feat: support corner radius

This commit is contained in:
DreamMaoMao 2025-05-17 07:05:26 +08:00
parent aa0e1e1fe9
commit fc9f33a7c3
5 changed files with 242 additions and 139 deletions

View file

@ -37,6 +37,7 @@ wlroots_dep = dependency('wlroots-0.19')
xkbcommon_dep = dependency('xkbcommon') xkbcommon_dep = dependency('xkbcommon')
libinput_dep = dependency('libinput') libinput_dep = dependency('libinput')
libwayland_client_dep = dependency('wayland-client') libwayland_client_dep = dependency('wayland-client')
libscenefx_dep = dependency('scenefx-0.2')
# 获取 Git Commit Hash 和最新的 tag # 获取 Git Commit Hash 和最新的 tag
git = find_program('git', required : false) git = find_program('git', required : false)
@ -75,6 +76,7 @@ executable('maomao',
xcb, xcb,
xlibs, xlibs,
wayland_server_dep, wayland_server_dep,
libscenefx_dep,
wlroots_dep, wlroots_dep,
xkbcommon_dep, xkbcommon_dep,
libinput_dep, libinput_dep,

View file

@ -302,9 +302,7 @@ static inline void client_send_close(Client *c) {
static inline void client_set_border_color(Client *c, static inline void client_set_border_color(Client *c,
const float color[static 4]) { const float color[static 4]) {
int i; wlr_scene_rect_set_color(c->border, color);
for (i = 0; i < 4; i++)
wlr_scene_rect_set_color(c->border[i], color);
} }
static inline void client_set_fullscreen(Client *c, int fullscreen) { static inline void client_set_fullscreen(Client *c, int fullscreen) {

View file

@ -130,6 +130,8 @@ typedef struct {
float *scroller_proportion_preset; float *scroller_proportion_preset;
int scroller_proportion_preset_count; int scroller_proportion_preset_count;
int border_radius;
char **circle_layout; char **circle_layout;
int circle_layout_count; int circle_layout_count;
@ -758,6 +760,8 @@ void parse_config_line(Config *config, const char *line) {
config->focus_cross_monitor = atoi(value); config->focus_cross_monitor = atoi(value);
} else if (strcmp(key, "focus_cross_tag") == 0) { } else if (strcmp(key, "focus_cross_tag") == 0) {
config->focus_cross_tag = atoi(value); config->focus_cross_tag = atoi(value);
} else if (strcmp(key, "border_radius") == 0) {
config->border_radius = atoi(value);
} else if (strcmp(key, "single_scratchpad") == 0) { } else if (strcmp(key, "single_scratchpad") == 0) {
config->single_scratchpad = atoi(value); config->single_scratchpad = atoi(value);
} else if (strcmp(key, "no_border_when_single") == 0) { } else if (strcmp(key, "no_border_when_single") == 0) {
@ -1763,6 +1767,7 @@ void override_config(void) {
scroller_focus_center = config.scroller_focus_center; scroller_focus_center = config.scroller_focus_center;
focus_cross_monitor = config.focus_cross_monitor; focus_cross_monitor = config.focus_cross_monitor;
focus_cross_tag = config.focus_cross_tag; focus_cross_tag = config.focus_cross_tag;
border_radius = config.border_radius;
single_scratchpad = config.single_scratchpad; single_scratchpad = config.single_scratchpad;
no_border_when_single = config.no_border_when_single; no_border_when_single = config.no_border_when_single;
snap_distance = config.snap_distance; snap_distance = config.snap_distance;
@ -1865,6 +1870,7 @@ void set_value_default() {
config.scroller_prefer_center = scroller_prefer_center; config.scroller_prefer_center = scroller_prefer_center;
config.focus_cross_monitor = focus_cross_monitor; config.focus_cross_monitor = focus_cross_monitor;
config.focus_cross_tag = focus_cross_tag; config.focus_cross_tag = focus_cross_tag;
config.border_radius = border_radius;
config.single_scratchpad = single_scratchpad; config.single_scratchpad = single_scratchpad;
config.no_border_when_single = no_border_when_single; config.no_border_when_single = no_border_when_single;
config.snap_distance = snap_distance; config.snap_distance = snap_distance;
