fix: when_single behaviour with floating windows

This commit is contained in:
Samq64 2025-12-02 16:35:39 -05:00
parent 88e868caf8
commit c9b72da1e0
2 changed files with 6 additions and 5 deletions

View file

@ -240,7 +240,7 @@ void buffer_set_effect(Client *c, BufferData data) {
if (c == grabc)
data.should_scale = false;
if (c->isfullscreen || (no_radius_when_single && c->mon &&
if (c->isfullscreen || (no_radius_when_single && !c->isfloating && c->mon &&
c->mon->visible_tiling_clients == 1)) {
data.corner_location = CORNER_LOCATION_NONE;
}
@ -265,7 +265,7 @@ void client_draw_shadow(Client *c) {
bool hit_no_border = check_hit_no_border(c);
enum corner_location current_corner_location =
c->isfullscreen || (no_radius_when_single && c->mon &&
c->isfullscreen || (no_radius_when_single && !c->isfloating && c->mon &&
c->mon->visible_tiling_clients == 1)
? CORNER_LOCATION_NONE
: CORNER_LOCATION_ALL;
@ -355,7 +355,7 @@ void apply_border(Client *c) {
bool hit_no_border = check_hit_no_border(c);
enum corner_location current_corner_location =
c->isfullscreen || (no_radius_when_single && c->mon &&
c->isfullscreen || (no_radius_when_single && !c->isfloating && c->mon &&
c->mon->visible_tiling_clients == 1)
? CORNER_LOCATION_NONE
: CORNER_LOCATION_ALL;