ii->values : NULL, id[i]));
}
} else {
spa_pod_builder_raw(builder, values, sizeof(struct spa_pod) + n_vals * values->size);
}
spa_pod_builder_pop(builder, &f[1]);
}
spa_pod_builder_pop(builder, &f[0]);
break;
}
case SPA_TYPE_Struct:
{
struct spa_pod *b = body, *p;
struct spa_pod_frame f;
spa_pod_builder_push_struct(builder, &f);
SPA_POD_FOREACH(b, size, p)
if ((res = remap_to_v2(client, info, p->type, SPA_POD_BODY(p), p->size, builder)) < 0)
return res;
spa_pod_builder_pop(builder, &f);
break;
}
default:
break;
}
return 0;
}
SPA_EXPORT
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struct spa_pod * pw_protocol_native0_pod_from_v2(struct pw_impl_client *client, const struct spa_pod *pod)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
uint8_t buffer[4096];
struct spa_pod *copy;
struct spa_pod_builder b = SPA_POD_BUILDER_INIT(buffer, 4096);
int res;
if (pod == NULL)
return NULL;
if ((res = remap_from_v2(SPA_POD_TYPE(pod),
SPA_POD_BODY(pod),
SPA_POD_BODY_SIZE(pod),
client, &b)) < 0) {
errno = -res;
return NULL;
}
copy = spa_pod_copy(b.data);
return copy;
}
SPA_EXPORT
2019-12-11 11:21:43 +01:00
int pw_protocol_native0_pod_to_v2(struct pw_impl_client *client, const struct spa_pod *pod,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b)
{
int res;
if (pod == NULL) {
spa_pod_builder_none(b);
return 0;
}
if ((res = remap_to_v2(client, pw_type_info(),
SPA_POD_TYPE(pod),
SPA_POD_BODY(pod),
SPA_POD_BODY_SIZE(pod),
b)) < 0) {
return -res;
}
return 0;
}
static int core_demarshal_create_object(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
2019-12-11 11:21:43 +01:00
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_parser prs;
struct spa_pod_frame f;
uint32_t version, type, new_id, i;
const char *factory_name, *type_name;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_dict props;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_push_struct(&prs, &f) < 0 ||
spa_pod_parser_get(&prs,
"s", &factory_name,
"I", &type,
"i", &version,
"i", &props.n_items, NULL) < 0)
return -EINVAL;
props.items = alloca(props.n_items * sizeof(struct spa_dict_item));
for (i = 0; i < props.n_items; i++) {
if (spa_pod_parser_get(&prs,
"s", &props.items[i].key,
"s", &props.items[i].value, NULL) < 0)
return -EINVAL;
}
if (spa_pod_parser_get(&prs, "i", &new_id, NULL) < 0)
return -EINVAL;
type_name = pw_protocol_native0_name_from_v2(client, type);
if (type_name == NULL)
return -EINVAL;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
return pw_resource_notify(resource, struct pw_core_methods, create_object, 0, factory_name,
type_name, version,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
&props, new_id);
}
static int core_demarshal_destroy(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object, *r;
2019-12-11 11:21:43 +01:00
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_parser prs;
uint32_t id;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_get_struct(&prs,
"i", &id, NULL) < 0)
return -EINVAL;
pw_log_debug("client %p: destroy resource %u", client, id);
2019-12-11 11:21:43 +01:00
if ((r = pw_impl_client_find_resource(client, id)) == NULL)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
goto no_resource;
return pw_resource_notify(resource, struct pw_core_methods, destroy, 0, r);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
no_resource:
pw_log_error("client %p: unknown resource %u op:%u", client, id, msg->opcode);
pw_resource_errorf(resource, -ENOENT, "unknown resource %d op:%u", id, msg->opcode);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
return 0;
}
static int core_demarshal_update_types_server(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
2019-12-11 11:21:43 +01:00
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct protocol_compat_v2 *compat_v2 = client->compat_v2;
struct spa_pod_parser prs;
uint32_t first_id, n_types;
struct spa_pod_frame f;
const char **types;
uint32_t i;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_push_struct(&prs, &f) < 0 ||
spa_pod_parser_get(&prs,
"i", &first_id,
"i", &n_types,
NULL) < 0)
