maomaowm/src
bjorge@framework b264f63a18 dirty the blur buffer during animation/resize
Fixes issue #560
On my machine (integrated graphics: AMD Ryzen 5 7640U w/ Radeon 760M
Graphics), I have rendering artifacts when two blurred surfaces pass
over each other.
This commit manually marks the blur buffer as dirty during client
resizing and animation, fixing the artifact issue.
2026-06-13 14:43:43 +02:00
..
action opt: optimize marco use in client tile resize 2026-06-11 12:39:17 +08:00
animation dirty the blur buffer during animation/resize 2026-06-13 14:43:43 +02:00
client opt: dont send suspend state to client 2026-05-21 22:40:31 +08:00
common opt: optimize code struct for exchange_two_client 2026-05-18 22:31:40 +08:00
config feat: add hide cursor on keypress option (#871) 2026-06-08 13:28:34 +08:00
data fix: correct gb keyboard layout name 2025-10-15 10:40:01 +08:00
dispatch feat: add force option in killclient 2026-06-04 10:46:36 +08:00
ext-protocol fix: crash when use error device pointer in tablet create 2026-06-04 09:50:13 +08:00
fetch opt: optimzie xwayland position set 2026-06-08 13:05:04 +08:00
ipc opt: more reasonable method to set scoket flag 2026-05-30 11:53:39 +08:00
layout fix: can't resize tile scroller window when only two tiled client 2026-06-11 23:14:50 +08:00
mango.c dirty the blur buffer during animation/resize 2026-06-13 14:43:43 +02:00