mirror of
https://github.com/DreamMaoMao/maomaowm.git
synced 2025-10-29 05:40:21 -04:00
1043 lines
30 KiB
C
1043 lines
30 KiB
C
void client_actual_size(Client *c, unsigned int *width, unsigned int *height) {
|
||
*width = c->animation.current.width - c->bw;
|
||
|
||
*height = c->animation.current.height - c->bw;
|
||
}
|
||
|
||
void set_rect_size(struct wlr_scene_rect *rect, int width, int height) {
|
||
wlr_scene_rect_set_size(rect, GEZERO(width), GEZERO(height));
|
||
}
|
||
|
||
enum corner_location set_client_corner_location(Client *c) {
|
||
enum corner_location current_corner_location = CORNER_LOCATION_ALL;
|
||
struct wlr_box target_geom = animations ? c->animation.current : c->geom;
|
||
if (target_geom.x + border_radius <= c->mon->m.x) {
|
||
current_corner_location &= ~CORNER_LOCATION_LEFT; // 清除左标志位
|
||
}
|
||
if (target_geom.x + target_geom.width - border_radius >=
|
||
c->mon->m.x + c->mon->m.width) {
|
||
current_corner_location &= ~CORNER_LOCATION_RIGHT; // 清除右标志位
|
||
}
|
||
if (target_geom.y + border_radius <= c->mon->m.y) {
|
||
current_corner_location &= ~CORNER_LOCATION_TOP; // 清除上标志位
|
||
}
|
||
if (target_geom.y + target_geom.height - border_radius >=
|
||
c->mon->m.y + c->mon->m.height) {
|
||
current_corner_location &= ~CORNER_LOCATION_BOTTOM; // 清除下标志位
|
||
}
|
||
return current_corner_location;
|
||
}
|
||
|
||
int is_special_animaiton_rule(Client *c) {
|
||
int visible_client_number = 0;
|
||
Client *count_c;
|
||
wl_list_for_each(count_c, &clients, link) {
|
||
if (count_c && VISIBLEON(count_c, selmon) && !count_c->isminied &&
|
||
!count_c->iskilling && !count_c->isfloating) {
|
||
visible_client_number++;
|
||
}
|
||
}
|
||
|
||
if (is_scroller_layout(selmon) && !c->isfloating) {
|
||
return DOWN;
|
||
} else if (visible_client_number < 2 && !c->isfloating) {
|
||
return DOWN;
|
||
} else if (visible_client_number == 2 && !c->isfloating && !new_is_master) {
|
||
return RIGHT;
|
||
} else if (!c->isfloating && new_is_master) {
|
||
return LEFT;
|
||
} else {
|
||
return UNDIR;
|
||
}
|
||
}
|
||
|
||
void set_client_open_animaiton(Client *c, struct wlr_box geo) {
|
||
int slide_direction;
|
||
int horizontal, horizontal_value;
|
||
int vertical, vertical_value;
|
||
int special_direction;
|
||
int center_x, center_y;
|
||
|
||
if ((!c->animation_type_open && strcmp(animation_type_open, "fade") == 0) ||
|
||
(c->animation_type_open &&
|
||
strcmp(c->animation_type_open, "fade") == 0)) {
|
||
c->animainit_geom.width = geo.width;
|
||
c->animainit_geom.height = geo.height;
|
||
c->animainit_geom.x = geo.x;
|
||
c->animainit_geom.y = geo.y;
|
||
return;
|
||
} else if ((!c->animation_type_open &&
|
||
strcmp(animation_type_open, "zoom") == 0) ||
|
||
(c->animation_type_open &&
|
||
strcmp(c->animation_type_open, "zoom") == 0)) {
|
||
c->animainit_geom.width = geo.width * zoom_initial_ratio;
|
||
c->animainit_geom.height = geo.height * zoom_initial_ratio;
|
||
c->animainit_geom.x = geo.x + (geo.width - c->animainit_geom.width) / 2;
|
||
c->animainit_geom.y =
|
||
geo.y + (geo.height - c->animainit_geom.height) / 2;
|
||
return;
|
||
} else {
|
||
special_direction = is_special_animaiton_rule(c);
|
||
center_x = c->geom.x + c->geom.width / 2;
|
||
center_y = c->geom.y + c->geom.height / 2;
|
||
if (special_direction == UNDIR) {
|
||
horizontal = c->mon->w.x + c->mon->w.width - center_x <
|
||
center_x - c->mon->w.x
|
||
? RIGHT
|
||
: LEFT;
|
||
horizontal_value = horizontal == LEFT
|
||
? center_x - c->mon->w.x
|
||
: c->mon->w.x + c->mon->w.width - center_x;
|
||
vertical = c->mon->w.y + c->mon->w.height - center_y <
|
||
center_y - c->mon->w.y
|
||
? DOWN
|
||
: UP;
|
||
vertical_value = vertical == UP
|
||
? center_y - c->mon->w.y
|
||
: c->mon->w.y + c->mon->w.height - center_y;
|
||
slide_direction =
|
||
horizontal_value < vertical_value ? horizontal : vertical;
|
||
} else {
|
||
slide_direction = special_direction;
|
||
}
|
||
c->animainit_geom.width = c->geom.width;
|
||
c->animainit_geom.height = c->geom.height;
|
||
switch (slide_direction) {
|
||
case UP:
|
||
c->animainit_geom.x = c->geom.x;
|
||
c->animainit_geom.y = c->mon->m.y - c->geom.height;
