feat: add switch_keyboard_layout dispatch

This commit is contained in:
DreamMaoMao 2025-06-10 12:38:56 +08:00
parent 26400b06a8
commit c8e7e3d528
4 changed files with 256 additions and 2 deletions

View file

@ -651,6 +651,7 @@ static void handlecursoractivity(void);
static int hidecursor(void *data);
static bool check_hit_no_border(Client *c);
#include "data/static_keymap.h"
#include "dispatch/dispatch.h"
/* variables */
@ -4242,7 +4243,9 @@ bool keypressglobal(struct wlr_surface *last_surface,
break;
r = &config.window_rules[ji];
if (!r->globalkeybinding.mod || (!r->globalkeybinding.keysymcode.keysym && !r->globalkeybinding.keysymcode.keycode))
if (!r->globalkeybinding.mod ||
(!r->globalkeybinding.keysymcode.keysym &&
!r->globalkeybinding.keysymcode.keycode))
continue;
/* match key only (case insensitive) ignoring mods */
@ -5738,6 +5741,173 @@ setlayout(const Arg *arg) {
}
}
char *get_layout_abbr(const char *full_name) {
// 1. 尝试在映射表中查找
for (int i = 0; layout_mappings[i].full_name != NULL; i++) {
if (strcmp(full_name, layout_mappings[i].full_name) == 0) {
return strdup(layout_mappings[i].abbr);
}
}
// 2. 尝试从名称中提取并转换为小写
const char *open = strrchr(full_name, '(');
const char *close = strrchr(full_name, ')');
if (open && close && close > open) {
size_t len = close - open - 1;
if (len > 0 && len <= 4) {
char *abbr = malloc(len + 1);
if (abbr) {
// 提取并转换为小写
for (size_t j = 0; j < len; j++) {
abbr[j] = tolower(open[j + 1]);
}
abbr[len] = '\0';
return abbr;
}
}
}
// 3. 提取前2-3个字母并转换为小写
char *abbr = malloc(4);
if (abbr) {
size_t j = 0;
for (size_t i = 0; full_name[i] != '\0' && j < 3; i++) {
if (isalpha(full_name[i])) {
abbr[j++] = tolower(full_name[i]);
}
}
abbr[j] = '\0';
// 确保至少2个字符
if (j >= 2)
return abbr;
free(abbr);
}
// 4. 回退方案:使用首字母小写
char *fallback = malloc(3);
if (fallback) {
fallback[0] = tolower(full_name[0]);
fallback[1] = full_name[1] ? tolower(full_name[1]) : '\0';
fallback[2] = '\0';
return fallback;
}
// 5. 最终回退:返回 "xx"
return strdup("xx");
}
void switch_keyboard_layout(const Arg *arg) {
if (!kb_group || !kb_group->wlr_group || !seat) {
wlr_log(WLR_ERROR, "Invalid keyboard group or seat");
return;
}
struct wlr_keyboard *keyboard = &kb_group->wlr_group->keyboard;
if (!keyboard || !keyboard->keymap) {
wlr_log(WLR_ERROR, "Invalid keyboard or keymap");
return;
}
// 1. 获取当前布局和计算下一个布局
xkb_layout_index_t current = xkb_state_serialize_layout(
keyboard->xkb_state, XKB_STATE_LAYOUT_EFFECTIVE);
const int num_layouts = xkb_keymap_num_layouts(keyboard->keymap);
if (num_layouts < 2) {
wlr_log(WLR_INFO, "Only one layout available");
return;
}
xkb_layout_index_t next = (current + 1) % num_layouts;
// 2. 创建上下文
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
if (!context) {
wlr_log(WLR_ERROR, "Failed to create XKB context");
return;
}
// 3. 分配并获取布局缩写
char **layout_ids = calloc(num_layouts, sizeof(char *));
if (!layout_ids) {
wlr_log(WLR_ERROR, "Failed to allocate layout IDs");
goto cleanup_context;
}
for (int i = 0; i < num_layouts; i++) {
layout_ids[i] =
get_layout_abbr(xkb_keymap_layout_get_name(keyboard->keymap, i));
if (!layout_ids[i]) {
wlr_log(WLR_ERROR, "Failed to get layout abbreviation");
goto cleanup_layouts;
}
}
// 4. 直接修改 rules.layout保持原有逻辑
struct xkb_rule_names rules = xkb_rules;
char *layout_buf = (char *)rules.layout; // 假设这是可修改的
// 清空原有内容(安全方式)
size_t layout_buf_size = strlen(layout_buf) + 1;
memset(layout_buf, 0, layout_buf_size);
// 构建新的布局字符串
for (int i = 0; i < num_layouts; i++) {
const char *layout = layout_ids[(next + i) % num_layouts];
if (i > 0) {
strncat(layout_buf, ",", layout_buf_size - strlen(layout_buf) - 1);
}
if (strchr(layout, ',')) {
// 处理包含逗号的布局名
char *quoted = malloc(strlen(layout) + 3);
if (quoted) {
snprintf(quoted, strlen(layout) + 3, "\"%s\"", layout);
strncat(layout_buf, quoted,
layout_buf_size - strlen(layout_buf) - 1);
free(quoted);
}
} else {
strncat(layout_buf, layout,
layout_buf_size - strlen(layout_buf) - 1);
}
}
// 5. 创建新 keymap
struct xkb_keymap *new_keymap =
xkb_keymap_new_from_names(context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
if (!new_keymap) {
wlr_log(WLR_ERROR, "Failed to create keymap for layouts: %s",
rules.layout);
goto cleanup_layouts;
}
// 6. 应用新 keymap
uint32_t depressed = keyboard->modifiers.depressed;
uint32_t latched = keyboard->modifiers.latched;
uint32_t locked = keyboard->modifiers.locked;
wlr_keyboard_set_keymap(keyboard, new_keymap);
wlr_keyboard_notify_modifiers(keyboard, depressed, latched, locked, 0);
keyboard->modifiers.group = 0;
// 7. 更新 seat
wlr_seat_set_keyboard(seat, keyboard);
wlr_seat_keyboard_notify_modifiers(seat, &keyboard->modifiers);
// 8. 清理资源
xkb_keymap_unref(new_keymap);
cleanup_layouts:
for (int i = 0; i < num_layouts; i++) {
free(layout_ids[i]);
}
free(layout_ids);
cleanup_context:
xkb_context_unref(context);
}
void switch_layout(const Arg *arg) {
int jk, ji;