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https://github.com/DreamMaoMao/maomaowm.git
synced 2026-02-04 04:06:21 -05:00
feat: add back switch_keybaord_layout
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parent
f06dc505e3
commit
c3a34f4ca6
2 changed files with 27 additions and 141 deletions
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@ -846,83 +846,20 @@ int switch_keyboard_layout(const Arg *arg) {
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return 0;
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}
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// 3. 分配并获取布局缩写
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const char **layout_ids = calloc(num_layouts, sizeof(char *));
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if (!layout_ids) {
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wlr_log(WLR_ERROR, "Failed to allocate layout IDs");
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goto cleanup_context;
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}
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for (int i = 0; i < num_layouts; i++) {
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layout_ids[i] =
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get_layout_abbr(xkb_keymap_layout_get_name(keyboard->keymap, i));
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if (!layout_ids[i]) {
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wlr_log(WLR_ERROR, "Failed to get layout abbreviation");
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goto cleanup_layouts;
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}
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}
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// 4. 安全地处理 rules.layout
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struct xkb_rule_names rules = xkb_rules;
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// 验证规则是否有效
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if (!check_keyboard_rules_validate(&rules)) {
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wlr_log(WLR_ERROR,
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"Keyboard rules validation failed, skipping layout reset");
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rules = xkb_default_rules;
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}
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// 安全地处理 layout 字符串
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const char *current_layout = rules.layout;
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const char *current_layout = xkb_rules.layout;
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if (!current_layout || strlen(current_layout) == 0) {
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wlr_log(WLR_INFO, "Using default layout 'us'");
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current_layout = "us";
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}
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// 创建足够大的缓冲区来构建新的布局字符串
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unsigned int layout_buf_size =
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1024; // 使用固定大小,避免依赖可能为NULL的字符串
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char *layout_buf = calloc(layout_buf_size, sizeof(char));
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if (!layout_buf) {
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wlr_log(WLR_ERROR, "Failed to allocate layout buffer");
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goto cleanup_layouts;
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}
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// 构建新的布局字符串
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for (int i = 0; i < num_layouts; i++) {
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const char *layout = layout_ids[(next + i) % num_layouts];
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if (!layout)
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continue;
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if (i > 0) {
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strncat(layout_buf, ",", layout_buf_size - strlen(layout_buf) - 1);
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}
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if (strchr(layout, ',')) {
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// 处理包含逗号的布局名
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char *quoted = malloc(strlen(layout) + 3);
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if (quoted) {
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snprintf(quoted, strlen(layout) + 3, "\"%s\"", layout);
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strncat(layout_buf, quoted,
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layout_buf_size - strlen(layout_buf) - 1);
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free(quoted);
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}
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} else {
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strncat(layout_buf, layout,
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layout_buf_size - strlen(layout_buf) - 1);
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}
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}
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// 更新 rules 结构体
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rules.layout = layout_buf;
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// 5. 创建新 keymap
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struct xkb_keymap *new_keymap =
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xkb_keymap_new_from_names(context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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struct xkb_keymap *new_keymap = xkb_keymap_new_from_names(
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context, &xkb_rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (!new_keymap) {
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wlr_log(WLR_ERROR, "Failed to create keymap for layouts: %s",
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rules.layout);
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goto cleanup_layout_buf;
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xkb_rules.layout);
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goto cleanup_context;
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}
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// 6. 应用新 keymap
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@ -931,22 +868,34 @@ int switch_keyboard_layout(const Arg *arg) {
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unsigned int locked = keyboard->modifiers.locked;
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wlr_keyboard_set_keymap(keyboard, new_keymap);
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wlr_keyboard_notify_modifiers(keyboard, depressed, latched, locked, 0);
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wlr_keyboard_notify_modifiers(keyboard, depressed, latched, locked, next);
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keyboard->modifiers.group = 0;
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// 7. 更新 seat
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wlr_seat_set_keyboard(seat, keyboard);
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wlr_seat_keyboard_notify_modifiers(seat, &keyboard->modifiers);
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InputDevice *id;
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wl_list_for_each(id, &inputdevices, link) {
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if (id->wlr_device->type != WLR_INPUT_DEVICE_KEYBOARD) {
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continue;
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}
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keyboard = (struct wlr_keyboard *)id->device_data;
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wlr_keyboard_set_keymap(keyboard, new_keymap);
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wlr_keyboard_notify_modifiers(keyboard, depressed, latched, locked,
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next);
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keyboard->modifiers.group = 0;
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// 7. 更新 seat
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wlr_seat_set_keyboard(seat, keyboard);
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wlr_seat_keyboard_notify_modifiers(seat, &keyboard->modifiers);
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}