|
||
break;
|
||
case DOWN:
|
||
c->animainit_geom.x = c->geom.x;
|
||
c->animainit_geom.y =
|
||
c->geom.y + c->mon->m.height - (c->geom.y - c->mon->m.y);
|
||
break;
|
||
case LEFT:
|
||
c->animainit_geom.x = c->mon->m.x - c->geom.width;
|
||
c->animainit_geom.y = c->geom.y;
|
||
break;
|
||
case RIGHT:
|
||
c->animainit_geom.x =
|
||
c->geom.x + c->mon->m.width - (c->geom.x - c->mon->m.x);
|
||
c->animainit_geom.y = c->geom.y;
|
||
break;
|
||
default:
|
||
c->animainit_geom.x = c->geom.x;
|
||
c->animainit_geom.y = 0 - c->geom.height;
|
||
}
|
||
}
|
||
}
|
||
|
||
void snap_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx,
|
||
int sy, void *data) {
|
||
BufferData *buffer_data = (BufferData *)data;
|
||
wlr_scene_buffer_set_dest_size(buffer, buffer_data->width,
|
||
buffer_data->height);
|
||
}
|
||
|
||
void scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, int sy,
|
||
void *data) {
|
||
BufferData *buffer_data = (BufferData *)data;
|
||
|
||
if (buffer_data->should_scale && buffer_data->height_scale < 1 &&
|
||
buffer_data->width_scale < 1) {
|
||
buffer_data->should_scale = false;
|
||
}
|
||
|
||
if (buffer_data->should_scale && buffer_data->height_scale == 1 &&
|
||
buffer_data->width_scale < 1) {
|
||
buffer_data->should_scale = false;
|
||
}
|
||
|
||
if (buffer_data->should_scale && buffer_data->height_scale < 1 &&
|
||
buffer_data->width_scale == 1) {
|
||
buffer_data->should_scale = false;
|
||
}
|
||
|
||
struct wlr_scene_surface *scene_surface =
|
||
wlr_scene_surface_try_from_buffer(buffer);
|
||
|
||
if (scene_surface == NULL)
|
||
return;
|
||
|
||
struct wlr_surface *surface = scene_surface->surface;
|
||
|
||
if (buffer_data->should_scale) {
|
||
|
||
unsigned int surface_width = surface->current.width;
|
||
unsigned int surface_height = surface->current.height;
|
||
|
||
surface_width = buffer_data->width_scale < 1
|
||
? surface_width
|
||
: buffer_data->width_scale * surface_width;
|
||
surface_height = buffer_data->height_scale < 1
|
||
? surface_height
|
||
: buffer_data->height_scale * surface_height;
|
||
|
||
if (surface_width > buffer_data->width &&
|
||
wlr_subsurface_try_from_wlr_surface(surface) == NULL) {
|
||
surface_width = buffer_data->width;
|
||
}
|
||
|
||
if (surface_height > buffer_data->height &&
|
||
wlr_subsurface_try_from_wlr_surface(surface) == NULL) {
|
||
surface_height = buffer_data->height;
|
||
}
|
||
|
||
if (surface_width > buffer_data->width &&
|
||
wlr_subsurface_try_from_wlr_surface(surface) != NULL) {
|
||
return;
|
||
}
|
||
|
||
if (surface_height > buffer_data->height &&
|
||
wlr_subsurface_try_from_wlr_surface(surface) != NULL) {
|
||
return;
|
||
}
|
||
|
||
if (surface_height > 0 && surface_width > 0) {
|
||
wlr_scene_buffer_set_dest_size(buffer, surface_width,
|
||
surface_height);
|
||
}
|
||
}
|
||
// TODO: blur set, opacity set
|
||
|
||
if (wlr_xdg_popup_try_from_wlr_surface(surface) != NULL)
|
||
return;
|
||
|
||
wlr_scene_buffer_set_corner_radius(buffer, border_radius,
|
||
buffer_data->corner_location);
|
||
|
||
float target_opacity = buffer_data->percent + fadein_begin_opacity;
|
||
if (target_opacity > buffer_data->opacity) {
|
||
target_opacity = buffer_data->opacity;
|
||
}
|
||
wlr_scene_buffer_set_opacity(buffer, target_opacity);
|
||
}
|
||
|
||
void buffer_set_effect(Client *c, BufferData data) {
|
||
|
||
if (!c || c->iskilling)
|
||
return;
|
||
|
||
if (c->animation.tagouting || c->animation.tagouted ||
|
||
c->animation.tagining) {
|
||
data.should_scale = false;
|
||
}
|
||
|
||
if (c == grabc)
|
||
data.should_scale = false;
|
||
|
||
if (c->isfullscreen || (no_radius_when_single && c->mon &&
|
||
c->mon->visible_tiling_clients == 1)) {
|
||
data.corner_location = CORNER_LOCATION_NONE;
|
||
}
|
||
|
||
wlr_scene_node_for_each_buffer(&c->scene_surface->node,
|
||
scene_buffer_apply_effect, &data);
|
||
}
|
||
|
||
void client_draw_shadow(Client *c) {
|
||
|
||
if (c->iskilling || !client_surface(c)->mapped)
|
||
return;
|
||
|
||
if (!shadows || (!c->isfloating && shadow_only_floating)) {
|
||
wlr_scene_shadow_set_size(c->shadow, 0, 0);
|
||
return;
