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	fix: The tag animation ends with redundant afterimages on other displays
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					 1 changed files with 1 additions and 1 deletions
				
			
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					@ -1160,7 +1160,7 @@ struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
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  offset.x = offsetx;
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					  offset.x = offsetx;
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  offset.y = offsety;
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					  offset.y = offsety;
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  if ((clip_box->width <= 0 || clip_box->height <= 0) && ISTILED(c)) {
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					  if ((clip_box->width <= 0 || clip_box->height <= 0) && (ISTILED(c) || c->animation.tagouting || c->animation.tagining)) {
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    c->is_clip_to_hide = true;
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					    c->is_clip_to_hide = true;
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    wlr_scene_node_set_enabled(&c->scene->node, false);
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					    wlr_scene_node_set_enabled(&c->scene->node, false);
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  } else if (c->is_clip_to_hide && VISIBLEON(c, c->mon)) {
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					  } else if (c->is_clip_to_hide && VISIBLEON(c, c->mon)) {
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