return -EINVAL;
if (first_id == 0)
compat_v2->send_types = true;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
types = alloca(n_types * sizeof(char *));
for (i = 0; i < n_types; i++) {
if (spa_pod_parser_get(&prs, "s", &types[i], NULL) < 0)
return -EINVAL;
}
for (i = 0; i < n_types; i++, first_id++) {
uint32_t type_id = pw_protocol_native0_find_type(client, types[i]);
if (type_id == SPA_ID_INVALID)
continue;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
if (pw_map_insert_at(&compat_v2->types, first_id, PW_MAP_ID_TO_PTR(type_id)) < 0)
pw_log_error("can't add type %d->%d for client", first_id, type_id);
}
return 0;
}
static void registry_marshal_global(void *data, uint32_t id, uint32_t permissions,
const char *type, uint32_t version, const struct spa_dict *props)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
uint32_t i, n_items, parent_id;
uint32_t type_id;
const char *str;
type_id = pw_protocol_native0_find_type(client, type);
if (type_id == SPA_ID_INVALID)
return;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
2019-12-11 09:44:48 +01:00
b = pw_protocol_native_begin_resource(resource, PW_REGISTRY_V0_EVENT_GLOBAL, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
n_items = props ? props->n_items : 0;
parent_id = 0;
2020-05-20 13:41:48 +02:00
if (props) {
if (spa_streq(type, PW_TYPE_INTERFACE_Port)) {
2020-05-20 13:41:48 +02:00
if ((str = spa_dict_lookup(props, "node.id")) != NULL)
parent_id = atoi(str);
} else if (spa_streq(type, PW_TYPE_INTERFACE_Node)) {
2020-05-20 13:41:48 +02:00
if ((str = spa_dict_lookup(props, "device.id")) != NULL)
parent_id = atoi(str);
} else if (spa_streq(type, PW_TYPE_INTERFACE_Client) ||
spa_streq(type, PW_TYPE_INTERFACE_Device) ||
spa_streq(type, PW_TYPE_INTERFACE_Factory)) {
2020-05-20 13:41:48 +02:00
if ((str = spa_dict_lookup(props, "module.id")) != NULL)
parent_id = atoi(str);
}
}
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
version = 0;
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", id,
"i", parent_id,
"i", permissions,
"I", type_id,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
"i", version,
"i", n_items, NULL);
for (i = 0; i < n_items; i++) {
spa_pod_builder_add(b,
"s", props->items[i].key,
"s", props->items[i].value, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static void registry_marshal_global_remove(void *data, uint32_t id)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
2019-12-11 09:44:48 +01:00
b = pw_protocol_native_begin_resource(resource, PW_REGISTRY_V0_EVENT_GLOBAL_REMOVE, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_builder_add_struct(b, "i", id);
pw_protocol_native_end_resource(resource, b);
}
static int registry_demarshal_bind(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_parser prs;
uint32_t id, version, type, new_id;
const char *type_name;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_get_struct(&prs,
"i", &id,
"I", &type,
"i", &version,
"i", &new_id) < 0)
return -EINVAL;
type_name = pw_protocol_native0_name_from_v2(client, type);
if (type_name == NULL)
return -EINVAL;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
return pw_resource_notify(resource, struct pw_registry_methods, bind, 0, id, type_name, version, new_id);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
}
static void module_marshal_info(void *data, const struct pw_module_info *info)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
uint32_t i, n_items;
2019-12-11 15:16:30 +01:00
b = pw_protocol_native_begin_resource(resource, PW_MODULE_V0_EVENT_INFO, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
n_items = info->props ? info->props->n_items : 0;
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", info->id,
"l", info->change_mask,
"s", info->name,
"s", info->filename,
"s", info->args,
"i", n_items, NULL);
for (i = 0; i < n_items; i++) {
spa_pod_builder_add(b,
"s", info->props->items[i].key,
"s", info->props->items[i].value, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static void factory_marshal_info(void *data, const struct pw_factory_info *info)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