@ -2016,7 +2022,6 @@ void reload_config(const Arg *arg) {
init_baked_points(); init_baked_points();
handlecursoractivity(); handlecursoractivity();
run_exec(); run_exec();
// reset border width when config change // reset border width when config change
wl_list_for_each(c, &clients, link) { wl_list_for_each(c, &clients, link) {
if (c && !c->iskilling) { if (c && !c->iskilling) {

View file

@ -164,3 +164,10 @@ enum libinput_config_tap_button_map button_map = LIBINPUT_CONFIG_TAP_MAP_LRM;
static const char *tags[] = { static const char *tags[] = {
"1", "2", "3", "4", "5", "6", "7", "8", "9", "1", "2", "3", "4", "5", "6", "7", "8", "9",
}; };
int border_radius = 10;
int border_radius_location_default = CORNER_LOCATION_ALL;

View file

@ -13,6 +13,11 @@
#include <sys/wait.h> #include <sys/wait.h>
#include <time.h> #include <time.h>
#include <unistd.h> #include <unistd.h>
#include <scenefx/render/fx_renderer/fx_renderer.h>
#include <scenefx/types/fx/blur_data.h>
#include <scenefx/types/fx/clipped_region.h>
#include <scenefx/types/fx/corner_location.h>
#include <scenefx/types/wlr_scene.h>
#include <wayland-server-core.h> #include <wayland-server-core.h>
#include <wlr/backend.h> #include <wlr/backend.h>
#include <wlr/backend/headless.h> #include <wlr/backend/headless.h>
@ -51,7 +56,6 @@
#include <wlr/types/wlr_primary_selection.h> #include <wlr/types/wlr_primary_selection.h>
#include <wlr/types/wlr_primary_selection_v1.h> #include <wlr/types/wlr_primary_selection_v1.h>
#include <wlr/types/wlr_relative_pointer_v1.h> #include <wlr/types/wlr_relative_pointer_v1.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_screencopy_v1.h> #include <wlr/types/wlr_screencopy_v1.h>
#include <wlr/types/wlr_seat.h> #include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_server_decoration.h> #include <wlr/types/wlr_server_decoration.h>
@ -198,6 +202,7 @@ typedef struct {
float height_scale; float height_scale;
int width; int width;
int height; int height;
enum corner_location corner_location;
bool should_scale; bool should_scale;
} animationScale; } animationScale;
@ -209,7 +214,7 @@ struct Client {
overview_backup_geom, current; /* layout-relative, includes border */ overview_backup_geom, current; /* layout-relative, includes border */
Monitor *mon; Monitor *mon;
struct wlr_scene_tree *scene; struct wlr_scene_tree *scene;
struct wlr_scene_rect *border[4]; /* top, bottom, left, right */ struct wlr_scene_rect *border; /* top, bottom, left, right */
struct wlr_scene_tree *scene_surface; struct wlr_scene_tree *scene_surface;
struct wl_list link; struct wl_list link;
struct wl_list flink; struct wl_list flink;
@ -621,7 +626,7 @@ static unsigned int get_tags_first_tag(unsigned int tags);
static void client_commit(Client *c); static void client_commit(Client *c);
static void apply_border(Client *c, struct wlr_box clip_box, int offsetx, static void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
int offsety); int offsety, enum corner_location current_corner_location);
static void client_set_opacity(Client *c, double opacity); static void client_set_opacity(Client *c, double opacity);
static void init_baked_points(void); static void init_baked_points(void);
static void scene_buffer_apply_opacity(struct wlr_scene_buffer *buffer, int sx, static void scene_buffer_apply_opacity(struct wlr_scene_buffer *buffer, int sx,
@ -966,7 +971,7 @@ void fadeout_client_animation_next_tick(Client *c) {
scale_data.width_scale = animation_passed; scale_data.width_scale = animation_passed;
scale_data.height_scale = animation_passed; scale_data.height_scale = animation_passed;
wlr_scene_node_for_each_buffer(&c->scene->node, wlr_scene_node_for_each_buffer(&c->scene_surface->node,
snap_scene_buffer_apply_effect, &scale_data); snap_scene_buffer_apply_effect, &scale_data);
