maomaowm/src/draw/text-node.h
DreamMaoMao 1f9dbe7c3c feat: support group
feat: add dispatch groupleave

opt: optimize layer cover

fix: miss set client isgroupfocusing to false when it no group member

fix: fix miss hide bar node when disable animaitons

opt: allow floating window show group bar

opt: optimize layer cover when setfloating

opt: optimize size per set when setfloating

opt: optimize layer cover of floating group bar

opt: make groupbar same layer with its client

opt: optimize groupbar animation clip

fix: fix cant focus group membar when change mon

opt: optimize shadow and border drap when floating cross monitor

opt: optimize overlay layer set for group

fix: fix xytonode not exclue snapbuffer for client

opt: optmize structruing\

opt: add common for struct type

It must be placed first; otherwise, after the xytonode's null pointer is
forcibly converted, the reading type will encounter an incorrect address

fix: capture windows with subsurfaces
2026-06-22 16:22:39 +08:00

164 lines
No EOL
4.3 KiB
C

#ifndef jump_label_node_H
#define jump_label_node_H
#include <cairo.h>
#include <pango/pango.h>
#include <pango/pangocairo.h>
#include <stdbool.h>
#include <stdint.h>
#include <wlr/types/wlr_scene.h>
// 原有结构体,假设已存在
typedef struct {
float fg_color[4];
float bg_color[4];
float focus_fg_color[4];
float focus_bg_color[4];
float border_color[4];
int32_t border_width;
int32_t corner_radius;
int32_t padding_x;
int32_t padding_y;
const char *font_desc;
} DecorateDrawData;
struct mango_text_buffer {
struct wlr_buffer base;
cairo_surface_t *surface;
};
typedef struct {
struct wlr_scene_buffer *scene_buffer;
struct mango_text_buffer *buffer;
cairo_surface_t *surface;
int surface_pixel_w, surface_pixel_h;
float fg_color[4];
float bg_color[4];
float focus_fg_color[4];
float focus_bg_color[4];
float border_color[4];
int32_t border_width;
int32_t corner_radius;
int32_t padding_x;
int32_t padding_y;
char *font_desc;
// 缓存
char *cached_text;
char *cached_font_desc;
float cached_scale;
float cached_fg_color[4];
float cached_bg_color[4];
float cached_focus_fg_color[4];
float cached_focus_bg_color[4];
float cached_border_color[4];
int32_t cached_border_width;
int32_t cached_corner_radius;
int32_t cached_padding_x;
int32_t cached_padding_y;
bool cached_focused;
bool focused;
// 测量
cairo_surface_t *measure_surface;
cairo_t *measure_cr;
PangoContext *measure_context;
PangoLayout *measure_layout;
float measure_scale;
int32_t logical_width;
int32_t logical_height;
} MangoJumpLabel;
typedef struct {
uint32_t type; // must at first in struct
struct wlr_scene_buffer *scene_buffer;
struct mango_text_buffer *buffer;
cairo_surface_t *surface;
int surface_pixel_w, surface_pixel_h;
void *node_data; // 存储窗口指针
// 初始配置
float fg_color[4];
float bg_color[4];
float focus_fg_color[4];
float focus_bg_color[4];
float border_color[4];
int32_t border_width;
int32_t corner_radius;
int32_t padding_x;
int32_t padding_y;
char *font_desc;
// 尺寸
int32_t target_width;
int32_t target_height;
// 缓存
char *cached_text;
char *cached_font_desc;
float cached_scale;
float cached_fg_color[4];
float cached_bg_color[4];
float cached_focus_fg_color[4];
float cached_focus_bg_color[4];
float cached_border_color[4];
int32_t cached_border_width;
int32_t cached_corner_radius;
int32_t cached_padding_x;
int32_t cached_padding_y;
int32_t cached_target_width;
int32_t cached_target_height;
bool cached_focused;
bool focused;
// 上次绘制参数(用于尺寸变化重绘)
char *last_text;
float last_scale;
// 测量
cairo_surface_t *measure_surface;
cairo_t *measure_cr;
PangoContext *measure_context;
PangoLayout *measure_layout;
float measure_scale;
int32_t logical_width;
int32_t logical_height;
} MangoGroupBar;
void mango_text_global_finish(void);
MangoJumpLabel *mango_jump_label_node_create(struct wlr_scene_tree *parent,
DecorateDrawData data);
void mango_jump_label_node_destroy(MangoJumpLabel *node);
void mango_jump_label_node_set_background(MangoJumpLabel *node, float r,
float g, float b, float a);
void mango_jump_label_node_set_border(MangoJumpLabel *node, float r, float g,
float b, float a, int32_t width,
int32_t radius);
void mango_jump_label_node_set_padding(MangoJumpLabel *node, int32_t pad_x,
int32_t pad_y);
void mango_jump_label_node_update(MangoJumpLabel *node, const char *text,
float scale);
MangoGroupBar *mango_group_bar_create(void *cdata, uint32_t type,
struct wlr_scene_tree *parent,
DecorateDrawData data, int32_t width,
int32_t height);
void mango_group_bar_destroy(MangoGroupBar *node);
void mango_group_bar_set_size(MangoGroupBar *node, int32_t width,
int32_t height);
void mango_group_bar_update(MangoGroupBar *node, const char *text, float scale);
void mango_jump_label_node_set_focus(MangoJumpLabel *node, bool focused);
void mango_group_bar_set_focus(MangoGroupBar *node, bool focused);
void mango_group_bar_set_colors(MangoGroupBar *node, const float fg[4],
const float bg[4]);
void mango_jump_label_node_apply_config(MangoJumpLabel *node,
const DecorateDrawData *data);
void mango_group_bar_apply_config(MangoGroupBar *node,
const DecorateDrawData *data);
#endif // jump_label_node_H