uint32_t i, n_items, type, version;
type = pw_protocol_native0_find_type(client, info->type);
if (type == SPA_ID_INVALID)
return;
2019-12-11 15:06:00 +01:00
b = pw_protocol_native_begin_resource(resource, PW_FACTORY_V0_EVENT_INFO, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
n_items = info->props ? info->props->n_items : 0;
version = 0;
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", info->id,
"l", info->change_mask,
"s", info->name,
"I", type,
"i", version,
"i", n_items, NULL);
for (i = 0; i < n_items; i++) {
spa_pod_builder_add(b,
"s", info->props->items[i].key,
"s", info->props->items[i].value, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static void node_marshal_info(void *data, const struct pw_node_info *info)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
uint32_t i, n_items;
2019-12-11 15:26:11 +01:00
b = pw_protocol_native_begin_resource(resource, PW_NODE_V0_EVENT_INFO, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
n_items = info->props ? info->props->n_items : 0;
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", info->id,
"l", info->change_mask,
"s", "node.name",
"i", info->max_input_ports,
"i", info->n_input_ports,
"i", info->max_output_ports,
"i", info->n_output_ports,
"i", info->state,
"s", info->error,
"i", n_items, NULL);
for (i = 0; i < n_items; i++) {
spa_pod_builder_add(b,
"s", info->props->items[i].key,
"s", info->props->items[i].value, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static void node_marshal_param(void *data, int seq, uint32_t id, uint32_t index, uint32_t next,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
const struct spa_pod *param)
{
struct pw_resource *resource = data;
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
2019-12-11 15:26:11 +01:00
b = pw_protocol_native_begin_resource(resource, PW_NODE_V0_EVENT_PARAM, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
id = pw_protocol_native0_type_to_v2(client, spa_type_param, id),
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"I", id,
"i", index,
"i", next,
NULL);
pw_protocol_native0_pod_to_v2(client, (struct spa_pod *)param, b);
spa_pod_builder_pop(b, &f);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
pw_protocol_native_end_resource(resource, b);
}
static int node_demarshal_enum_params(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_parser prs;
uint32_t id, index, num;
struct spa_pod *filter;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_get_struct(&prs,
"I", &id,
"i", &index,
"i", &num,
"P", &filter) < 0)
return -EINVAL;
id = pw_protocol_native0_type_from_v2(client, id);
filter = NULL;
2019-12-11 15:26:11 +01:00
return pw_resource_notify(resource, struct pw_node_methods, enum_params, 0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
0, id, index, num, filter);
}
static void port_marshal_info(void *data, const struct pw_port_info *info)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
uint32_t i, n_items;
uint64_t change_mask = 0;
const char *port_name;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
2019-12-11 15:59:26 +01:00
b = pw_protocol_native_begin_resource(resource, PW_PORT_V0_EVENT_INFO, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
n_items = info->props ? info->props->n_items : 0;
#define PW_PORT_V0_CHANGE_MASK_NAME (1 << 0)
#define PW_PORT_V0_CHANGE_MASK_PROPS (1 << 1)
#define PW_PORT_V0_CHANGE_MASK_ENUM_PARAMS (1 << 2)
change_mask |= PW_PORT_V0_CHANGE_MASK_NAME;
if (info->change_mask & PW_PORT_CHANGE_MASK_PROPS)
change_mask |= PW_PORT_V0_CHANGE_MASK_PROPS;
if (info->change_mask & PW_PORT_CHANGE_MASK_PARAMS)
change_mask |= PW_PORT_V0_CHANGE_MASK_ENUM_PARAMS;
port_name = NULL;
if (info->props != NULL)
port_name = spa_dict_lookup(info->props, "port.name");
if (port_name == NULL)
port_name = "port.name";
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", info->id,
"l", change_mask,
"s", port_name,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
"i", n_items, NULL);
for (i = 0; i < n_items; i++) {
spa_pod_builder_add(b,