|
||
}
|
||
|
||
bool hit_no_border = check_hit_no_border(c);
|
||
enum corner_location current_corner_location =
|
||
c->isfullscreen || (no_radius_when_single && c->mon &&
|
||
c->mon->visible_tiling_clients == 1)
|
||
? CORNER_LOCATION_NONE
|
||
: CORNER_LOCATION_ALL;
|
||
|
||
unsigned int bwoffset = c->bw != 0 && hit_no_border ? c->bw : 0;
|
||
|
||
uint32_t width, height;
|
||
client_actual_size(c, &width, &height);
|
||
|
||
uint32_t delta = shadows_size + c->bw - bwoffset;
|
||
|
||
/* we calculate where to clip the shadow */
|
||
struct wlr_box client_box = {
|
||
.x = bwoffset,
|
||
.y = bwoffset,
|
||
.width = width - 2 * bwoffset,
|
||
.height = height - 2 * bwoffset,
|
||
};
|
||
|
||
struct wlr_box shadow_box = {
|
||
.x = shadows_position_x,
|
||
.y = shadows_position_y,
|
||
.width = width + 2 * delta,
|
||
.height = height + 2 * delta,
|
||
};
|
||
|
||
struct wlr_box intersection_box;
|
||
wlr_box_intersection(&intersection_box, &client_box, &shadow_box);
|
||
/* clipped region takes shadow relative coords, so we translate everything
|
||
* by its position */
|
||
intersection_box.x -= shadows_position_x;
|
||
intersection_box.y -= shadows_position_y;
|
||
|
||
struct clipped_region clipped_region = {
|
||
.area = intersection_box,
|
||
.corner_radius = border_radius,
|
||
.corners = current_corner_location,
|
||
};
|
||
|
||
struct wlr_box absolute_shadow_box = {
|
||
.x = shadow_box.x + c->animation.current.x,
|
||
.y = shadow_box.y + c->animation.current.y,
|
||
.width = shadow_box.width,
|
||
.height = shadow_box.height,
|
||
};
|
||
|
||
int right_offset, bottom_offset, left_offset, top_offset;
|
||
|
||
if (c == grabc) {
|
||
right_offset = 0;
|
||
bottom_offset = 0;
|
||
left_offset = 0;
|
||
top_offset = 0;
|
||
} else {
|
||
right_offset =
|
||
GEZERO(absolute_shadow_box.x + absolute_shadow_box.width -
|
||
c->mon->m.x - c->mon->m.width);
|
||
bottom_offset =
|
||
GEZERO(absolute_shadow_box.y + absolute_shadow_box.height -
|
||
c->mon->m.y - c->mon->m.height);
|
||
|
||
left_offset = GEZERO(c->mon->m.x - absolute_shadow_box.x);
|
||
top_offset = GEZERO(c->mon->m.y - absolute_shadow_box.y);
|
||
}
|
||
|
||
left_offset = MIN(left_offset, shadow_box.width);
|
||
right_offset = MIN(right_offset, shadow_box.width);
|
||
top_offset = MIN(top_offset, shadow_box.height);
|
||
bottom_offset = MIN(bottom_offset, shadow_box.height);
|
||
|
||
wlr_scene_node_set_position(&c->shadow->node, shadow_box.x + left_offset,
|
||
shadow_box.y + top_offset);
|
||
|
||
wlr_scene_shadow_set_size(
|
||
c->shadow, GEZERO(shadow_box.width - left_offset - right_offset),
|
||
GEZERO(shadow_box.height - top_offset - bottom_offset));
|
||
|
||
clipped_region.area.x = clipped_region.area.x - left_offset;
|
||
clipped_region.area.y = clipped_region.area.y - top_offset;
|
||
|
||
wlr_scene_shadow_set_clipped_region(c->shadow, clipped_region);
|
||
}
|
||
|
||
void apply_border(Client *c) {
|
||
if (!c || c->iskilling || !client_surface(c)->mapped)
|
||
return;
|
||
|
||
bool hit_no_border = check_hit_no_border(c);
|
||
enum corner_location current_corner_location =
|
||
c->isfullscreen || (no_radius_when_single && c->mon &&
|
||
c->mon->visible_tiling_clients == 1)
|
||
? CORNER_LOCATION_NONE
|
||
: CORNER_LOCATION_ALL;
|
||
|
||
// Handle no-border cases
|
||
if (hit_no_border && smartgaps) {
|
||
c->bw = 0;
|
||
c->fake_no_border = true;
|
||
} else if (hit_no_border && !smartgaps) {
|
||
wlr_scene_rect_set_size(c->border, 0, 0);
|
||
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
|
||
c->fake_no_border = true;
|
||
return;
|
||
} else if (!c->isfullscreen && VISIBLEON(c, c->mon)) {
|
||
c->bw = c->isnoborder ? 0 : borderpx;
|
||
c->fake_no_border = false;
|
||
}
|
||
|
||
struct wlr_box clip_box = c->animation.current;
|
||
// 一但在GEZERO如果使用无符号,那么其他数据也会转换为无符号导致没有负数出错
|
||
int bw = (int)c->bw;
|
||
|
||
int right_offset, bottom_offset, left_offset, top_offset;
|
||
|
||
if (c == grabc) {
|
||
right_offset = 0;
|
||
bottom_offset = 0;
|
||
left_offset = 0;
|
||
top_offset = 0;
|
||
} else {
|
||
right_offset =
|
||
GEZERO(c->animation.current.x + c->animation.current.width -