} }
@ -1063,7 +1068,7 @@ void set_rect_size(struct wlr_scene_rect *rect, int width, int height) {
} }
void apply_border(Client *c, struct wlr_box clip_box, int offsetx, void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
int offsety) { int offsety, enum corner_location border_radius_location) {
int i; int i;
bool hit_no_border = false; bool hit_no_border = false;
@ -1097,10 +1102,7 @@ void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
c->bw = 0; c->bw = 0;
c->fake_no_border = true; c->fake_no_border = true;
} else if (hit_no_border && !smartgaps) { } else if (hit_no_border && !smartgaps) {
set_rect_size(c->border[0], 0, 0); wlr_scene_rect_set_size(c->border, 0, 0);
set_rect_size(c->border[1], 0, 0);
set_rect_size(c->border[2], 0, 0);
set_rect_size(c->border[3], 0, 0);
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw); wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
c->fake_no_border = true; c->fake_no_border = true;
return; return;
@ -1109,59 +1111,59 @@ void apply_border(Client *c, struct wlr_box clip_box, int offsetx,
c->fake_no_border = false; c->fake_no_border = false;
} }
int clip_box_width = clip_box.width - 2 * c->bw;
int clip_box_height = clip_box.height - 2 * c->bw;
if(clip_box_width < 0) {
clip_box_width = 0;
}
if(clip_box_height < 0) {
clip_box_height = 0;
}
int clip_x = c->bw - offsetx;
int clip_y = c->bw - offsety;
clip_x = clip_x < 0 ? 0 : clip_x;
clip_y = clip_y < 0 ? 0 : clip_y;
struct clipped_region clipped_region = {
.area = { clip_x, clip_y, clip_box_width, clip_box_height },
.corner_radius = border_radius,
.corners = border_radius_location,
};
int right_offset = GEZERO(c->animation.current.x + c->animation.current.width - c->mon->m.x - c->mon->m.width);
int bottom_offset = GEZERO(c->animation.current.y + c->animation.current.height - c->mon->m.y - c->mon->m.height);
int rect_width = clip_box.width;
int rect_height = clip_box.height;
if(right_offset > 0) {
clipped_region.area.width = MIN(clip_box.width,clipped_region.area.width + right_offset);
}
if(bottom_offset > 0) {
clipped_region.area.height = MIN(clip_box.height,clipped_region.area.height + bottom_offset);
}
if(rect_width < 0) {
rect_width = 0;
}
if(rect_height < 0) {
rect_height = 0;
}
int node_x = offsetx;
int node_y = offsety;
wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw); wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
set_rect_size(c->border[0], clip_box.width, c->bw); wlr_scene_rect_set_size(c->border, rect_width, rect_height);
set_rect_size(c->border[1], clip_box.width, c->bw); wlr_scene_node_set_position(&c->border->node, node_x, node_y);
set_rect_size(c->border[2], c->bw, clip_box.height - 2 * c->bw); wlr_scene_rect_set_corner_radius(c->border, border_radius, border_radius_location);
set_rect_size(c->border[3], c->bw, clip_box.height - 2 * c->bw); wlr_scene_rect_set_clipped_region(c->border, clipped_region);
wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
c->bw);
if (ISTILED(c) || c->animation.tagining || c->animation.tagouted ||
c->animation.tagouting) {
if (c->animation.current.x < c->mon->m.x) {
set_rect_size(c->border[2], GEZERO(c->bw - offsetx),
clip_box.height - 2 * c->bw);
} else if (c->animation.current.x + c->animation.current.width >
c->mon->m.x + c->mon->m.width) {
set_rect_size(c->border[3],
GEZERO(c->bw - GEZERO(c->animation.current.x +
c->animation.current.width -
c->mon->m.x - c->mon->m.width)),
clip_box.height - 2 * c->bw);
set_rect_size(c->border[0], clip_box.width + c->bw,
GEZERO(c->bw - offsety));
set_rect_size(c->border[1], clip_box.width + c->bw,
GEZERO(c->bw - GEZERO(c->animation.current.y +
c->animation.current.height -
c->mon->m.y - c->mon->m.height)));
} else if (c->animation.current.y < c->mon->m.y) {
set_rect_size(c->border[0], clip_box.width, GEZERO(c->bw - offsety));
