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https://github.com/DreamMaoMao/maomaowm.git
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opt: apply border clip in tagin tagout animation
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parent
92f3ce0606
commit
fc72177950
1 changed files with 34 additions and 3 deletions
37
main.c
37
main.c
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@ -792,15 +792,45 @@ void client_actual_size(Client *c, uint32_t *width, uint32_t *height) {
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}
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}
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void apply_border(Client *c, struct wlr_box clip_box,int offset) {
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void apply_border(Client *c, struct wlr_box clip_box,int offset) {
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_node_set_position(&c->scene_surface->node, c->bw, c->bw);
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wlr_scene_rect_set_size(c->border[0], clip_box.width, c->bw);
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wlr_scene_rect_set_size(c->border[0], clip_box.width, c->bw);
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wlr_scene_rect_set_size(c->border[1], clip_box.width, c->bw);
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wlr_scene_rect_set_size(c->border[1], clip_box.width, c->bw);
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wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
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wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
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if(c->animation.tagining||c->animation.tagouted) {
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if(c->animation.current.x < c->mon->m.x) {
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wlr_scene_rect_set_size(c->border[2], 0, clip_box.height - 2 * c->bw);
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wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
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wlr_scene_node_set_position(&c->border[0]->node, offset, 0);
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wlr_scene_node_set_position(&c->border[1]->node, offset, clip_box.height - c->bw);
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wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw + offset,
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c->bw);
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} else if (c->animation.current.x + c->animation.current.width > c->mon->m.x + c->mon->m.width) {
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wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
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wlr_scene_rect_set_size(c->border[3], 0, clip_box.height - 2 * c->bw);
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wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
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wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
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wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
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wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
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wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
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wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
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c->bw);
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c->bw);
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} else {
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wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
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wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
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wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
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wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
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wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
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c->bw);
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}
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} else {
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wlr_scene_rect_set_size(c->border[2], c->bw, clip_box.height - 2 * c->bw);
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wlr_scene_rect_set_size(c->border[3], c->bw, clip_box.height - 2 * c->bw);
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wlr_scene_node_set_position(&c->border[0]->node, 0, 0);
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wlr_scene_node_set_position(&c->border[1]->node, 0, clip_box.height - c->bw);
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wlr_scene_node_set_position(&c->border[3]->node, clip_box.width - c->bw,
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c->bw);
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}
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wlr_scene_node_set_position(&c->border[2]->node, 0, c->bw);
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}
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}
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void client_apply_clip(Client *c) {
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void client_apply_clip(Client *c) {
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@ -827,6 +857,7 @@ void client_apply_clip(Client *c) {
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if (c->animation.current.x <= c->mon->m.x) {
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if (c->animation.current.x <= c->mon->m.x) {
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offset = c->mon->m.x - c->animation.current.x;
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offset = c->mon->m.x - c->animation.current.x;
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clip_box.x = clip_box.x + offset;
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clip_box.x = clip_box.x + offset;
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clip_box.width = clip_box.width - offset;
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} else if(c->animation.current.x + c->animation.current.width >= c->mon->m.x + c->mon->m.width) {
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} else if(c->animation.current.x + c->animation.current.width >= c->mon->m.x + c->mon->m.width) {
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clip_box.width = clip_box.width - (c->animation.current.x + c->animation.current.width - c->mon->m.x - c->mon->m.width);
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clip_box.width = clip_box.width - (c->animation.current.x + c->animation.current.width - c->mon->m.x - c->mon->m.width);
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}
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}
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