opt: optimize shield_when_capture of layer

This commit is contained in:
DreamMaoMao 2026-07-02 09:34:19 +08:00
parent ed31b411c5
commit c644c43d28
2 changed files with 5 additions and 1 deletions

View file

@ -408,6 +408,10 @@ void init_fadeout_layers(LayerSurface *l) {
if (!l->mon || !l->scene)
return;
if (l->shield_when_capture) {
return;
}
if ((l->animation_type_close &&
strcmp(l->animation_type_close, "none") == 0) ||
(!l->animation_type_close &&