feat: fadeout the border when close window

This commit is contained in:
DreamMaoMao 2025-02-25 08:54:18 +08:00
parent fb990c196d
commit c2b12bbcb8

View file

@ -721,14 +721,14 @@ double find_animation_curve_at(double t) {
}
// 有 bug,只是让上面那根透明了
void apply_opacity_to_rect_nodes(struct wlr_scene_node *node, double opacity) {
void apply_opacity_to_rect_nodes(struct wlr_scene_node *node, double animation_passed) {
if (node->type == WLR_SCENE_NODE_RECT) {
struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node);
// Assuming the rect has a color field and we can modify it
// rect->color[0] = opacity * rect->color[3] * rect->color[0] ; // Set the red channel of the color
// rect->color[1] = opacity * rect->color[3] * rect->color[1] ; // Set the green channel of the color
// rect->color[2] = opacity * rect->color[3] * rect->color[2] ; // Set the blue channel of the color
rect->color[3] = opacity ; // Set the alpha channel of the color
rect->color[0] = (1- animation_passed ) * rect->color[0];
rect->color[1] = (1- animation_passed ) * rect->color[1];
rect->color[2] = (1- animation_passed ) * rect->color[2];
rect->color[3] = (1- animation_passed ) * rect->color[3];
wlr_scene_rect_set_color(rect, rect->color);
}
@ -737,7 +737,7 @@ void apply_opacity_to_rect_nodes(struct wlr_scene_node *node, double opacity) {
struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *child;
wl_list_for_each(child, &scene_tree->children, link) {
apply_opacity_to_rect_nodes(child, opacity);
apply_opacity_to_rect_nodes(child, animation_passed);
}
}
}
@ -773,7 +773,7 @@ void fadeout_client_animation_next_tick(Client *c) {
wlr_scene_node_for_each_buffer(&c->scene->node,
scene_buffer_apply_opacity, &opacity);
// apply_opacity_to_rect_nodes(&c->scene->node, opacity);
apply_opacity_to_rect_nodes(&c->scene->node, animation_passed);
if (animation_passed == 1.0) {
wl_list_remove(&c->fadeout_link);