|
||
c->mon->m.x - c->mon->m.width);
|
||
bottom_offset =
|
||
GEZERO(c->animation.current.y + c->animation.current.height -
|
||
c->mon->m.y - c->mon->m.height);
|
||
|
||
left_offset = GEZERO(c->mon->m.x - c->animation.current.x);
|
||
top_offset = GEZERO(c->mon->m.y - c->animation.current.y);
|
||
}
|
||
|
||
int inner_surface_width = GEZERO(clip_box.width - 2 * bw);
|
||
int inner_surface_height = GEZERO(clip_box.height - 2 * bw);
|
||
|
||
int inner_surface_x = GEZERO(bw - left_offset);
|
||
int inner_surface_y = GEZERO(bw - top_offset);
|
||
|
||
int rect_x = left_offset;
|
||
int rect_y = top_offset;
|
||
|
||
int rect_width =
|
||
GEZERO(c->animation.current.width - left_offset - right_offset);
|
||
int rect_height =
|
||
GEZERO(c->animation.current.height - top_offset - bottom_offset);
|
||
|
||
if (left_offset > c->bw)
|
||
inner_surface_width = inner_surface_width - left_offset + c->bw;
|
||
|
||
if (top_offset > c->bw)
|
||
inner_surface_height = inner_surface_height - top_offset + c->bw;
|
||
|
||
if (right_offset > 0) {
|
||
inner_surface_width =
|
||
MIN(clip_box.width, inner_surface_width + right_offset);
|
||
}
|
||
|
||
if (bottom_offset > 0) {
|
||
inner_surface_height =
|
||
MIN(clip_box.height, inner_surface_height + bottom_offset);
|
||
}
|
||
|
||
struct clipped_region clipped_region = {
|
||
.area = {inner_surface_x, inner_surface_y, inner_surface_width,
|
||
inner_surface_height},
|
||
.corner_radius = border_radius,
|
||
.corners = current_corner_location,
|
||
};
|
||
|
||
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
|
||
wlr_scene_rect_set_size(c->border, rect_width, rect_height);
|
||
wlr_scene_node_set_position(&c->border->node, rect_x, rect_y);
|
||
wlr_scene_rect_set_corner_radius(c->border, border_radius,
|
||
current_corner_location);
|
||
wlr_scene_rect_set_clipped_region(c->border, clipped_region);
|
||
}
|
||
|
||
struct ivec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
|
||
int offsetx = 0, offsety = 0, offsetw = 0, offseth = 0;
|
||
struct ivec2 offset = {0, 0, 0, 0};
|
||
|
||
if (!ISTILED(c) && !c->animation.tagining && !c->animation.tagouted &&
|
||
!c->animation.tagouting)
|
||
return offset;
|
||
|
||
int bottom_out_offset =
|
||
GEZERO(c->animation.current.y + c->animation.current.height -
|
||
c->mon->m.y - c->mon->m.height);
|
||
int right_out_offset =
|
||
GEZERO(c->animation.current.x + c->animation.current.width -
|
||
c->mon->m.x - c->mon->m.width);
|
||
int left_out_offset = GEZERO(c->mon->m.x - c->animation.current.x);
|
||
int top_out_offset = GEZERO(c->mon->m.y - c->animation.current.y);
|
||
|
||
// 必须转换为int,否计算会没有负数导致判断错误
|
||
int bw = (int)c->bw;
|
||
|
||
/*
|
||
计算窗口表面超出屏幕四个方向的偏差,避免窗口超出屏幕
|
||
需要主要border超出屏幕的时候不计算如偏差之内而是
|
||
要等窗口表面超出才开始计算偏差
|
||
*/
|
||
if (ISTILED(c) || c->animation.tagining || c->animation.tagouted ||
|
||
c->animation.tagouting) {
|
||
if (left_out_offset > 0) {
|
||
offsetx = GEZERO(left_out_offset - bw);
|
||
clip_box->x = clip_box->x + offsetx;
|
||
clip_box->width = clip_box->width - offsetx;
|
||
} else if (right_out_offset > 0) {
|
||
offsetw = GEZERO(right_out_offset - bw);
|
||
clip_box->width = clip_box->width - offsetw;
|
||
}
|
||
|
||
if (top_out_offset > 0) {
|
||
offsety = GEZERO(top_out_offset - bw);
|
||
clip_box->y = clip_box->y + offsety;
|
||
clip_box->height = clip_box->height - offsety;
|
||
} else if (bottom_out_offset > 0) {
|
||
offseth = GEZERO(bottom_out_offset - bw);
|
||
clip_box->height = clip_box->height - offseth;
|
||
}
|
||
}
|
||
|
||
// 窗口表面超出屏幕四个方向的偏差
|
||
offset.x = offsetx;
|
||
offset.y = offsety;
|
||
offset.width = offsetw;
|
||
offset.height = offseth;
|
||
|
||
if ((clip_box->width + bw <= 0 || clip_box->height + bw <= 0) &&
|
||
(ISTILED(c) || c->animation.tagouting || c->animation.tagining)) {
|
||
c->is_clip_to_hide = true;
|
||
wlr_scene_node_set_enabled(&c->scene->node, false);
|
||
} else if (c->is_clip_to_hide && VISIBLEON(c, c->mon)) {
|
||
c->is_clip_to_hide = false;
|
||
wlr_scene_node_set_enabled(&c->scene->node, true);
|
||
}
|
||
|
||
return offset;
|
||
}
|
||
|
||
void client_apply_clip(Client *c, float factor) {
