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https://github.com/DreamMaoMao/maomaowm.git
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fix: lose animation when double arrange
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parent
bfaedd8e13
commit
fb58fe2f41
1 changed files with 5 additions and 2 deletions
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@ -2573,14 +2573,12 @@ void client_set_pending_state(Client *c) {
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c->animation.should_animate = false;
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c->animation.should_animate = false;
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} else if (animations && c->animation.tagining) {
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} else if (animations && c->animation.tagining) {
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c->animation.should_animate = true;
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c->animation.should_animate = true;
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c->animation.initial = c->animainit_geom;
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} else if (!animations || c == grabc ||
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} else if (!animations || c == grabc ||
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(!c->is_open_animation &&
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(!c->is_open_animation &&
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wlr_box_equal(&c->current, &c->pending))) {
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wlr_box_equal(&c->current, &c->pending))) {
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c->animation.should_animate = false;
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c->animation.should_animate = false;
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} else {
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} else {
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c->animation.should_animate = true;
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c->animation.should_animate = true;
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c->animation.initial = c->animainit_geom;
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}
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}
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// 开始动画
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// 开始动画
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@ -2604,6 +2602,11 @@ void client_commit(Client *c) {
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c->current = c->pending; // 设置动画的结束位置
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c->current = c->pending; // 设置动画的结束位置
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if (c->animation.should_animate) {
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if (c->animation.should_animate) {
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if(!c->animation.running) {
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c->animation.current = c->animainit_geom;
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}
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c->animation.initial = c->animainit_geom;
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// 设置动画速度
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// 设置动画速度
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c->animation.passed_frames = 0;
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c->animation.passed_frames = 0;
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c->animation.total_frames =
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c->animation.total_frames =
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