"s", info->props->items[i].key,
"s", info->props->items[i].value, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static void port_marshal_param(void *data, int seq, uint32_t id, uint32_t index, uint32_t next,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
const struct spa_pod *param)
{
struct pw_resource *resource = data;
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
2019-12-11 15:59:26 +01:00
b = pw_protocol_native_begin_resource(resource, PW_PORT_V0_EVENT_PARAM, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
id = pw_protocol_native0_type_to_v2(client, spa_type_param, id),
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"I", id,
"i", index,
"i", next,
NULL);
pw_protocol_native0_pod_to_v2(client, (struct spa_pod *)param, b);
spa_pod_builder_pop(b, &f);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
pw_protocol_native_end_resource(resource, b);
}
static int port_demarshal_enum_params(void *object, const struct pw_protocol_native_message *msg)
{
struct pw_resource *resource = object;
struct pw_impl_client *client = pw_resource_get_client(resource);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_parser prs;
uint32_t id, index, num;
struct spa_pod *filter;
spa_pod_parser_init(&prs, msg->data, msg->size);
if (spa_pod_parser_get_struct(&prs,
"I", &id,
"i", &index,
"i", &num,
"P", &filter) < 0)
return -EINVAL;
id = pw_protocol_native0_type_from_v2(client, id);
filter = NULL;
2019-12-11 15:59:26 +01:00
return pw_resource_notify(resource, struct pw_port_methods, enum_params, 0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
0, id, index, num, filter);
}
static void client_marshal_info(void *data, const struct pw_client_info *info)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
uint32_t i, n_items;
2019-12-11 14:53:39 +01:00
b = pw_protocol_native_begin_resource(resource, PW_CLIENT_V0_EVENT_INFO, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
n_items = info->props ? info->props->n_items : 0;
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", info->id,
"l", info->change_mask,
"i", n_items, NULL);
for (i = 0; i < n_items; i++) {
spa_pod_builder_add(b,
"s", info->props->items[i].key,
"s", info->props->items[i].value, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static void client_marshal_permissions(void *data, uint32_t index, uint32_t n_permissions,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
const struct pw_permission *permissions)
{
}
static void link_marshal_info(void *data, const struct pw_link_info *info)
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
{
struct pw_resource *resource = data;
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
struct spa_pod_builder *b;
struct spa_pod_frame f;
uint32_t i, n_items;
2019-12-11 15:11:56 +01:00
b = pw_protocol_native_begin_resource(resource, PW_LINK_V0_EVENT_INFO, NULL);
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
n_items = info->props ? info->props->n_items : 0;
spa_pod_builder_push_struct(b, &f);
spa_pod_builder_add(b,
"i", info->id,
"l", info->change_mask,
"i", info->output_node_id,
"i", info->output_port_id,
"i", info->input_node_id,
"i", info->input_port_id,
"P", info->format,
"i", n_items, NULL);
for (i = 0; i < n_items; i++) {
spa_pod_builder_add(b,
"s", info->props->items[i].key,
"s", info->props->items[i].value, NULL);
}
spa_pod_builder_pop(b, &f);
pw_protocol_native_end_resource(resource, b);
}
static const struct pw_protocol_native_demarshal pw_protocol_native_core_method_demarshal[PW_CORE_V0_METHOD_NUM] = {
[PW_CORE_V0_METHOD_HELLO] = { &core_demarshal_hello, 0, },
[PW_CORE_V0_METHOD_UPDATE_TYPES] = { &core_demarshal_update_types_server, 0, },
[PW_CORE_V0_METHOD_SYNC] = { &core_demarshal_sync, 0, },
[PW_CORE_V0_METHOD_GET_REGISTRY] = { &core_demarshal_get_registry, 0, },
[PW_CORE_V0_METHOD_CLIENT_UPDATE] = { &core_demarshal_client_update, 0, },
[PW_CORE_V0_METHOD_PERMISSIONS] = { &core_demarshal_permissions, 0, },
[PW_CORE_V0_METHOD_CREATE_OBJECT] = { &core_demarshal_create_object, 0, PW_PROTOCOL_NATIVE_FLAG_REMAP, },