|
||
|
||
if (c->iskilling || !client_surface(c)->mapped)
|
||
return;
|
||
|
||
struct wlr_box clip_box;
|
||
bool should_render_client_surface = false;
|
||
struct ivec2 offset;
|
||
BufferData buffer_data;
|
||
float opacity, percent;
|
||
|
||
enum corner_location current_corner_location =
|
||
set_client_corner_location(c);
|
||
|
||
int bw = (int)c->bw;
|
||
|
||
if (!animations) {
|
||
c->animation.running = false;
|
||
c->need_output_flush = false;
|
||
c->animainit_geom = c->current = c->pending = c->animation.current =
|
||
c->geom;
|
||
|
||
client_get_clip(c, &clip_box);
|
||
|
||
offset = clip_to_hide(c, &clip_box);
|
||
|
||
apply_border(c);
|
||
client_draw_shadow(c);
|
||
|
||
opacity = c->isfullscreen ? 1
|
||
: c == selmon->sel ? c->focused_opacity
|
||
: c->unfocused_opacity;
|
||
|
||
if (clip_box.width <= 0 || clip_box.height <= 0) {
|
||
return;
|
||
}
|
||
|
||
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
|
||
buffer_set_effect(c, (BufferData){1.0f, 1.0f, clip_box.width,
|
||
clip_box.height, opacity, opacity,
|
||
current_corner_location, true});
|
||
return;
|
||
}
|
||
|
||
percent =
|
||
c->animation.action == OPEN && animation_fade_in && !c->nofadein
|
||
? (double)c->animation.passed_frames / c->animation.total_frames
|
||
: 1.0;
|
||
opacity = c->isfullscreen ? 1
|
||
: c == selmon->sel ? c->focused_opacity
|
||
: c->unfocused_opacity;
|
||
|
||
// 获取窗口动画实时位置矩形
|
||
unsigned int width, height;
|
||
client_actual_size(c, &width, &height);
|
||
|
||
// 计算出除了边框的窗口实际剪切大小
|
||
struct wlr_box geometry;
|
||
client_get_geometry(c, &geometry);
|
||
clip_box = (struct wlr_box){
|
||
.x = geometry.x,
|
||
.y = geometry.y,
|
||
.width = width - bw,
|
||
.height = height - bw,
|
||
};
|
||
|
||
if (client_is_x11(c)) {
|
||
clip_box.x = 0;
|
||
clip_box.y = 0;
|
||
}
|
||
|
||
// 检测窗口是否需要剪切超出屏幕部分,如果需要就调整实际要剪切的矩形
|
||
offset = clip_to_hide(c, &clip_box);
|
||
|
||
// 应用窗口装饰
|
||
apply_border(c);
|
||
client_draw_shadow(c);
|
||
|
||
// 如果窗口剪切区域已经剪切到0,则不渲染窗口表面
|
||
if (clip_box.width <= 0 || clip_box.height <= 0) {
|
||
should_render_client_surface = false;
|
||
wlr_scene_node_set_enabled(&c->scene_surface->node, false);
|
||
} else {
|
||
should_render_client_surface = true;
|
||
wlr_scene_node_set_enabled(&c->scene_surface->node, true);
|
||
}
|
||
|
||
// 不用在执行下面的窗口表面剪切和缩放等效果操作
|
||
if (!should_render_client_surface) {
|
||
return;
|
||
}
|
||
|
||
// 应用窗口表面剪切
|
||
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
|
||
|
||
// 获取剪切后的表面的实际大小用于计算缩放
|
||
int acutal_surface_width = geometry.width - offset.x - offset.width;
|
||
int acutal_surface_height = geometry.height - offset.y - offset.height;
|
||
|
||
if (acutal_surface_width <= 0 || acutal_surface_height <= 0)
|
||
return;
|
||
|
||
buffer_data.should_scale = true;
|
||
buffer_data.width = clip_box.width;
|
||
buffer_data.height = clip_box.height;
|
||
buffer_data.corner_location = current_corner_location;
|
||
buffer_data.percent = percent;
|
||
buffer_data.opacity = opacity;
|
||
|
||
if (factor == 1.0) {
|
||
buffer_data.width_scale = 1.0;
|
||
buffer_data.height_scale = 1.0;
|
||
} else {
|
||
buffer_data.width_scale =
|
||
(float)buffer_data.width / acutal_surface_width;
|
||
buffer_data.height_scale =
|
||
(float)buffer_data.height / acutal_surface_height;
|
||
}
|
||
|
||
buffer_set_effect(c, buffer_data);
|
||
}
|
||
|
||
void fadeout_client_animation_next_tick(Client *c) {
|
||
if (!c)
|
||
return;
|
||
|
||
BufferData buffer_data;
|
||
|
||
double animation_passed =
|
||
(double)c->animation.passed_frames / c->animation.total_frames;
|
||
int type = c->animation.action = c->animation.action;
|
||
double factor = find_animation_curve_at(animation_passed, type);
|
||
unsigned int width =
|
||
c->animation.initial.width +
|
||
(c->current.width - c->animation.initial.width) * factor;
|
||
unsigned int height =
|
||
c->animation.initial.height +
|
||
(c->current.height - c->animation.initial.height) * factor;
|
||
|
||
unsigned int x = c->animation.initial.x +
|
||
(c->current.x - c->animation.initial.x) * factor;
|
||
unsigned int y = c->animation.initial.y +
|
||
