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fix: layer shadow miss set size in animaiton
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02d70831b5
commit
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1 changed files with 11 additions and 0 deletions
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@ -101,6 +101,9 @@ void set_layer_dir_animaiton(LayerSurface *l, struct wlr_box *geo) {
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if (!l)
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return;
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geo->width = l->geom.width;
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geo->height = l->geom.height;
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center_x = l->geom.x + l->geom.width / 2;
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center_y = l->geom.y + l->geom.height / 2;
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horizontal = center_x > l->mon->m.x + l->mon->m.width / 2 ? RIGHT : LEFT;
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@ -325,9 +328,15 @@ void init_fadeout_layers(LayerSurface *l) {
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set_layer_dir_animaiton(l, &fadeout_layer->current);
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fadeout_layer->current.x = fadeout_layer->current.x - l->geom.x;
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fadeout_layer->current.y = fadeout_layer->current.y - l->geom.y;
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fadeout_layer->current.width =
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fadeout_layer->current.width - l->geom.width;
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fadeout_layer->current.height =
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fadeout_layer->current.height - l->geom.height;
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} else {
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fadeout_layer->current.x = 0;
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fadeout_layer->current.y = 0;
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fadeout_layer->current.width = 0;
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fadeout_layer->current.height = 0;
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}
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fadeout_layer->animation.passed_frames = 0;
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@ -353,6 +362,8 @@ void layer_set_pending_state(LayerSurface *l) {
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} else {
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l->animainit_geom.x = l->geom.x;
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l->animainit_geom.y = l->geom.y;
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l->animainit_geom.width = l->geom.width;
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l->animainit_geom.height = l->geom.height;
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}
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} else {
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l->animainit_geom = l->animation.current;
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