[PW_CORE_V0_METHOD_DESTROY] = { &core_demarshal_destroy, 0, }
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
};
static const struct pw_core_events pw_protocol_native_core_event_marshal = {
PW_VERSION_CORE_EVENTS,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
.info = &core_marshal_info,
.done = &core_marshal_done,
.error = &core_marshal_error,
.remove_id = &core_marshal_remove_id,
};
static const struct pw_protocol_marshal pw_protocol_native_core_marshal = {
PW_TYPE_INTERFACE_Core,
PW_VERSION_CORE_V0,
PW_CORE_V0_METHOD_NUM,
PW_CORE_EVENT_NUM,
0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
NULL,
pw_protocol_native_core_method_demarshal,
&pw_protocol_native_core_event_marshal,
NULL
};
static const struct pw_protocol_native_demarshal pw_protocol_native_registry_method_demarshal[] = {
2019-12-11 09:44:48 +01:00
[PW_REGISTRY_V0_METHOD_BIND] = { &registry_demarshal_bind, 0, PW_PROTOCOL_NATIVE_FLAG_REMAP, },
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
};
2019-12-11 09:44:48 +01:00
static const struct pw_registry_events pw_protocol_native_registry_event_marshal = {
PW_VERSION_REGISTRY_EVENTS,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
.global = &registry_marshal_global,
.global_remove = &registry_marshal_global_remove,
};
static const struct pw_protocol_marshal pw_protocol_native_registry_marshal = {
PW_TYPE_INTERFACE_Registry,
PW_VERSION_REGISTRY_V0,
2019-12-11 09:44:48 +01:00
PW_REGISTRY_V0_METHOD_NUM,
PW_REGISTRY_EVENT_NUM,
0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
NULL,
pw_protocol_native_registry_method_demarshal,
&pw_protocol_native_registry_event_marshal,
NULL
};
2019-12-11 15:16:30 +01:00
static const struct pw_module_events pw_protocol_native_module_event_marshal = {
PW_VERSION_MODULE_EVENTS,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
.info = &module_marshal_info,
};
static const struct pw_protocol_marshal pw_protocol_native_module_marshal = {
PW_TYPE_INTERFACE_Module,
PW_VERSION_MODULE_V0,
0,
2019-12-11 15:16:30 +01:00
PW_MODULE_EVENT_NUM,
0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
NULL, NULL,
&pw_protocol_native_module_event_marshal,
NULL
};
2019-12-11 15:06:00 +01:00
static const struct pw_factory_events pw_protocol_native_factory_event_marshal = {
PW_VERSION_FACTORY_EVENTS,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
.info = &factory_marshal_info,
};
static const struct pw_protocol_marshal pw_protocol_native_factory_marshal = {
PW_TYPE_INTERFACE_Factory,
PW_VERSION_FACTORY_V0,
0,
2019-12-11 15:06:00 +01:00
PW_FACTORY_EVENT_NUM,
0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
NULL, NULL,
&pw_protocol_native_factory_event_marshal,
NULL,
};
static const struct pw_protocol_native_demarshal pw_protocol_native_node_method_demarshal[] = {
2019-12-11 15:26:11 +01:00
[PW_NODE_V0_METHOD_ENUM_PARAMS] = { &node_demarshal_enum_params, 0, PW_PROTOCOL_NATIVE_FLAG_REMAP, },
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
};
2019-12-11 15:26:11 +01:00
static const struct pw_node_events pw_protocol_native_node_event_marshal = {
PW_VERSION_NODE_EVENTS,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
.info = &node_marshal_info,
.param = &node_marshal_param,
};
static const struct pw_protocol_marshal pw_protocol_native_node_marshal = {
PW_TYPE_INTERFACE_Node,
PW_VERSION_NODE_V0,
2019-12-11 15:26:11 +01:00
PW_NODE_V0_METHOD_NUM,
PW_NODE_EVENT_NUM,
0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
NULL,
pw_protocol_native_node_method_demarshal,
&pw_protocol_native_node_event_marshal,
NULL
};
static const struct pw_protocol_native_demarshal pw_protocol_native_port_method_demarshal[] = {
2019-12-11 15:59:26 +01:00
[PW_PORT_V0_METHOD_ENUM_PARAMS] = { &port_demarshal_enum_params, 0, PW_PROTOCOL_NATIVE_FLAG_REMAP, },
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
};
2019-12-11 15:59:26 +01:00
static const struct pw_port_events pw_protocol_native_port_event_marshal = {
PW_VERSION_PORT_EVENTS,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
.info = &port_marshal_info,
.param = &port_marshal_param,