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// 8. 清理资源
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xkb_keymap_unref(new_keymap);
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cleanup_layout_buf:
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free(layout_buf);
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cleanup_layouts:
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free(layout_ids);
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cleanup_context:
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xkb_context_unref(context);
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69
src/mango.c
69
src/mango.c
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@ -697,7 +697,6 @@ static void resize_tile_client(Client *grabc, bool isdrag, int offsetx,
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int offsety, unsigned int time);
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static void refresh_monitors_workspaces_status(Monitor *m);
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static void init_client_properties(Client *c);
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static bool check_keyboard_rules_validate(struct xkb_rule_names *rules);
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#include "data/static_keymap.h"
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#include "dispatch/bind_declare.h"
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@ -2323,18 +2322,9 @@ KeyboardGroup *createkeyboardgroup(void) {
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group->wlr_group = wlr_keyboard_group_create();
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group->wlr_group->data = group;
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// 4. 直接修改 rules.layout(保持原有逻辑)
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struct xkb_rule_names rules = xkb_rules;
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// 验证规则是否有效
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if (!check_keyboard_rules_validate(&rules)) {
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wlr_log(WLR_ERROR,
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"Keyboard rules validation failed, skipping layout reset");
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rules = xkb_default_rules;
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}
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/* Prepare an XKB keymap and assign it to the keyboard group. */
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context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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if (!(keymap = xkb_keymap_new_from_names(context, &rules,
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if (!(keymap = xkb_keymap_new_from_names(context, &xkb_rules,
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XKB_KEYMAP_COMPILE_NO_FLAGS)))
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die("failed to compile keymap");
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@ -4477,49 +4467,6 @@ void setgaps(int oh, int ov, int ih, int iv) {
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arrange(selmon, false);
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}
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// 验证键盘规则是否有效
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bool check_keyboard_rules_validate(struct xkb_rule_names *rules) {
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if (!rules) {
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wlr_log(WLR_ERROR, "Keyboard rules are NULL");
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return false;
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}
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if (!rules->layout || strlen(rules->layout) == 0)
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return false;
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struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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if (!context) {
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wlr_log(WLR_ERROR, "Failed to create XKB context for validation");
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return false;
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}
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bool valid = false;
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struct xkb_keymap *test_keymap =
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xkb_keymap_new_from_names(context, rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (test_keymap) {
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// 检查keymap是否至少有一个布局
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if (xkb_keymap_num_layouts(test_keymap) > 0) {
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valid = true;
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} else {
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wlr_log(WLR_ERROR, "Keymap has no layouts");
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}
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xkb_keymap_unref(test_keymap);
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} else {
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wlr_log(WLR_ERROR,
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"Invalid keyboard rules: rules=%s, model=%s, layout=%s, "
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"variant=%s, options=%s",
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rules->rules ? rules->rules : "NULL",
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rules->model ? rules->model : "NULL",
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rules->layout ? rules->layout : "NULL",
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rules->variant ? rules->variant : "NULL",
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rules->options ? rules->options : "NULL");
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}
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xkb_context_unref(context);
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return valid;
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}
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void reset_keyboard_layout(void) {
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if (!kb_group || !kb_group->wlr_group || !seat) {
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wlr_log(WLR_ERROR, "Invalid keyboard group or seat");
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@ -4541,16 +4488,6 @@ void reset_keyboard_layout(void) {
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return;
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}
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// Keep the same rules but just reapply them
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struct xkb_rule_names rules = xkb_rules;
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// 验证规则是否有效
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if (!check_keyboard_rules_validate(&rules)) {
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wlr_log(WLR_ERROR,
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"Keyboard rules validation failed, skipping layout reset");
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rules = xkb_default_rules;
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}
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// Create context
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struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
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if (!context) {
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@ -4559,8 +4496,8 @@ void reset_keyboard_layout(void) {
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}
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// 现在安全地创建真正的keymap
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struct xkb_keymap *new_keymap =
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xkb_keymap_new_from_names(context, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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struct xkb_keymap *new_keymap = xkb_keymap_new_from_names(
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context, &xkb_rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
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if (!new_keymap) {
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// 理论上这里不应该失败,因为前面已经验证过了
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wlr_log(WLR_ERROR,
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