} else if (c->animation.current.y + c->animation.current.height >
c->mon->m.y + c->mon->m.height) {
set_rect_size(c->border[1], clip_box.width,
GEZERO(c->bw - GEZERO(c->animation.current.y +
c->animation.current.height -
c->mon->m.y - c->mon->m.height)));
set_rect_size(c->border[2], GEZERO(c->bw - offsetx),
clip_box.height - c->bw);
set_rect_size(c->border[3],
GEZERO(c->bw - GEZERO(c->animation.current.x +
c->animation.current.width -
c->mon->m.x - c->mon->m.width)),
clip_box.height - c->bw);
}
}
wlr_scene_node_set_position(&c->border[0]->node, offsetx, offsety);
wlr_scene_node_set_position(&c->border[2]->node, offsetx, c->bw + offsety);
wlr_scene_node_set_position(&c->border[1]->node, offsetx,
clip_box.height - c->bw + offsety);
wlr_scene_node_set_position(
&c->border[3]->node, clip_box.width - c->bw + offsetx, c->bw + offsety);
} }
struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) { struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
@ -1226,6 +1228,24 @@ struct uvec2 clip_to_hide(Client *c, struct wlr_box *clip_box) {
return offset; return offset;
} }
enum corner_location set_client_corner_location(Client *c) {
enum corner_location current_corner_location = CORNER_LOCATION_ALL;
struct wlr_box target_geom = animations ? c->animation.current : c->geom;
if(target_geom.x + border_radius <= c->mon->m.x) {
current_corner_location &= ~CORNER_LOCATION_LEFT; // 清除左标志位
}
if(target_geom.x + target_geom.width - border_radius >= c->mon->m.x + c->mon->m.width) {
current_corner_location &= ~CORNER_LOCATION_RIGHT; // 清除右标志位
}
if(target_geom.y + border_radius <= c->mon->m.y) {
current_corner_location &= ~CORNER_LOCATION_TOP; // 清除上标志位
}
if(target_geom.y + target_geom.height - border_radius >= c->mon->m.y + c->mon->m.height) {
current_corner_location &= ~CORNER_LOCATION_BOTTOM; // 清除下标志位
}
return current_corner_location;
}
void client_apply_clip(Client *c) { void client_apply_clip(Client *c) {
if (c->iskilling || !client_surface(c)->mapped) if (c->iskilling || !client_surface(c)->mapped)
@ -1233,6 +1253,7 @@ void client_apply_clip(Client *c) {
struct wlr_box clip_box; struct wlr_box clip_box;
struct uvec2 offset; struct uvec2 offset;
animationScale scale_data; animationScale scale_data;
enum corner_location current_corner_location = set_client_corner_location(c);
if (!animations) { if (!animations) {
c->animation.running = false; c->animation.running = false;
@ -1241,9 +1262,13 @@ void client_apply_clip(Client *c) {
c->geom; c->geom;
client_get_clip(c, &clip_box); client_get_clip(c, &clip_box);
offset = clip_to_hide(c, &clip_box); offset = clip_to_hide(c, &clip_box);
apply_border(c, clip_box, offset.x, offset.y); if(c->is_clip_to_hide) {
return;
}
apply_border(c, clip_box, offset.x, offset.y, current_corner_location);
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box); wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box);
buffer_set_effect(c, (animationScale){0, 0, 0, 0, false}); buffer_set_effect(c, (animationScale){0, 0, 0, 0, current_corner_location,false});
return; return;
} }
@ -1265,15 +1290,24 @@ void client_apply_clip(Client *c) {
} }
offset = clip_to_hide(c, &clip_box); offset = clip_to_hide(c, &clip_box);
apply_border(c, clip_box, offset.x, offset.y, current_corner_location);
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip_box); struct wlr_box surface_clip;
apply_border(c, clip_box, offset.x, offset.y); surface_clip = clip_box;
surface_clip.width = surface_clip.width - 2 * c->bw;
surface_clip.height = surface_clip.height - 2 * c->bw;
if(surface_clip.width <= 0 || surface_clip.height <= 0) {
return;
}
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &surface_clip);
scale_data.should_scale = true; scale_data.should_scale = true;
