fix: miss apply client animaiton type fade

This commit is contained in:
DreamMaoMao 2025-07-13 11:12:38 +08:00
parent 80c399fa81
commit e4d27e8ae5

View file

@ -58,7 +58,9 @@ void set_client_open_animaiton(Client *c, struct wlr_box geo) {
int special_direction;
int center_x, center_y;
if ((!c->animation_type_open && strcmp(animation_type_open, "fade") == 0)) {
if ((!c->animation_type_open && strcmp(animation_type_open, "fade") == 0) ||
(c->animation_type_open &&
strcmp(c->animation_type_open, "fade") == 0)) {
c->animainit_geom.width = geo.width;
c->animainit_geom.height = geo.height;
c->animainit_geom.x = geo.x;
@ -780,7 +782,10 @@ void init_fadeout_client(Client *c) {
fadeout_cient->animation.initial.x = 0;
fadeout_cient->animation.initial.y = 0;
if (strcmp(animation_type_close, "fade") == 0) {
if ((!c->animation_type_close &&
strcmp(animation_type_close, "fade") == 0) ||
(c->animation_type_close &&
strcmp(c->animation_type_close, "fade") == 0)) {
fadeout_cient->current.x = 0;
fadeout_cient->current.y = 0;
fadeout_cient->current.width = 0;