(c->current.y - c->animation.initial.y) * factor;
|
||
|
||
wlr_scene_node_set_position(&c->scene->node, x, y);
|
||
|
||
c->animation.current = (struct wlr_box){
|
||
.x = x,
|
||
.y = y,
|
||
.width = width,
|
||
.height = height,
|
||
};
|
||
|
||
double opacity = MAX(fadeout_begin_opacity - animation_passed, 0);
|
||
|
||
if (animation_fade_out && !c->nofadeout)
|
||
wlr_scene_node_for_each_buffer(&c->scene->node,
|
||
scene_buffer_apply_opacity, &opacity);
|
||
|
||
if ((c->animation_type_close &&
|
||
strcmp(c->animation_type_close, "zoom") == 0) ||
|
||
(!c->animation_type_close &&
|
||
strcmp(animation_type_close, "zoom") == 0)) {
|
||
|
||
buffer_data.width = width;
|
||
buffer_data.height = height;
|
||
buffer_data.width_scale = animation_passed;
|
||
buffer_data.height_scale = animation_passed;
|
||
|
||
wlr_scene_node_for_each_buffer(
|
||
&c->scene->node, snap_scene_buffer_apply_effect, &buffer_data);
|
||
}
|
||
|
||
if (animation_passed == 1.0) {
|
||
wl_list_remove(&c->fadeout_link);
|
||
wlr_scene_node_destroy(&c->scene->node);
|
||
free(c);
|
||
c = NULL;
|
||
} else {
|
||
c->animation.passed_frames++;
|
||
}
|
||
}
|
||
|
||
void client_animation_next_tick(Client *c) {
|
||
double animation_passed =
|
||
(double)c->animation.passed_frames / c->animation.total_frames;
|
||
|
||
int type = c->animation.action == NONE ? MOVE : c->animation.action;
|
||
double factor = find_animation_curve_at(animation_passed, type);
|
||
|
||
Client *pointer_c = NULL;
|
||
double sx = 0, sy = 0;
|
||
struct wlr_surface *surface = NULL;
|
||
|
||
unsigned int width =
|
||
c->animation.initial.width +
|
||
(c->current.width - c->animation.initial.width) * factor;
|
||
unsigned int height =
|
||
c->animation.initial.height +
|
||
(c->current.height - c->animation.initial.height) * factor;
|
||
|
||
unsigned int x = c->animation.initial.x +
|
||
(c->current.x - c->animation.initial.x) * factor;
|
||
unsigned int y = c->animation.initial.y +
|
||
(c->current.y - c->animation.initial.y) * factor;
|
||
|
||
wlr_scene_node_set_position(&c->scene->node, x, y);
|
||
c->animation.current = (struct wlr_box){
|
||
.x = x,
|
||
.y = y,
|
||
.width = width,
|
||
.height = height,
|
||
};
|
||
|
||
c->is_pending_open_animation = false;
|
||
|
||
if (animation_passed == 1.0) {
|
||
|
||
// clear the open action state
|
||
// To prevent him from being mistaken that
|
||
// it's still in the opening animation in resize
|
||
c->animation.action = MOVE;
|
||
|
||
c->animation.tagining = false;
|
||
c->animation.running = false;
|
||
|
||
if (c->animation.tagouting) {
|
||
c->animation.tagouting = false;
|
||
wlr_scene_node_set_enabled(&c->scene->node, false);
|
||
client_set_suspended(c, true);
|
||
c->animation.tagouted = true;
|
||
c->animation.current = c->geom;
|
||
}
|
||
|
||
xytonode(cursor->x, cursor->y, NULL, &pointer_c, NULL, &sx, &sy);
|
||
|
||
surface =
|
||
pointer_c && pointer_c == c ? client_surface(pointer_c) : NULL;
|
||
if (surface && pointer_c == selmon->sel) {
|
||
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
|
||
}
|
||
|
||
// end flush in next frame, not the current frame
|
||
c->need_output_flush = false;
|
||
} else {
|
||
c->animation.passed_frames++;
|
||
}
|
||
|
||
client_apply_clip(c, factor);
|
||
}
|
||
|
||
void init_fadeout_client(Client *c) {
|
||
|
||
if (!c->mon || client_is_unmanaged(c))
|
||
return;
|
||
|
||
if (!c->scene) {
|
||
return;
|
||
}
|
||
|
||
if ((c->animation_type_close &&
|
||
strcmp(c->animation_type_close, "none") == 0) ||
|
||
(!c->animation_type_close &&
|
||
strcmp(animation_type_close, "none") == 0)) {
|
||
return;
|
||
}
|
||
|
||
Client *fadeout_cient = ecalloc(1, sizeof(*fadeout_cient));
|
||
|
||
wlr_scene_node_set_enabled(&c->scene->node, true);
|
||
client_set_border_color(c, bordercolor);
|
||
fadeout_cient->scene =
|
||
wlr_scene_tree_snapshot(&c->scene->node, layers[LyrFadeOut]);
|
||
wlr_scene_node_set_enabled(&c->scene->node, false);
|
||
|
||
if (!fadeout_cient->scene) {
|
||
free(fadeout_cient);
|
||
return;
|
||
}
|
||
|
||
fadeout_cient->animation.duration = animation_duration_close;
|
||
fadeout_cient->geom = fadeout_cient->current =