scale_data.width = clip_box.width - 2 * c->bw; scale_data.width = clip_box.width - 2 * c->bw;
scale_data.height = clip_box.height - 2 * c->bw; scale_data.height = clip_box.height - 2 * c->bw;
scale_data.width_scale = (float)scale_data.width / geometry.width; scale_data.width_scale = (float)scale_data.width / geometry.width;
scale_data.height_scale = (float)scale_data.height / geometry.height; scale_data.height_scale = (float)scale_data.height / geometry.height;
scale_data.corner_location = current_corner_location;
buffer_set_effect(c, scale_data); buffer_set_effect(c, scale_data);
} }
@ -1289,6 +1323,7 @@ bool client_draw_frame(Client *c) {
client_animation_next_tick(c); client_animation_next_tick(c);
client_apply_clip(c); client_apply_clip(c);
} else { } else {
if(!c->is_clip_to_hide)
wlr_scene_node_set_position(&c->scene->node, c->pending.x, c->pending.y); wlr_scene_node_set_position(&c->scene->node, c->pending.x, c->pending.y);
c->animainit_geom = c->animation.initial = c->pending = c->current = c->animainit_geom = c->animation.initial = c->pending = c->current =
c->geom; c->geom;
@ -1661,7 +1696,7 @@ void gpureset(struct wl_listener *listener, void *data) {
wlr_log(WLR_DEBUG, "gpu reset"); wlr_log(WLR_DEBUG, "gpu reset");
if (!(drw = wlr_renderer_autocreate(backend))) if (!(drw = fx_renderer_create(backend)))
die("couldn't recreate renderer"); die("couldn't recreate renderer");
if (!(alloc = wlr_allocator_autocreate(backend, drw))) if (!(alloc = wlr_allocator_autocreate(backend, drw)))
@ -2080,7 +2115,7 @@ void apply_window_snap(Client *c) {
snap_right_screen = 0; snap_right_screen = 0;
int snap_up_mon = 0, snap_down_mon = 0, snap_left_mon = 0, snap_right_mon = 0; int snap_up_mon = 0, snap_down_mon = 0, snap_left_mon = 0, snap_right_mon = 0;
unsigned int cbw = !render_border || c->fake_no_border ? borderpx : 0; unsigned int cbw = !render_border || c->fake_no_border ? c->bw : 0;
unsigned int tcbw; unsigned int tcbw;
unsigned int cx, cy, cw, ch, tcx, tcy, tcw, tch; unsigned int cx, cy, cw, ch, tcx, tcy, tcw, tch;
cx = c->geom.x + cbw; cx = c->geom.x + cbw;
@ -2099,7 +2134,7 @@ void apply_window_snap(Client *c) {
if (tc && tc->isfloating && !tc->iskilling && client_surface(tc)->mapped && if (tc && tc->isfloating && !tc->iskilling && client_surface(tc)->mapped &&
VISIBLEON(tc, c->mon)) { VISIBLEON(tc, c->mon)) {
tcbw = !render_border || tc->fake_no_border ? borderpx : 0; tcbw = !render_border || tc->fake_no_border ? c->bw : 0;
tcx = tc->geom.x + tcbw; tcx = tc->geom.x + tcbw;
tcy = tc->geom.y + tcbw; tcy = tc->geom.y + tcbw;
tcw = tc->geom.width - 2 * tcbw; tcw = tc->geom.width - 2 * tcbw;
@ -3180,6 +3215,7 @@ void createlayersurface(struct wl_listener *listener, void *data) {
wl_list_insert(&l->mon->layers[layer_surface->pending.layer], &l->link); wl_list_insert(&l->mon->layers[layer_surface->pending.layer], &l->link);
wlr_surface_send_enter(surface, layer_surface->output); wlr_surface_send_enter(surface, layer_surface->output);
} }
void createlocksurface(struct wl_listener *listener, void *data) { void createlocksurface(struct wl_listener *listener, void *data) {
@ -3324,6 +3360,7 @@ void createmon(struct wl_listener *listener, void *data) {
wlr_output_layout_add_auto(output_layout, wlr_output); wlr_output_layout_add_auto(output_layout, wlr_output);
else else
wlr_output_layout_add(output_layout, wlr_output, m->m.x, m->m.y); wlr_output_layout_add(output_layout, wlr_output, m->m.x, m->m.y);
} }
void // fix for 0.5 void // fix for 0.5
@ -4258,15 +4295,16 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
struct wlr_scene_node *snapshot_node = NULL; struct wlr_scene_node *snapshot_node = NULL;
switch (node->type) { switch (node->type) {
