#include struct tearing_controller { struct wlr_tearing_control_v1 *tearing_control; struct wl_listener set_hint; struct wl_listener destroy; }; struct wlr_tearing_control_manager_v1 *tearing_control; struct wl_listener tearing_new_object; static void handle_controller_set_hint(struct wl_listener *listener, void *data) { struct tearing_controller *controller = wl_container_of(listener, controller, set_hint); Client *c = get_client_from_surface(controller->tearing_control->surface); if (c) { /* * tearing_control->current is actually an enum: * WP_TEARING_CONTROL_V1_PRESENTATION_HINT_VSYNC = 0 * WP_TEARING_CONTROL_V1_PRESENTATION_HINT_ASYNC = 1 * * Using it as a bool here allows us to not ship the XML. */ c->tearing_hint = controller->tearing_control->current; } } static void handle_controller_destroy(struct wl_listener *listener, void *data) { struct tearing_controller *controller = wl_container_of(listener, controller, destroy); wl_list_remove(&controller->set_hint.link); wl_list_remove(&controller->destroy.link); free(controller); } void handle_tearing_new_object(struct wl_listener *listener, void *data) { struct wlr_tearing_control_v1 *new_tearing_control = data; enum wp_tearing_control_v1_presentation_hint hint = wlr_tearing_control_manager_v1_surface_hint_from_surface( tearing_control, new_tearing_control->surface); wlr_log(WLR_DEBUG, "New presentation hint %d received for surface %p", hint, new_tearing_control->surface); struct tearing_controller *controller = ecalloc(1, sizeof(struct tearing_controller)); controller->tearing_control = new_tearing_control; controller->set_hint.notify = handle_controller_set_hint; wl_signal_add(&new_tearing_control->events.set_hint, &controller->set_hint); controller->destroy.notify = handle_controller_destroy; wl_signal_add(&new_tearing_control->events.destroy, &controller->destroy); } bool check_tearing_frame_allow(Monitor *m) { /* never allow tearing when disabled */ if (!allow_tearing) { return false; } Client *c = selmon->sel; /* tearing is only allowed for the output with the active client */ if (!c || c->mon != m) { return false; } /* allow tearing for any window when requested or forced */ if (allow_tearing == TEARING_ENABLED) { if (c->force_tearing == STATE_UNSPECIFIED) { return c->tearing_hint; } else { return c->force_tearing == STATE_ENABLED; } } /* remaining tearing options apply only to full-screen windows */ if (!c->isfullscreen) { return false; } if (c->force_tearing == STATE_UNSPECIFIED) { /* honor the tearing hint or the fullscreen-force preference */ return c->tearing_hint || allow_tearing == TEARING_FULLSCREEN_ONLY; } /* honor tearing as requested by action */ return c->force_tearing == STATE_ENABLED; } bool custom_wlr_scene_output_commit(struct wlr_scene_output *scene_output, struct wlr_output_state *state) { struct wlr_output *wlr_output = scene_output->output; Monitor *m = wlr_output->data; // 检查是否需要帧 if (!wlr_scene_output_needs_frame(scene_output)) { wlr_log(WLR_DEBUG, "No frame needed for output %s", wlr_output->name); return true; } // 构建输出状态 if (!wlr_scene_output_build_state(scene_output, state, NULL)) { wlr_log(WLR_ERROR, "Failed to build output state for %s", wlr_output->name); return false; } // 测试撕裂翻页 if (state->tearing_page_flip) { if (!wlr_output_test_state(wlr_output, state)) { state->tearing_page_flip = false; } } // 尝试提交 bool committed = wlr_output_commit_state(wlr_output, state); // 如果启用撕裂翻页但提交失败,重试禁用撕裂翻页 if (!committed && state->tearing_page_flip) { wlr_log(WLR_DEBUG, "Retrying commit without tearing for %s", wlr_output->name); state->tearing_page_flip = false; committed = wlr_output_commit_state(wlr_output, state); } // 处理状态清理 if (committed) { wlr_log(WLR_DEBUG, "Successfully committed output %s", wlr_output->name); if (state == &m->pending) { wlr_output_state_finish(&m->pending); wlr_output_state_init(&m->pending); } } else { wlr_log(WLR_ERROR, "Failed to commit output %s", wlr_output->name); // 即使提交失败,也清理状态避免积累 if (state == &m->pending) { wlr_output_state_finish(&m->pending); wlr_output_state_init(&m->pending); } return false; } return true; } void apply_tear_state(Monitor *m) { if (wlr_scene_output_needs_frame(m->scene_output)) { wlr_output_state_init(&m->pending); if (wlr_scene_output_build_state(m->scene_output, &m->pending, NULL)) { struct wlr_output_state *pending = &m->pending; pending->tearing_page_flip = true; if (!custom_wlr_scene_output_commit(m->scene_output, pending)) { wlr_log(WLR_ERROR, "Failed to commit output %s", m->scene_output->output->name); } } else { wlr_log(WLR_ERROR, "Failed to build state for output %s", m->scene_output->output->name); wlr_output_state_finish(&m->pending); } } }