|
||
fadeout_cient->animainit_geom = fadeout_cient->animation.initial =
|
||
c->animation.current;
|
||
fadeout_cient->mon = c->mon;
|
||
fadeout_cient->animation_type_close = c->animation_type_close;
|
||
fadeout_cient->animation.action = CLOSE;
|
||
fadeout_cient->bw = c->bw;
|
||
fadeout_cient->nofadeout = c->nofadeout;
|
||
|
||
// 这里snap节点的坐标设置是使用的相对坐标,所以不能加上原来坐标
|
||
// 这跟普通node有区别
|
||
|
||
fadeout_cient->animation.initial.x = 0;
|
||
fadeout_cient->animation.initial.y = 0;
|
||
|
||
if ((!c->animation_type_close &&
|
||
strcmp(animation_type_close, "fade") == 0) ||
|
||
(c->animation_type_close &&
|
||
strcmp(c->animation_type_close, "fade") == 0)) {
|
||
fadeout_cient->current.x = 0;
|
||
fadeout_cient->current.y = 0;
|
||
fadeout_cient->current.width = 0;
|
||
fadeout_cient->current.height = 0;
|
||
} else if ((c->animation_type_close &&
|
||
strcmp(c->animation_type_close, "slide") == 0) ||
|
||
(!c->animation_type_close &&
|
||
strcmp(animation_type_close, "slide") == 0)) {
|
||
fadeout_cient->current.y =
|
||
c->geom.y + c->geom.height / 2 > c->mon->m.y + c->mon->m.height / 2
|
||
? c->mon->m.height -
|
||
(c->animation.current.y - c->mon->m.y) // down out
|
||
: c->mon->m.y - c->geom.height; // up out
|
||
fadeout_cient->current.x = 0; // x无偏差,垂直划出
|
||
} else {
|
||
fadeout_cient->current.y =
|
||
(fadeout_cient->geom.height -
|
||
fadeout_cient->geom.height * zoom_end_ratio) /
|
||
2;
|
||
fadeout_cient->current.x =
|
||
(fadeout_cient->geom.width -
|
||
fadeout_cient->geom.width * zoom_end_ratio) /
|
||
2;
|
||
fadeout_cient->current.width =
|
||
fadeout_cient->geom.width * zoom_end_ratio;
|
||
fadeout_cient->current.height =
|
||
fadeout_cient->geom.height * zoom_end_ratio;
|
||
}
|
||
|
||
fadeout_cient->animation.passed_frames = 0;
|
||
fadeout_cient->animation.total_frames =
|
||
fadeout_cient->animation.duration / output_frame_duration_ms();
|
||
wlr_scene_node_set_enabled(&fadeout_cient->scene->node, true);
|
||
wl_list_insert(&fadeout_clients, &fadeout_cient->fadeout_link);
|
||
|
||
// 请求刷新屏幕
|
||
wlr_output_schedule_frame(c->mon->wlr_output);
|
||
}
|
||
|
||
void client_commit(Client *c) {
|
||
c->current = c->pending; // 设置动画的结束位置
|
||
|
||
if (c->animation.should_animate) {
|
||
if (!c->animation.running) {
|
||
c->animation.current = c->animainit_geom;
|
||
}
|
||
|
||
c->animation.initial = c->animainit_geom;
|
||
// 设置动画速度
|
||
c->animation.passed_frames = 0;
|
||
c->animation.total_frames =
|
||
c->animation.duration / output_frame_duration_ms();
|
||
|
||
// 标记动画开始
|
||
c->animation.running = true;
|
||
c->animation.should_animate = false;
|
||
} else {
|
||
// 如果动画没有开始,且被判定为不应该动画,
|
||
// 则设置总帧数为1,不然其他地方一旦获取动画
|
||
// 进度,总帧数作为分母会造成除零
|
||
// 比如动画类型为none的时候
|
||
if (!c->animation.running) {
|
||
c->animation.passed_frames = 1;
|
||
c->animation.total_frames = 1;
|
||
}
|
||
}
|
||
// 请求刷新屏幕
|
||
wlr_output_schedule_frame(c->mon->wlr_output);
|
||
}
|
||
|
||
void client_set_pending_state(Client *c) {
|
||
|
||
// 判断是否需要动画
|
||
if (!animations) {
|
||
c->animation.should_animate = false;
|
||
} else if (animations && c->animation.tagining) {
|
||
c->animation.should_animate = true;
|
||
} else if (!animations || c == grabc ||
|
||
(!c->is_pending_open_animation &&
|
||
wlr_box_equal(&c->current, &c->pending))) {
|
||
c->animation.should_animate = false;
|
||
} else {
|
||
c->animation.should_animate = true;
|
||
}
|
||
|
||
if (((c->animation_type_open &&
|
||
strcmp(c->animation_type_open, "none") == 0) ||
|
||
(!c->animation_type_open &&
|
||
strcmp(animation_type_open, "none") == 0)) &&
|
||
c->animation.action == OPEN) {
|
||
c->animation.action = MOVE;
|
||
c->is_pending_open_animation = false;
|
||
c->animation.should_animate = false;
|
||
}
|
||
|
||
// 开始动画
|
||
client_commit(c);
|
||
c->dirty = true;
|
||
}
|
||
|
||
void resize(Client *c, struct wlr_box geo, int interact) {
|
||
|
||
// 动画设置的起始函数,这里用来计算一些动画的起始值
|
||
// 动画起始位置大小是由于c->animainit_geom确定的
|
||
|
||
if (!c || !c->mon || !client_surface(c)->mapped)
|
||
return;
|
||
|
||
struct wlr_box *bbox;
|
||
struct wlr_box clip;
|
||
|
||
if (!c->mon)
|