case WLR_SCENE_NODE_TREE:; case WLR_SCENE_NODE_TREE: {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node); struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child; struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) { wl_list_for_each(child, &scene_tree->children, link) {
scene_node_snapshot(child, lx, ly, snapshot_tree); scene_node_snapshot(child, lx, ly, snapshot_tree);
} }
break; break;
case WLR_SCENE_NODE_RECT:; }
case WLR_SCENE_NODE_RECT: {
struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node); struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
struct wlr_scene_rect *snapshot_rect = struct wlr_scene_rect *snapshot_rect =
@ -4276,11 +4314,23 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
if (snapshot_rect == NULL) { if (snapshot_rect == NULL) {
return false; return false;
} }
wlr_scene_rect_set_clipped_region(scene_rect,
snapshot_rect->clipped_region);
wlr_scene_rect_set_backdrop_blur(scene_rect,
snapshot_rect->backdrop_blur);
wlr_scene_rect_set_backdrop_blur_optimized(
scene_rect, snapshot_rect->backdrop_blur_optimized);
wlr_scene_rect_set_corner_radius(
scene_rect, snapshot_rect->corner_radius, snapshot_rect->corners);
wlr_scene_rect_set_color(scene_rect, snapshot_rect->color);
snapshot_node = &snapshot_rect->node; snapshot_node = &snapshot_rect->node;
break; break;
case WLR_SCENE_NODE_BUFFER:; }
case WLR_SCENE_NODE_BUFFER: {
struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node); struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(node);
struct wlr_scene_buffer *snapshot_buffer = struct wlr_scene_buffer *snapshot_buffer =
wlr_scene_buffer_create(snapshot_tree, NULL); wlr_scene_buffer_create(snapshot_tree, NULL);
@ -4294,13 +4344,25 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
scene_buffer->dst_height); scene_buffer->dst_height);
wlr_scene_buffer_set_opaque_region(snapshot_buffer, wlr_scene_buffer_set_opaque_region(snapshot_buffer,
&scene_buffer->opaque_region); &scene_buffer->opaque_region);
wlr_scene_buffer_set_source_box(snapshot_buffer, &scene_buffer->src_box); wlr_scene_buffer_set_source_box(snapshot_buffer,
wlr_scene_buffer_set_transform(snapshot_buffer, scene_buffer->transform); &scene_buffer->src_box);
wlr_scene_buffer_set_transform(snapshot_buffer,
scene_buffer->transform);
wlr_scene_buffer_set_filter_mode(snapshot_buffer, wlr_scene_buffer_set_filter_mode(snapshot_buffer,
scene_buffer->filter_mode); scene_buffer->filter_mode);
// Effects // Effects
wlr_scene_buffer_set_opacity(snapshot_buffer, scene_buffer->opacity); wlr_scene_buffer_set_opacity(snapshot_buffer, scene_buffer->opacity);
wlr_scene_buffer_set_corner_radius(snapshot_buffer,
scene_buffer->corner_radius,
scene_buffer->corners);
wlr_scene_buffer_set_backdrop_blur_optimized(
snapshot_buffer, scene_buffer->backdrop_blur_optimized);
wlr_scene_buffer_set_backdrop_blur_ignore_transparent(
snapshot_buffer, scene_buffer->backdrop_blur_ignore_transparent);
wlr_scene_buffer_set_backdrop_blur(snapshot_buffer,
scene_buffer->backdrop_blur);
snapshot_buffer->node.data = scene_buffer->node.data; snapshot_buffer->node.data = scene_buffer->node.data;
@ -4314,6 +4376,29 @@ static bool scene_node_snapshot(struct wlr_scene_node *node, int lx, int ly,
} }
break; break;
} }
case WLR_SCENE_NODE_SHADOW: {
struct wlr_scene_shadow *scene_shadow =
wlr_scene_shadow_from_node(node);
struct wlr_scene_shadow *snapshot_shadow = wlr_scene_shadow_create(
snapshot_tree, scene_shadow->width, scene_shadow->height,
scene_shadow->corner_radius, scene_shadow->blur_sigma,
scene_shadow->color);
if (snapshot_shadow == NULL) {
return false;
}
snapshot_node = &snapshot_shadow->node;
wlr_scene_shadow_set_clipped_region(snapshot_shadow,
scene_shadow->clipped_region);
snapshot_shadow->node.data = scene_shadow->node.data;
break;
}
case WLR_SCENE_NODE_OPTIMIZED_BLUR:
return true;
}
if (snapshot_node != NULL) { if (snapshot_node != NULL) {
