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增加fadtout配置
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parent
6af0449b75
commit
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5 changed files with 13 additions and 18 deletions
18
config.conf
18
config.conf
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@ -3,10 +3,12 @@ animations=1
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animation_type=slide
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animation_fade_in=1
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zoom_initial_ratio=0.5
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fadein_begin_opacity=0
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fadein_begin_opacity=0.5
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fadeout_begin_opacity=0.5
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animation_duration_move=500
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animation_duration_open=400
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animation_duration_tag=350
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animation_duration_close=350
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animation_curve=0.46,1.0,0.29,0.99
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# Scroller Layout Setting
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@ -211,20 +213,6 @@ bind=ALT+SHIFT,X,incgaps,1
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bind=ALT+SHIFT,Z,incgaps,-1
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bind=ALT+SHIFT,R,togglegaps
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# switch tty
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bind=Ctrl+Alt,F1,chvt,1
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bind=Ctrl+Alt,F2,chvt,2
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bind=Ctrl+Alt,F3,chvt,3
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bind=Ctrl+Alt,f4,chvt,4
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bind=Ctrl+Alt,F5,chvt,5
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bind=Ctrl+Alt,F6,chvt,6
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bind=Ctrl+Alt,F7,chvt,7
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bind=Ctrl+Alt,F8,chvt,8
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bind=Ctrl+Alt,F9,chvt,9
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bind=Ctrl+Alt,F10,chvt,10
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bind=Ctrl+Alt,F11,chvt,11
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bind=Ctrl+Alt,F12,chvt,12
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#custom app bind example
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# bind=SUPER,Return,spawn,google-chrome
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# bind=CTRL+ALT,Return,spawn,st -e ~/tool/ter-multiplexer.sh
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@ -11,6 +11,7 @@ static const char *animation_type = "slide"; //slide or zoom
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static const char animation_fade_in = 0; // Enable animation fade in
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static const float zoom_initial_ratio = 0.5; // Initial window ratio for animations
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static const float fadein_begin_opacity = 0; // Begin opacity for animations fasdein
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static const float fadeout_begin_opacity = 0; // Begin opacity for animations fasdein
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static const uint32_t animation_duration_move = 500; // Animation move speed
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static const uint32_t animation_duration_open = 400; // Animation open speed
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static const uint32_t animation_duration_tag = 400; // Animation tag speed
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2
maomao.c
2
maomao.c
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@ -747,7 +747,7 @@ void fadeout_client_animation_next_tick(Client *c) {
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.height = height,
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};
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double opacity = MAX(1 - 0.4 - animation_passed, 0);
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double opacity = MAX(fadeout_begin_opacity - animation_passed, 0);
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wlr_scene_node_for_each_buffer(&c->snapshot_scene->node,
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scene_buffer_apply_opacity, &opacity);
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@ -63,6 +63,7 @@ typedef struct {
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char animation_fade_in;
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float zoom_initial_ratio;
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float fadein_begin_opacity;
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float fadeout_begin_opacity;
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uint32_t animation_duration_move;
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uint32_t animation_duration_open;
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uint32_t animation_duration_tag;
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@ -447,6 +448,8 @@ void parse_config_line(Config *config, const char *line) {
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config->zoom_initial_ratio = atof(value);
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} else if (strcmp(key, "fadein_begin_opacity") == 0) {
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config->fadein_begin_opacity = atof(value);
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} else if (strcmp(key, "fadeout_begin_opacity") == 0) {
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config->fadeout_begin_opacity = atof(value);
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} else if (strcmp(key, "animation_duration_move") == 0) {
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config->animation_duration_move = atoi(value);
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} else if (strcmp(key, "animation_duration_open") == 0) {
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@ -876,6 +879,7 @@ void override_config(void) {
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animation_fade_in = config.animation_fade_in;
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zoom_initial_ratio = config.zoom_initial_ratio;
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fadein_begin_opacity = config.fadein_begin_opacity;
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fadeout_begin_opacity = config.fadeout_begin_opacity;
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animation_duration_move = config.animation_duration_move;
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animation_duration_open = config.animation_duration_open;
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animation_duration_tag = config.animation_duration_tag;
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@ -927,7 +931,8 @@ void set_value_default() {
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config.animations = 1; // 是否启用动画
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config.animation_fade_in = 1; // Enable animation fade in
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config.zoom_initial_ratio = 0.5; // 动画起始窗口比例
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config.fadein_begin_opacity = 0; // Begin opac window ratio for animations
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config.fadein_begin_opacity = 0.5; // Begin opac window ratio for animations
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config.fadeout_begin_opacity = 0.5;
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config.animation_duration_move = 500; // Animation move speed
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config.animation_duration_open = 400; // Animation open speed
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config.animation_duration_tag = 300; // Animation tag speed
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@ -9,7 +9,8 @@ char *animation_type = "slide"; // 是否启用动画 //slide,zoom
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int animations = 1; // 是否启用动画
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char animation_fade_in = 1; // Enable animation fade in
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float zoom_initial_ratio = 0.5; // 动画起始窗口比例
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float fadein_begin_opacity = 0; // Begin opac window ratio for animations
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float fadein_begin_opacity = 0.5; // Begin opac window ratio for animations
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float fadeout_begin_opacity = 0.5; // Begin opac window ratio for animations
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uint32_t animation_duration_move = 500; // Animation move speed
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uint32_t animation_duration_open = 400; // Animation open speed
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uint32_t animation_duration_tag = 300; // Animation tag speed
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