||
return;
|
||
|
||
c->need_output_flush = true;
|
||
c->dirty = true;
|
||
|
||
// oldgeom = c->geom;
|
||
bbox = (interact || c->isfloating || c->isfullscreen) ? &sgeom : &c->mon->w;
|
||
|
||
if (is_scroller_layout(c->mon) && (!c->isfloating || c == grabc)) {
|
||
c->geom = geo;
|
||
c->geom.width = MAX(1 + 2 * (int)c->bw, c->geom.width);
|
||
c->geom.height = MAX(1 + 2 * (int)c->bw, c->geom.height);
|
||
} else { // 这里会限制不允许窗口划出屏幕
|
||
c->geom = geo;
|
||
applybounds(
|
||
c,
|
||
bbox); // 去掉这个推荐的窗口大小,因为有时推荐的窗口特别大导致平铺异常
|
||
}
|
||
|
||
if (!c->isnosizehint && !c->ismaxmizescreen && !c->isfullscreen &&
|
||
c->isfloating) {
|
||
client_set_size_bound(c);
|
||
}
|
||
|
||
if (!c->is_pending_open_animation) {
|
||
c->animation.begin_fade_in = false;
|
||
}
|
||
|
||
if (c->animation.action == OPEN && !c->animation.tagining &&
|
||
!c->animation.tagouting && wlr_box_equal(&c->geom, &c->current)) {
|
||
c->animation.action = c->animation.action;
|
||
} else if (c->animation.tagouting) {
|
||
c->animation.duration = animation_duration_tag;
|
||
c->animation.action = TAG;
|
||
} else if (c->animation.tagining) {
|
||
c->animation.duration = animation_duration_tag;
|
||
c->animation.action = TAG;
|
||
} else if (c->is_pending_open_animation) {
|
||
c->animation.duration = animation_duration_open;
|
||
c->animation.action = OPEN;
|
||
} else {
|
||
c->animation.duration = animation_duration_move;
|
||
c->animation.action = MOVE;
|
||
}
|
||
|
||
// 动画起始位置大小设置
|
||
if (c->animation.tagouting) {
|
||
c->animainit_geom = c->animation.current;
|
||
} else if (c->animation.tagining) {
|
||
c->animainit_geom.height = c->animation.current.height;
|
||
c->animainit_geom.width = c->animation.current.width;
|
||
} else if (c->is_pending_open_animation) {
|
||
set_client_open_animaiton(c, c->geom);
|
||
} else {
|
||
c->animainit_geom = c->animation.current;
|
||
}
|
||
|
||
if (c->isnoborder || c->iskilling) {
|
||
c->bw = 0;
|
||
}
|
||
|
||
// c->geom 是真实的窗口大小和位置,跟过度的动画无关,用于计算布局
|
||
c->configure_serial = client_set_size(c, c->geom.width - 2 * c->bw,
|
||
c->geom.height - 2 * c->bw);
|
||
|
||
if (c == grabc) {
|
||
c->animation.running = false;
|
||
c->need_output_flush = false;
|
||
|
||
c->animainit_geom = c->current = c->pending = c->animation.current =
|
||
c->geom;
|
||
wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
|
||
|
||
client_draw_shadow(c);
|
||
apply_border(c);
|
||
client_get_clip(c, &clip);
|
||
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
|
||
return;
|
||
}
|
||
// 如果不是工作区切换时划出去的窗口,就让动画的结束位置,就是上面的真实位置和大小
|
||
// c->pending 决定动画的终点,一般在其他调用resize的函数的附近设置了
|
||
if (!c->animation.tagouting && !c->iskilling) {
|
||
c->pending = c->geom;
|
||
}
|
||
|
||
if (c->swallowedby && c->animation.action == OPEN) {
|
||
c->animainit_geom = c->swallowedby->animation.current;
|
||
}
|
||
|
||
if (c->swallowing) {
|
||
c->animainit_geom = c->geom;
|
||
}
|
||
|
||
if ((c->isglobal || c->isunglobal) && c->isfloating &&
|
||
c->animation.action == TAG) {
|
||
c->animainit_geom = c->geom;
|
||
}
|
||
|
||
// 开始应用动画设置
|
||
client_set_pending_state(c);
|
||
|
||
setborder_color(c);
|
||
}
|
||
|
||
bool client_draw_fadeout_frame(Client *c) {
|
||
if (!c)
|
||
return false;
|
||
|
||
fadeout_client_animation_next_tick(c);
|
||
return true;
|
||
}
|
||
|
||
bool client_draw_frame(Client *c) {
|
||
|
||
if (!c || !client_surface(c)->mapped)
|
||
return false;
|
||
|
||
if (c->isfullscreen) {
|
||
client_set_opacity(c, 1);
|
||
} else if (c == selmon->sel && !c->animation.running) {
|
||
client_set_opacity(c, c->focused_opacity);
|
||
} else if (!c->animation.running) {
|
||
client_set_opacity(c, c->unfocused_opacity);
|
||
}
|
||
|
||
if (!c->need_output_flush)
|
||
return false;
|
||
|
||
if (animations && c->animation.running) {
|
||
client_animation_next_tick(c);
|
||
} else {
|
||
wlr_scene_node_set_position(&c->scene->node, c->pending.x,
|
||
c->pending.y);
|
||
c->animation.current = c->animainit_geom = c->animation.initial =
|
||
c->pending = c->current = c->geom;
|
||
client_apply_clip(c, 1.0);
|
||
c->need_output_flush = false;
|
||
}
|
||
return true;
|
||
}
|