wlr_scene_node_set_position(snapshot_node, lx, ly); wlr_scene_node_set_position(snapshot_node, lx, ly);
@ -4384,7 +4469,6 @@ mapnotify(struct wl_listener *listener, void *data) {
/* Called when the surface is mapped, or ready to display on-screen. */ /* Called when the surface is mapped, or ready to display on-screen. */
Client *p = NULL; Client *p = NULL;
Client *c = wl_container_of(listener, c, map); Client *c = wl_container_of(listener, c, map);
int i;
/* Create scene tree for this client and its border */ /* Create scene tree for this client and its border */
c->scene = client_surface(c)->data = wlr_scene_tree_create(layers[LyrTile]); c->scene = client_surface(c)->data = wlr_scene_tree_create(layers[LyrTile]);
wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell); wlr_scene_node_set_enabled(&c->scene->node, c->type != XDGShell);
@ -4416,11 +4500,12 @@ mapnotify(struct wl_listener *listener, void *data) {
return; return;
} }
for (i = 0; i < 4; i++) { c->border = wlr_scene_rect_create(c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor);
c->border[i] = wlr_scene_rect_create( wlr_scene_node_lower_to_bottom(&c->border->node);
c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor); wlr_scene_node_set_position(&c->border->node, 0, 0);
c->border[i]->node.data = c; wlr_scene_rect_set_corner_radius(c->border, border_radius, border_radius_location_default);
} wlr_scene_node_set_enabled(&c->border->node, true);
/* Initialize client geometry with room for border */ /* Initialize client geometry with room for border */
client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT |
@ -4920,6 +5005,11 @@ void scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, int sy,
} }
} }
// TODO: blur set, opacity set // TODO: blur set, opacity set
/* we dont round or blur popups */
if(wlr_xdg_popup_try_from_wlr_surface(surface) != NULL) return;
wlr_scene_buffer_set_corner_radius(buffer, border_radius, scale_data->corner_location);
} }
void snap_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx, void snap_scene_buffer_apply_effect(struct wlr_scene_buffer *buffer, int sx,
@ -5258,7 +5348,7 @@ void resize(Client *c, struct wlr_box geo, int interact) {
c->animainit_geom = c->current = c->pending = c->animation.current = c->animainit_geom = c->current = c->pending = c->animation.current =
c->geom; c->geom;
wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y); wlr_scene_node_set_position(&c->scene->node, c->geom.x, c->geom.y);
apply_border(c, c->geom, 0, 0); apply_border(c, c->geom, 0, 0, CORNER_LOCATION_ALL);
client_get_clip(c, &clip); client_get_clip(c, &clip);
wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip); wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
return; return;
@ -5898,6 +5988,7 @@ void setup(void) {
/* Initialize the scene graph used to lay out windows */ /* Initialize the scene graph used to lay out windows */
scene = wlr_scene_create(); scene = wlr_scene_create();
root_bg = wlr_scene_rect_create(&scene->tree, 0, 0, rootcolor); root_bg = wlr_scene_rect_create(&scene->tree, 0, 0, rootcolor);
for (i = 0; i < NUM_LAYERS; i++) for (i = 0; i < NUM_LAYERS; i++)
layers[i] = wlr_scene_tree_create(&scene->tree); layers[i] = wlr_scene_tree_create(&scene->tree);
@ -5905,7 +5996,7 @@ void setup(void) {
wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node); wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node);
/* Create a renderer with the default implementation */ /* Create a renderer with the default implementation */
if (!(drw = wlr_renderer_autocreate(backend))) if (!(drw = fx_renderer_create(backend)))
die("couldn't create renderer"); die("couldn't create renderer");
wl_signal_add(&drw->events.lost, &gpu_reset); wl_signal_add(&drw->events.lost, &gpu_reset);