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fix: avoid opacity exceeds the threshold due to overshot animation curve
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@ -4517,6 +4517,7 @@ void scene_buffer_apply_opacity(struct wlr_scene_buffer *buffer, int32_t sx,
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}
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void client_set_opacity(Client *c, double opacity) {
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opacity = CLAMP_FLOAT(opacity, 0.0f, 1.0f);
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wlr_scene_node_for_each_buffer(&c->scene_surface->node,
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scene_buffer_apply_opacity, &opacity);
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}
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