};
static const struct pw_protocol_marshal pw_protocol_native_port_marshal = {
PW_TYPE_INTERFACE_Port,
PW_VERSION_PORT_V0,
2019-12-11 15:59:26 +01:00
PW_PORT_V0_METHOD_NUM,
PW_PORT_EVENT_NUM,
0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
NULL,
pw_protocol_native_port_method_demarshal,
&pw_protocol_native_port_event_marshal,
NULL
};
2019-12-11 14:53:39 +01:00
static const struct pw_client_events pw_protocol_native_client_event_marshal = {
PW_VERSION_CLIENT_EVENTS,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
.info = &client_marshal_info,
.permissions = &client_marshal_permissions,
};
static const struct pw_protocol_marshal pw_protocol_native_client_marshal = {
PW_TYPE_INTERFACE_Client,
PW_VERSION_CLIENT_V0,
0,
2019-12-11 14:53:39 +01:00
PW_CLIENT_EVENT_NUM,
0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
NULL, NULL,
&pw_protocol_native_client_event_marshal,
NULL,
};
2019-12-11 15:11:56 +01:00
static const struct pw_link_events pw_protocol_native_link_event_marshal = {
PW_VERSION_LINK_EVENTS,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
.info = &link_marshal_info,
};
static const struct pw_protocol_marshal pw_protocol_native_link_marshal = {
PW_TYPE_INTERFACE_Link,
PW_VERSION_LINK_V0,
0,
2019-12-11 15:11:56 +01:00
PW_LINK_EVENT_NUM,
0,
protocol: add v0 compatibility For flatpaks we need to be able to support older v0 protocol clients. To handle this we have: - the connection detects an old client when it receives the first message. It can do this by checking the sequence number, on old versions it contains the message size and is never 0, on new clients the sequence number is 0. - We add a new signal at the start of the connection with the detected version number. This installs the right version of the core proxy. We also move the binding of the client until the hello message is received. This way we can have a new client connect (portal), hand over the connection to an old client, which then removes the client binding again in the hello request with a v0 version. There are some changes to the passing of fds in v0 vs v3 which need to investigated some more. - bump version of our interfaces to 3. This makes it possible to have v0 and v3 protocol marshal functions. - Add version number in the proxy. This is mostly automatically done internally based on the version numbers the library is compiled with. Where the version number was in the API before, it is now actually used to look up the right protocol marshal functions. For Proxies there is usually just 1 version, the current one. It is the server that will support different versions. - Add v0 compat marshal functions to convert from and to v0 format. This has some complications. v0 has a type map it keeps in sync with the server. For this we have a static type map with mappings to our own v3 types. Pods are mostly the same except for objects that used to have arbitrary pods in v0 vs spa_pod_prop in v3. Also convert between v0 spa_pod_prop and v3 spa_pod_choice. Formats and commands are also slightly different so handle those mappings as well. We only have marshal functions for the server side (resource) v0 functions. - Add v0 compatible client-node again. It's a bit tricky to map, v0 client-node basically lets the server to the mixing and teeing and just does the processing of the internal node.
2019-10-08 22:52:25 +02:00
NULL, NULL,
&pw_protocol_native_link_event_marshal,
NULL
};
void pw_protocol_native0_init(struct pw_protocol *protocol)
{
pw_protocol_add_marshal(protocol, &pw_protocol_native_core_marshal);
pw_protocol_add_marshal(protocol, &pw_protocol_native_registry_marshal);
pw_protocol_add_marshal(protocol, &pw_protocol_native_module_marshal);
pw_protocol_add_marshal(protocol, &pw_protocol_native_node_marshal);
pw_protocol_add_marshal(protocol, &pw_protocol_native_port_marshal);
pw_protocol_add_marshal(protocol, &pw_protocol_native_factory_marshal);
pw_protocol_add_marshal(protocol, &pw_protocol_native_client_marshal);
pw_protocol_add_marshal(protocol, &pw_protocol_native_link_marshal);
}